AddBulletForce(BulletQueryData, Vector2) |
(Inherited from Stage) |
AddFlatTimeScale(Single, Single) |
(Inherited from Stage) |
AddForceToBullets(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, Bullet) |
(Inherited from Stage) |
AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
AddSprite(DataPath<SpriteData>, Vector2, Single, Vector2, DepthLevel) |
(Inherited from Stage) |
AddTimeScale(Single, Single, EasingType) |
(Inherited from Stage) |
AffectBulletsInRadius(Vector2, Single, ActionList, ParameterCollection, Boolean, Boolean, BulletQueryData) |
(Inherited from Stage) |
AffectPatternsContaining(String, ActionList, ParameterCollection) |
(Inherited from Stage) |
AffectPlayer(Player, ActionList, ParameterCollection) |
(Inherited from Stage) |
AffectTouchingBullets(Bullet, ActionList, ParameterCollection, Boolean, Boolean, Boolean, Boolean, BulletQueryData) |
(Inherited from Stage) |
AffectTouchingUnits(Bullet, ActionList, Boolean, ParameterCollection) |
(Inherited from Stage) |
AffectUnitsInRadius(Vector2, Single, ActionList, ParameterCollection) |
(Inherited from Stage) |
BorderWarning(Vector2, Single, Single, Color, Single, Single, Vector2, Single, EasingType, EasingType, EasingType) |
|
ClearBgColorFunc() |
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ClearGridColorFunc() |
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ClearNumTimesShot(DataPath<PatternData>) |
(Inherited from Stage) |
ClearTimeScales() |
(Inherited from Stage) |
DespawnAddedPatterns(DataPath<PatternData>) |
(Inherited from Stage) |
DespawnBullets(DataPath<BulletData>) |
(Inherited from Stage) |
DespawnBulletsContaining(String) |
(Inherited from Stage) |
DespawnPatterns(DataPath<PatternData>) |
(Inherited from Stage) |
DespawnPatternsContaining(String) |
(Inherited from Stage) |
DestroyBullets(Vector2, Single, Bullet, Color) |
(Inherited from Stage) |
DestroyUnit(String) |
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DoesBulletExist(DataPath<BulletData>) |
(Inherited from Stage) |
DoesUnitExist(Unit) |
(Inherited from Stage) |
DrawDebugCircle(Vector2, Single, Color, Int32, Single, Single, Single) |
(Inherited from Stage) |
DrawDebugLine(Vector2, Vector2, Single) |
(Inherited from Stage) |
DrawDebugLine(Vector2, Vector2, Color, Single, Single, Single) |
(Inherited from Stage) |
DrawDebugRect(Rect, Color, Single, Boolean, Single) |
(Inherited from Stage) |
DrawDebugText(Vector2, String, Color, Single, Single) |
(Inherited from Stage) |
EaseSpotlightRadius(Single, Single, EasingType) |
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ForEachPlayer(ActionList, ParameterCollection) |
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Get(String, T) |
(Inherited from Stage) |
GetBullet(DataPath<BulletData>) |
(Inherited from Stage) |
GetClosestBullet(Vector2, Boolean, Single) |
(Inherited from Stage) |
GetClosestPlayer(Vector2, Boolean) |
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GetClosestUnit(Vector2, String) |
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GetCombinedStatusLevel(DataPath<StatusEffectData>) |
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GetDistanceToUnit(Vector2, String) |
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GetEcsBulletDataPath(Entity) |
(Inherited from Stage) |
GetMaxStatusLevel(DataPath<StatusEffectData>) |
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GetMinStatusLevel(DataPath<StatusEffectData>) |
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GetNumBullets(DataPath<BulletData>) |
(Inherited from Stage) |
GetNumNearbyUnits(Vector2, String, Single) |
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GetNumTimesShot(DataPath<PatternData>) |
(Inherited from Stage) |
GetNumUnits(String, Boolean) |
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GetNumUnits(DataPath<UnitData>, Boolean) |
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GetPlayer(Int32) |
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GetScriptVersion(String) |
(Inherited from Stage) |
GetUnit(String) |
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GetUnit(DataPath<UnitData>) |
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GetUnits(String) |
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GetUnits(DataPath<UnitData>) |
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IsRaycastHit(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
LerpBounds(Rect, Single, EasingType) |
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PlaySfx(SfxIdent, Vector2, Single, Single, Single) |
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PlaySfx(SfxIdent, Single, Single, Single) |
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Raycast(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
RaycastPixel(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
RemoteControlNearbyUnits(Vector2, String, ActionList, DataPath<BulletData>, Single, Single) |
|
RepelBullets(Vector2, Single, Single, Single, EasingType, RadialDirectionMode, Vector2, DataPath<BulletData>, Bullet, Color) |
(Inherited from Stage) |
RepelPlayer(Vector2, Single, Single, Single, EasingType, Player) |
|
RepelUnits(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, String, DataPath<BulletData>) |
(Inherited from Stage) |
ResetSpotlightPositionCount() |
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ResetSpotlightPositionFunc(Int32) |
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ResetSpotlightPositionFuncs() |
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ResetSpotlightRadius() |
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SetBgColor(Color, Single, EasingType) |
(Inherited from Stage) |
SetBgColorFunc(ScriptFunc<Color>) |
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SetBounds(Rect, Boolean) |
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SetCameraSize(Single) |
(Inherited from Stage) |
SetChromaticAberration(Single) |
(Inherited from Stage) |
SetChromaticAberration(Single, Player) |
(Inherited from Stage) |
SetColorFilter(Color) |
(Inherited from Stage) |
SetColorFilter(Color, Player) |
(Inherited from Stage) |
SetContrast(Single) |
(Inherited from Stage) |
SetContrast(Single, Player) |
(Inherited from Stage) |
SetDebrisForce(Vector2) |
(Inherited from Stage) |
SetGridColor(Color, Single, EasingType) |
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SetGridColorFunc(ScriptFunc<Color>) |
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SetGridEdgeScale(Single, Single, EasingType) |
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SetGridEdgeWarp(Single, Single, EasingType) |
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SetGridEdgeWidth(Single, Single, EasingType) |
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SetGridSpacing(Vector2, Single, EasingType) |
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SetGridThickness(Single, Single, EasingType) |
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SetHueShift(Single) |
(Inherited from Stage) |
SetHueShift(Single, Player) |
(Inherited from Stage) |
SetLetterboxColor(Color, Single, EasingType) |
|
SetLoopingSfxMaxDistance(Int32, Single) |
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SetLoopingSfxPitch(Int32, Single) |
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SetLoopingSfxPosition(Int32, Vector2) |
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SetLoopingSfxVolume(Int32, Single) |
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SetPlayer(DataPath<PlayerData>) |
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SetSaturation(Single) |
(Inherited from Stage) |
SetSaturation(Single, Player) |
(Inherited from Stage) |
SetSpotlightPositionCount(Int32) |
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SetSpotlightPositionFunc(Int32, ScriptFunc<Vector2>) |
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SetSpotlightRadius(Single) |
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SetState(String) |
(Inherited from Stage) |
SetTemperature(Single) |
(Inherited from Stage) |
SetTemperature(Single, Player) |
(Inherited from Stage) |
SetTimeScale(Single) |
(Inherited from Stage) |
SetViewSizeLerpSpeed(Single) |
(Inherited from Stage) |
ShakeCamera(Single, Single, EasingType, Boolean) |
(Inherited from Stage) |
ShowHint(Player, PlayerAction, LocalizedString, Func<Single>) |
(Inherited from Stage) |
SpawnBackground(DataPath<BackgroundData>, Single) |
(Inherited from Stage) |
SpawnBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) |
(Inherited from Stage) |
SpawnBullet(DataPath<BulletData>, Vector2, Vector2, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) |
(Inherited from Stage) |
SpawnDamageFloater(Vector2, Single, Int32, DamageFloaterData) |
|
SpawnPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
SpawnPattern(DataPath<PatternData>, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
SpawnUnit(String, Vector2, Vector2, Direction, Player) |
|
SpawnUnit(DataPath<UnitData>, Vector2, Vector2, Direction, Player) |
|
StartLoopingSfx(SfxIdent, Vector2, Single, Single, Single) |
|
StopLoopingSfx(Int32) |
|
TransformBullets(Vector2, Single, Bullet, DataPath<BulletData>, Single) |
(Inherited from Stage) |
ZoomCamera(Single, Single, Single, EasingType, Boolean) |
(Inherited from Stage) |