GameStage.SpawnUnit Method
Namespace: SpaceUsurper
Overloads
Overload | Description |
---|---|
SpawnUnit(String, Vector2, Vector2, Direction, Player) | |
SpawnUnit(DataPath<UnitData>, Vector2, Vector2, Direction, Player) |
Namespace: SpaceUsurper
Overload | Description |
---|---|
SpawnUnit(String, Vector2, Vector2, Direction, Player) | |
SpawnUnit(DataPath<UnitData>, Vector2, Vector2, Direction, Player) |
name
pos
force
facingDir
targetPlayer
path
pos
force
facingDir
targetPlayer