AliasDir |
Returns the current redirect direction, or the current move direction if the bullet has not been redirected. |
AliasFacingSpeed |
The bullet's current facingSpeed. |
AliasKeyNum |
Which keyframe the bullet is currently on (first keyframe is number 0). |
AliasKeyProgress |
The percent progress through the bullet's current frame (0-1) . |
AliasLifetimeProgress |
The percent progress through the bullet's total lifetime (0-1) . |
AliasMoveAngle |
The current move angle of the bullet (which way it's moving). |
AliasNumKeyLoops |
How many times the bullet has reached the end of its keyframes and looped. |
AliasOpacity |
The bullet's current opacity. |
AliasPatternPos |
The position of the spawning pattern, if it exists. |
AliasRemoteControlPos |
The position of the target unit (the unit this bullet is trying to remote control). |
AliasRotationSpeed |
The bullet's current rotationSpeed. |
AliasSizeMultiplier |
The bullet's sizeMultiplier, set by the pattern. |
BulletNum |
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CantBeAffected |
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CantBeDestroyed |
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CantBeIgnored |
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ChildBullet |
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CollideWithPixels |
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CollideWithPlayer |
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CrossDistance |
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CrossWidth |
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CurrDamageAvailable |
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CurrForceStrength |
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CurrStatusEffectData |
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DataPath |
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ElapsedFrameTime |
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ElapsedLifetime |
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FacingAngle |
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FacingDirection |
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FanNum |
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FloatVar |
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HasParentPattern |
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IgnorePlayerCollisionForKeyframe |
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IgnorePxcCollisionForKeyframe |
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ImpulseVelocity |
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IntVar |
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IsActive |
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IsAnchored |
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IsDespawning |
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IsFinishedAdvancingKeyframes |
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IsPlayerBullet |
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IsPositive |
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IsRedirected |
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IsStatusVisualBullet |
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LastPos |
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Length |
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Level |
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LoopNum |
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Mass |
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MoveDir |
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MoveMode |
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NumBullets |
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NumShotPatternsConstant |
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ParallelNum |
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ParentBullet |
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ParentPattern |
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PartDamageFactor |
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PatternNum |
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PlayerCollideable |
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PosA |
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PosB |
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Position |
Current position of the bullet. |
PxcCollideable |
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PxcDamageDealt |
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Radius |
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RectSize |
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RectWidthMods |
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ShouldOverrideStatus |
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SourcePlayer |
If this is a player bullet, who shot it? |
SpawnPos |
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StartTime |
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StatusLevel |
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TargetPlayer |
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TimeScale |
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TotalLifetime |
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TotalPxcDamage |
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VectorVar |
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Velocity |
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