AddBulletForce(BulletQueryData, Vector2) |
(Inherited from Stage) |
AddFlatTimeScale(Single, Single) |
(Inherited from Stage) |
AddForceToBullets(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, Bullet) |
(Inherited from Stage) |
AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
AddSprite(DataPath<SpriteData>, Vector2, Single, Vector2, DepthLevel) |
(Inherited from Stage) |
AddTimeScale(Single, Single, EasingType) |
(Inherited from Stage) |
AffectBulletsInRadius(Vector2, Single, ActionList, ParameterCollection, Boolean, Boolean, BulletQueryData) |
(Inherited from Stage) |
AffectPatternsContaining(String, ActionList, ParameterCollection) |
(Inherited from Stage) |
AffectPlayer(Player, ActionList, ParameterCollection) |
(Inherited from Stage) |
AffectTouchingBullets(Bullet, ActionList, ParameterCollection, Boolean, Boolean, Boolean, Boolean, BulletQueryData) |
(Inherited from Stage) |
AffectTouchingUnits(Bullet, ActionList, Boolean, ParameterCollection) |
(Inherited from Stage) |
AffectUnitsInRadius(Vector2, Single, ActionList, ParameterCollection) |
(Inherited from Stage) |
ClearNumTimesShot(DataPath<PatternData>) |
(Inherited from Stage) |
ClearTimeScales() |
(Inherited from Stage) |
DespawnAddedPatterns(DataPath<PatternData>) |
(Inherited from Stage) |
DespawnBullets(DataPath<BulletData>) |
(Inherited from Stage) |
DespawnBulletsContaining(String) |
(Inherited from Stage) |
DespawnPatterns(DataPath<PatternData>) |
(Inherited from Stage) |
DespawnPatternsContaining(String) |
(Inherited from Stage) |
DestroyBullets(Vector2, Single, Bullet, Color) |
(Inherited from Stage) |
DoesBulletExist(DataPath<BulletData>) |
(Inherited from Stage) |
DoesUnitExist(Unit) |
(Inherited from Stage) |
DrawDebugCircle(Vector2, Single, Color, Int32, Single, Single, Single) |
(Inherited from Stage) |
DrawDebugLine(Vector2, Vector2, Single) |
(Inherited from Stage) |
DrawDebugLine(Vector2, Vector2, Color, Single, Single, Single) |
(Inherited from Stage) |
DrawDebugRect(Rect, Color, Single, Boolean, Single) |
(Inherited from Stage) |
DrawDebugText(Vector2, String, Color, Single, Single) |
(Inherited from Stage) |
ForEachPlayer(ActionList, ParameterCollection) |
(Inherited from Stage) |
Get(String, T) |
(Inherited from Stage) |
GetBullet(DataPath<BulletData>) |
(Inherited from Stage) |
GetClosestBullet(Vector2, Boolean, Single) |
(Inherited from Stage) |
GetClosestPlayer(Vector2, Boolean) |
(Inherited from Stage) |
GetEcsBulletDataPath(Entity) |
(Inherited from Stage) |
GetNumBullets(DataPath<BulletData>) |
(Inherited from Stage) |
GetNumTimesShot(DataPath<PatternData>) |
(Inherited from Stage) |
GetPlayer(Int32) |
(Inherited from Stage) |
GetScriptVersion(String) |
(Inherited from Stage) |
GetUnit(String) |
(Inherited from Stage) |
IsRaycastHit(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
Raycast(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
RaycastPixel(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
RepelBullets(Vector2, Single, Single, Single, EasingType, RadialDirectionMode, Vector2, DataPath<BulletData>, Bullet, Color) |
(Inherited from Stage) |
RepelUnits(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, String, DataPath<BulletData>) |
(Inherited from Stage) |
SetBgColor(Color, Single, EasingType) |
(Inherited from Stage) |
SetCameraSize(Single) |
(Inherited from Stage) |
SetChromaticAberration(Single) |
(Inherited from Stage) |
SetChromaticAberration(Single, Player) |
(Inherited from Stage) |
SetColorFilter(Color) |
(Inherited from Stage) |
SetColorFilter(Color, Player) |
(Inherited from Stage) |
SetContrast(Single) |
(Inherited from Stage) |
SetContrast(Single, Player) |
(Inherited from Stage) |
SetDebrisForce(Vector2) |
(Inherited from Stage) |
SetHueShift(Single) |
(Inherited from Stage) |
SetHueShift(Single, Player) |
(Inherited from Stage) |
SetSaturation(Single) |
(Inherited from Stage) |
SetSaturation(Single, Player) |
(Inherited from Stage) |
SetState(String) |
(Inherited from Stage) |
SetTemperature(Single) |
(Inherited from Stage) |
SetTemperature(Single, Player) |
(Inherited from Stage) |
SetTimeScale(Single) |
(Inherited from Stage) |
SetViewSizeLerpSpeed(Single) |
(Inherited from Stage) |
ShakeCamera(Single, Single, EasingType, Boolean) |
(Inherited from Stage) |
ShowHint(Player, PlayerAction, LocalizedString, Func<Single>) |
(Inherited from Stage) |
SpawnBackground(DataPath<BackgroundData>, Single) |
(Inherited from Stage) |
SpawnBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) |
(Inherited from Stage) |
SpawnBullet(DataPath<BulletData>, Vector2, Vector2, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) |
(Inherited from Stage) |
SpawnPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
SpawnPattern(DataPath<PatternData>, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
TransformBullets(Vector2, Single, Bullet, DataPath<BulletData>, Single) |
(Inherited from Stage) |
ZoomCamera(Single, Single, Single, EasingType, Boolean) |
(Inherited from Stage) |