| AddBulletForce(BulletQueryData, Vector2) |
(Inherited from Stage) |
| AddFlatTimeScale(Single, Single) |
(Inherited from Stage) |
| AddForceToBullets(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, Bullet) |
(Inherited from Stage) |
| AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
| AddSprite(DataPath<SpriteData>, Vector2, Single, Vector2, DepthLevel) |
(Inherited from Stage) |
| AddTimeScale(Single, Single, EasingType) |
(Inherited from Stage) |
| AffectBulletsInRadius(Vector2, Single, ActionList, ParameterCollection, Boolean, Boolean, BulletQueryData) |
(Inherited from Stage) |
| AffectPatternsContaining(String, ActionList, ParameterCollection) |
(Inherited from Stage) |
| AffectPlayer(Player, ActionList, ParameterCollection) |
(Inherited from Stage) |
| AffectTouchingBullets(Bullet, ActionList, ParameterCollection, Boolean, Boolean, Boolean, Boolean, BulletQueryData) |
(Inherited from Stage) |
| AffectTouchingUnits(Bullet, ActionList, Boolean, ParameterCollection) |
(Inherited from Stage) |
| AffectUnitsInRadius(Vector2, Single, ActionList, ParameterCollection) |
(Inherited from Stage) |
| ClearNumTimesShot(DataPath<PatternData>) |
(Inherited from Stage) |
| ClearTimeScales() |
(Inherited from Stage) |
| DespawnAddedPatterns(DataPath<PatternData>) |
(Inherited from Stage) |
| DespawnBullets(DataPath<BulletData>) |
(Inherited from Stage) |
| DespawnBulletsContaining(String) |
(Inherited from Stage) |
| DespawnPatterns(DataPath<PatternData>) |
(Inherited from Stage) |
| DespawnPatternsContaining(String) |
(Inherited from Stage) |
| DestroyBullets(Vector2, Single, Bullet, Color) |
(Inherited from Stage) |
| DoesBulletExist(DataPath<BulletData>) |
(Inherited from Stage) |
| DoesUnitExist(Unit) |
(Inherited from Stage) |
| DrawDebugCircle(Vector2, Single, Color, Int32, Single, Single, Single) |
(Inherited from Stage) |
| DrawDebugLine(Vector2, Vector2, Single) |
(Inherited from Stage) |
| DrawDebugLine(Vector2, Vector2, Color, Single, Single, Single) |
(Inherited from Stage) |
| DrawDebugRect(Rect, Color, Single, Boolean, Single) |
(Inherited from Stage) |
| DrawDebugText(Vector2, String, Color, Single, Single) |
(Inherited from Stage) |
| ForEachPlayer(ActionList, ParameterCollection) |
(Inherited from Stage) |
| Get(String, T) |
(Inherited from Stage) |
| GetBullet(DataPath<BulletData>) |
(Inherited from Stage) |
| GetClosestBullet(Vector2, Boolean, Single) |
(Inherited from Stage) |
| GetClosestPlayer(Vector2, Boolean) |
(Inherited from Stage) |
| GetEcsBulletDataPath(Entity) |
(Inherited from Stage) |
| GetNumBullets(DataPath<BulletData>) |
(Inherited from Stage) |
| GetNumTimesShot(DataPath<PatternData>) |
(Inherited from Stage) |
| GetPlayer(Int32) |
(Inherited from Stage) |
| GetScriptVersion(String) |
(Inherited from Stage) |
| GetUnit(String) |
(Inherited from Stage) |
| IsRaycastHit(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
| Raycast(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
| RaycastPixel(Vector2, Vector2, Boolean, Boolean, Unit) |
(Inherited from Stage) |
| RepelBullets(Vector2, Single, Single, Single, EasingType, RadialDirectionMode, Vector2, DataPath<BulletData>, Bullet, Color) |
(Inherited from Stage) |
| RepelUnits(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, String, DataPath<BulletData>) |
(Inherited from Stage) |
| SetBgColor(Color, Single, EasingType) |
(Inherited from Stage) |
| SetCameraSize(Single) |
(Inherited from Stage) |
| SetChromaticAberration(Single) |
(Inherited from Stage) |
| SetChromaticAberration(Single, Player) |
(Inherited from Stage) |
| SetColorFilter(Color) |
(Inherited from Stage) |
| SetColorFilter(Color, Player) |
(Inherited from Stage) |
| SetContrast(Single) |
(Inherited from Stage) |
| SetContrast(Single, Player) |
(Inherited from Stage) |
| SetDebrisForce(Vector2) |
(Inherited from Stage) |
| SetHueShift(Single) |
(Inherited from Stage) |
| SetHueShift(Single, Player) |
(Inherited from Stage) |
| SetSaturation(Single) |
(Inherited from Stage) |
| SetSaturation(Single, Player) |
(Inherited from Stage) |
| SetState(String) |
(Inherited from Stage) |
| SetTemperature(Single) |
(Inherited from Stage) |
| SetTemperature(Single, Player) |
(Inherited from Stage) |
| SetTimeScale(Single) |
(Inherited from Stage) |
| SetViewSizeLerpSpeed(Single) |
(Inherited from Stage) |
| ShakeCamera(Single, Single, EasingType, Boolean) |
(Inherited from Stage) |
| ShowHint(Player, PlayerAction, LocalizedString, Func<Single>) |
(Inherited from Stage) |
| SpawnBackground(DataPath<BackgroundData>, Single) |
(Inherited from Stage) |
| SpawnBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) |
(Inherited from Stage) |
| SpawnBullet(DataPath<BulletData>, Vector2, Vector2, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) |
(Inherited from Stage) |
| SpawnPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
| SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
| SpawnPattern(DataPath<PatternData>, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
| SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
(Inherited from Stage) |
| TransformBullets(Vector2, Single, Bullet, DataPath<BulletData>, Single) |
(Inherited from Stage) |
| ZoomCamera(Single, Single, Single, EasingType, Boolean) |
(Inherited from Stage) |