| AliasDir |
Returns the current redirect direction, or the current move direction if the bullet has not been redirected. |
| AliasFacingSpeed |
The bullet's current facingSpeed. |
| AliasKeyNum |
Which keyframe the bullet is currently on (first keyframe is number 0). |
| AliasKeyProgress |
The percent progress through the bullet's current frame (0-1). |
| AliasLifetimeProgress |
The percent progress through the bullet's total lifetime (0-1). |
| AliasMoveAngle |
The current move angle of the bullet (which way it's moving). |
| AliasNumKeyLoops |
How many times the bullet has reached the end of its keyframes and looped. |
| AliasOpacity |
The bullet's current opacity. |
| AliasPatternPos |
The position of the spawning pattern, if it exists. |
| AliasRemoteControlPos |
The position of the target unit (the unit this bullet is trying to remote control). |
| AliasRotationSpeed |
The bullet's current rotationSpeed. |
| AliasSizeMultiplier |
The bullet's sizeMultiplier, set by the pattern. |
| BulletNum |
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| CantBeAffected |
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| CantBeDestroyed |
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| CantBeIgnored |
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| ChildBullet |
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| CollideWithPixels |
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| CollideWithPlayer |
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| CrossDistance |
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| CrossWidth |
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| CurrDamageAvailable |
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| CurrForceStrength |
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| CurrStatusEffectData |
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| DataPath |
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| ElapsedFrameTime |
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| ElapsedLifetime |
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| FacingAngle |
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| FacingDirection |
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| FanNum |
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| FloatVar |
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| HasParentPattern |
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| IgnorePlayerCollisionForKeyframe |
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| IgnorePxcCollisionForKeyframe |
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| ImpulseVelocity |
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| IntVar |
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| IsActive |
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| IsAnchored |
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| IsDespawning |
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| IsFinishedAdvancingKeyframes |
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| IsPlayerBullet |
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| IsPositive |
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| IsRedirected |
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| IsStatusVisualBullet |
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| LastPos |
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| Length |
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| Level |
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| LoopNum |
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| Mass |
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| MoveDir |
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| MoveMode |
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| NumBullets |
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| NumShotPatternsConstant |
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| ParallelNum |
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| ParentBullet |
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| ParentPattern |
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| PartDamageFactor |
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| PatternNum |
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| PlayerCollideable |
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| PosA |
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| PosB |
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| Position |
Current position of the bullet. |
| PxcCollideable |
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| PxcDamageDealt |
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| Radius |
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| RectSize |
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| RectWidthMods |
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| ShouldOverrideStatus |
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| SourcePlayer |
If this is a player bullet, who shot it? |
| SpawnPos |
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| StartTime |
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| StatusLevel |
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| TargetPlayer |
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| TimeScale |
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| TotalLifetime |
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| TotalPxcDamage |
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| VectorVar |
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| Velocity |
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