BackgroundData Resource
Namespace: SpaceUsurper
Configures a background layer of randomly positioned sprites.
Inheritance: Object → HotloadedData → BackgroundData
Note
This resource type supports #include, so it can inherit properties
from other resources of the same type.
Properties
| Name | Description | 
|---|---|
| #include | (Inherited from HotloadedData<BackgroundData>) | 
| bakedPixelsPerUnit | How many rows / columns of pixels per 1x1 area of world space when baking to a texture. TODO: Currently ignored | 
| bakedWorldSize | Width / height of area to bake to a texture in world space. Main purpose is to control how soon the texture repeats / tiles. Tune to be as small as possible without seeing noticeable tiling. | 
| bakeToTexture | If true, flatten all elements into a texture after spawning, that will be updated as a single element. | 
| precacheTextures | (Inherited from HotloadedData<BackgroundData>) | 
| shaderFlags | Flags to enable in the ShapeInstanced shader for elements of this background. | 
| spawnAngle | Evaluated when an element spawns to decide its starting angle in degrees. | 
| spawnBlinkPeriodA | Evaluated when an element spawns to decide its starting channel A color blink period. | 
| spawnBlinkPeriodB | Evaluated when an element spawns to decide its starting channel B color blink period. | 
| spawnBlinkPeriodC | Evaluated when an element spawns to decide its starting channel C color blink period. | 
| spawnBounds | The area in which to spawn elements. If not specified, will use the current stage bounds. | 
| spawnColor1 | Evaluated when an element spawns to decide its starting default color for all channels. Overridden by etc. | 
| spawnColor2 | Evaluated when an element spawns to decide its starting blink color for all channels. Overridden by etc. | 
| spawnColorA1 | Evaluated when an element spawns to decide its starting channel A default color. (Default: white) | 
| spawnColorA2 | Evaluated when an element spawns to decide its starting channel A blink color. (Default: spawnColorA1) | 
| spawnColorB1 | Evaluated when an element spawns to decide its starting channel B default color. (Default: clear) | 
| spawnColorB2 | Evaluated when an element spawns to decide its starting channel B blink color. (Default: spawnColorB1) | 
| spawnColorC1 | Evaluated when an element spawns to decide its starting channel C default color. (Default: clear) | 
| spawnColorC2 | Evaluated when an element spawns to decide its starting channel C blink color. (Default: spawnColorC1) | 
| spawnDepthLevel | Depth level for this background layer. | 
| spawnExtraFrameSize | Evaluated when an element spawns to decide its starting extra frame size. | 
| spawnFloatVar | Initial value of an auxiliary float var shared by all elements. | 
| spawnGlow | Evaluated when an element spawns to decide its starting glow for all channels. Overridden by etc. | 
| spawnGlowA | Evaluated when an element spawns to decide its starting channel A glow. | 
| spawnGlowB | Evaluated when an element spawns to decide its starting channel B glow. | 
| spawnGlowC | Evaluated when an element spawns to decide its starting channel C glow. | 
| spawnOpacity | Evaluated when an element spawns to decide its starting opacity. (Default: 1.0) | 
| spawnParallax | Evaluated when an element spawns to decide its starting parallax multiplier. | 
| spawnPositionVariance | Value between 0 and 1 to decide how much to randomize element spawn positions. | 
| spawnRadius | Evaluated when an element spawns to decide its starting radius. (Default: 1.0) | 
| spawnRotateChannels | Only evaluated when is true. Value modulo 3: 0: RGB -> RGB (no effect) 1: RGB -> GBR 2: RGB -> BRG | 
| spawnSpacing | Elements will be spawned in a grid with this average horizontal / vertical spacing. If not specified / zero, will spawn only one element. | 
| spawnSpriteIndex | Index into , evaluated when each element spawns. | 
| spawnSprites | List of all possible sprite paths. | 
| subLayers | |
| updateAngle | Evaluated when an element updates to decide its current angle in degrees. | 
| updateBlinkPeriodA | Evaluated when an element updates to decide its current channel A color blink period. | 
| updateBlinkPeriodB | Evaluated when an element updates to decide its current channel B color blink period. | 
| updateBlinkPeriodC | Evaluated when an element updates to decide its current channel C color blink period. | 
| updateColor1 | Evaluated when an element updates to decide its current default color for all channels. Overridden by etc. | 
| updateColor2 | Evaluated when an element updates to decide its current blink color for all channels. Overridden by etc. | 
| updateColorA1 | Evaluated when an element updates to decide its current channel A default color. | 
| updateColorA2 | Evaluated when an element updates to decide its current channel A blink color. | 
| updateColorB1 | Evaluated when an element updates to decide its current channel B default color. | 
| updateColorB2 | Evaluated when an element updates to decide its current channel B blink color. | 
| updateColorC1 | Evaluated when an element updates to decide its current channel C default color. | 
| updateColorC2 | Evaluated when an element updates to decide its current channel C blink color. | 
| updateFloatVar | Current value of an auxiliary float var shared by all elements. | 
| updateGlow | Evaluated when an element updates to decide its current glow for all channels. Overridden by etc. | 
| updateGlowA | Evaluated when an element updates to decide its current channel A glow. | 
| updateGlowB | Evaluated when an element updates to decide its current channel B glow. | 
| updateGlowC | Evaluated when an element updates to decide its current channel C glow. | 
| updateOpacity | Evaluated when an element updates to decide its current opacity. | 
| updateRadius | Evaluated when an element updates to decide its current radius. | 
| useSpriteAsBakedTexture | If true, use the first sprite in as the baked texture for this background layer. This is an alternative to , that will still use to render the same image multiple times with different properties. | 
Script Parameters
Note
These parameters are available for you to use while writing scripts inside of a resource of this type.
| Name | Description | 
|---|---|
| background | Type: Background | 
| campaignIndex | The stage's index in the campaign. Type: Int32 | 
| currSpawnPos | Type: Vector2 | 
| dt | In-game time since the last update (1/60s), modified by timescale. Type: Single | 
| dtRaw | In-game time since the last update (1/60s), unaffected by timescale changes. Type: Single | 
| elapsedTime | Type: Single | 
| element | Type: IBackgroundElement | 
| floatVar | Type: Single | 
| player | Type: Player | 
| players | List of all players. Type: Player[] | 
| rand | Type: Rand | 
| ropeCurrLength | Type: Single | 
| ropeNumSprings | Type: Int32 | 
| ropeSpringNum | Type: Int32 | 
| ropeTotalLength | Type: Single | 
| stage | The currently playing stage. Type: GameStage | 
| stageHeight | The height of the arena. Type: Single | 
| stagePath | The location of this stage's config data. Type: String | 
| stageSize | The size of the arena. Type: Vector2 | 
| stageTime | The elapsed time for the current run. Type: Single | 
| stageWidth | The width of the arena. Type: Single | 
| this | Type: Background | 
| xMax | The right boundary of the arena. Type: Single | 
| xMin | The left boundary of the arena. Type: Single | 
| yMax | The upper boundary of the arena. Type: Single | 
| yMin | The lower boundary of the arena. Type: Single | 
| $version | Alias of stage.GetScriptVersion(FILE) Type: Int32 | 
| averageMoveInputPercent | Alias of stage.PlayerHandler.AverageMoveInputPercent Type: Single | 
| averagePlayerPos | Alias of stage.AveragePlayerPos Type: Vector2 | 
| averagePlayerVel | Alias of stage.AveragePlayerVel Type: Vector2 | 
| averageShootInputPercent | Alias of stage.PlayerHandler.AverageShootInputPercent Type: Single | 
| debugToggle | Alias of stage.MiscDebugToggle Type: Boolean | 
| difficulty | Alias of stage.Difficulty Type: Single | 
| diffInt | Alias of stage.DifficultyInt Type: Int32 | 
| isDocked | Alias of stage.IsDocked Type: Boolean | 
| isGameOver | Alias of stage.IsGameOver Type: Boolean | 
| isPaused | Alias of stage.IsPaused Type: Boolean | 
| isPlayerCollidingWithPixel | Alias of player.IsCollidingWithPixel Type: Boolean | 
| isSwitch | Alias of stage.IsSwitch Type: Boolean | 
| maxPlayerInvulnPercent | Alias of stage.MaxPlayerInvulnPercent Type: Single | 
| numAlivePlayers | Alias of stage.AlivePlayerCount Type: Int32 | 
| numPlayers | Alias of stage.PlayerCount Type: Int32 | 
| numShotPatterns | Alias of stage.NumShotPatterns Type: Int32 | 
| numSpawnedPatterns | Alias of stage.NumSpawnedPatterns Type: Int32 | 
| numUnits | Alias of stage.UnitHandler.NumActiveUnits Type: Int32 | 
| PI | Alias of 3.141593 Type: Single | 
| playerAimAngle | Alias of player.Input.AimAngle Type: Single | 
| playerAimDir | Alias of player.Input.AimDirection Type: Vector2 | 
| playerAimInputPercent | Alias of player.Input.AimInputPercent Type: Single | 
| playerAimVector | Alias of player.Input.AimVector Type: Vector2 | 
| playerBodyColorA | Alias of player.Body.BodyColorA Type: Color | 
| playerBodyColorB | Alias of player.Body.BodyColorB Type: Color | 
| playerBodyColorC | Alias of player.Body.BodyColorC Type: Color | 
| playerBodyOpacity | Alias of player.Body.BodyOpacity Type: Single | 
| playerBodySize | Alias of player.Body.Size Type: Vector2 | 
| playerBodyWidthMods | Alias of player.Body.WidthMods Type: Vector2 | 
| playerBoostPercent | Alias of player.BoostPercent Type: Single | 
| playerBrakeInputPercent | Alias of player.Input.BrakeInputPercent Type: Single | 
| playerBrakePercent | Alias of player.Body.BrakePercent Type: Single | 
| playerDamageBonus | Alias of player.DamageBonus Type: Single | 
| playerDeathPercent | Alias of player.DeathPercent Type: Single | 
| playerFacingAngle | Alias of player.Body.FacingAngle Type: Single | 
| playerFacingDir | Alias of player.Body.FacingDirection Type: Vector2 | 
| playerGrazePercent | Alias of player.Health.GrazePercent Type: Single | 
| playerGrazePos | Alias of player.Health.GrazePos Type: Vector2 | 
| playerGunAngle | Alias of player.GunHandler.AimAngle Type: Single | 
| playerGunDir | Alias of player.GunHandler.AimDirection Type: Vector2 | 
| playerGunPos | Alias of player.GunHandler.Position Type: Vector2 | 
| playerGunSize | Alias of player.GunHandler.Size Type: Vector2 | 
| playerGunWidthMods | Alias of player.GunHandler.WidthMods Type: Vector2 | 
| playerIgnoreBulletDamage | Alias of player.IgnoreBulletDamage Type: Boolean | 
| playerIgnoreLaserDamage | Alias of player.IgnoreLaserDamage Type: Boolean | 
| playerInvulnPercent | Alias of player.Health.InvulnPercent Type: Single | 
| playerIsDead | Alias of player.IsDead Type: Boolean | 
| playerIsDying | Alias of player.IsDying Type: Boolean | 
| playerIsIntangible | Alias of player.IsIntangible Type: Boolean | 
| playerIsInvuln | Alias of player.Health.IsInvulnerable Type: Boolean | 
| playerLastHitBullet | Alias of player.Health.BulletDamageSource Type: DataPath<BulletData> | 
| playerLastHitSourceIsBullet | Alias of player.Health.PlayerLastDamageSourceIsBullet Type: Boolean | 
| playerLastHitUnit | Alias of player.Health.UnitDamageSource Type: DataPath<UnitData> | 
| playerLastPos | Alias of player.Movement.LastPos Type: Vector2 | 
| playerLastStatusActivated | Alias of player.StatusEffectHandler.LastStatusActivatedPath Type: DataPath<StatusEffectData> | 
| playerLastStatusLevelChangedAmount | Alias of player.StatusEffectHandler.LastStatusLevelChangedAmount Type: Int32 | 
| playerLastStatusLevelChangedPath | Alias of player.StatusEffectHandler.LastStatusLevelChangedPath Type: DataPath<StatusEffectData> | 
| playerMoveDelta | Alias of player.Movement.MoveDelta Type: Vector2 | 
| playerMoveInputPercent | Alias of player.Input.MoveInputPercent Type: Single | 
| playerMoveVector | Alias of player.Input.MoveVector Type: Vector2 | 
| playerNumTimesPreventedDeath | Alias of player.Health.NumTimesPreventedDeath Type: Int32 | 
| playerPixelLastCollisionTime | Alias of player.LastPixelCollisionTime Type: Single | 
| playerPos | Alias of player.Movement.Position Type: Vector2 | 
| playerRecoilPercent | Alias of player.GunHandler.MaxRecoilPercent Type: Single | 
| playerSelectedStatusPath | Alias of player.StatusEffectHandler.SelectedStatusPath Type: DataPath<StatusEffectData> | 
| playerShootInputPercent | Alias of player.Input.ShootInputPercent Type: Single | 
| playerVel | Alias of player.Movement.Velocity Type: Vector2 | 
| playerVelPercent | Alias of player.Movement.VelocityPercent Type: Single | 
| rawStageTime | Alias of stage.RawFixedElapsedTime Type: Single | 
| song | Alias of stage.SongHandler.Song Type: Song | 
| stageBaseBgColor | Alias of stage.BaseBgColor Type: Color | 
| stageBgColor | Alias of stage.BgColor Type: Color | 
| stageBounds | Alias of stage.Bounds Type: Rect | 
| stageCenter | Alias of stage.BoundsCenter Type: Vector2 | 
| stageProgress | Alias of stage.ScoringHandler.Progress Type: Single | 
| stageState | Alias of stage.BehaviourHandler.CurrentState Type: String | 
| timeScale | Alias of stage.TimeScaleHandler.CurrentTimeScale Type: Single |