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MenuStage Class

Namespace: SpaceUsurper

Inheritance: ObjectStage → MenuStage

Note

This class has a corresponding JSON resource type: StageData

Properties

Name Description
AlivePlayerCount (Inherited from Stage)
AveragePlayerPos (Inherited from Stage)
AveragePlayerVel (Inherited from Stage)
BehaviourHandler (Inherited from Stage)
BossFormCount (Inherited from Stage)
BossFormNumber (Inherited from Stage)
CameraHandler (Inherited from Stage)
FirstBossForm (Inherited from Stage)
FixedDeltaTime (Inherited from Stage)
FixedElapsedTime (Inherited from Stage)
IsDefeated (Inherited from Stage)
IsDocked (Inherited from Stage)
IsGameOver (Inherited from Stage)
IsMenuStage (Inherited from Stage)
IsPaused (Inherited from Stage)
IsSwitch (Inherited from Stage)
IsVictorious (Inherited from Stage)
MaxPlayerInvulnPercent (Inherited from Stage)
MiscDebugToggle (Inherited from Stage)
NumBullets (Inherited from Stage)
NumShotPatterns (Inherited from Stage)
NumSpawnedPatterns (Inherited from Stage)
PlayerActions (Inherited from Stage)
PlayerCount (Inherited from Stage)
Players (Inherited from Stage)
RawFixedDeltaTime (Inherited from Stage)
RawFixedElapsedTime (Inherited from Stage)
ScoringElapsedTime (Inherited from Stage)
ScoringHandler (Inherited from Stage)
SongHandler (Inherited from Stage)
SpeechHandler (Inherited from Stage)
TextHandler (Inherited from Stage)
TimeScaleHandler (Inherited from Stage)
UnitHandler (Inherited from Stage)

Methods

Name Description
AddBulletForce(BulletQueryData, Vector2) (Inherited from Stage)
AddFlatTimeScale(Single, Single) (Inherited from Stage)
AddForceToBullets(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, Bullet) (Inherited from Stage)
AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) (Inherited from Stage)
AddSprite(DataPath<SpriteData>, Vector2, Single, Vector2, DepthLevel) (Inherited from Stage)
AddTimeScale(Single, Single, EasingType) (Inherited from Stage)
AffectBulletsInRadius(Vector2, Single, ActionList, ParameterCollection, Boolean, Boolean, BulletQueryData) (Inherited from Stage)
AffectPatternsContaining(String, ActionList, ParameterCollection) (Inherited from Stage)
AffectPlayer(Player, ActionList, ParameterCollection) (Inherited from Stage)
AffectTouchingBullets(Bullet, ActionList, ParameterCollection, Boolean, Boolean, Boolean, Boolean, BulletQueryData) (Inherited from Stage)
AffectTouchingUnits(Bullet, ActionList, Boolean, ParameterCollection) (Inherited from Stage)
AffectUnitsInRadius(Vector2, Single, ActionList, ParameterCollection) (Inherited from Stage)
ClearNumTimesShot(DataPath<PatternData>) (Inherited from Stage)
ClearTimeScales() (Inherited from Stage)
DespawnAddedPatterns(DataPath<PatternData>) (Inherited from Stage)
DespawnBullets(DataPath<BulletData>) (Inherited from Stage)
DespawnBulletsContaining(String) (Inherited from Stage)
DespawnPatterns(DataPath<PatternData>) (Inherited from Stage)
DespawnPatternsContaining(String) (Inherited from Stage)
DestroyBullets(Vector2, Single, Bullet, Color) (Inherited from Stage)
DoesBulletExist(DataPath<BulletData>) (Inherited from Stage)
DoesUnitExist(Unit) (Inherited from Stage)
DrawDebugCircle(Vector2, Single, Color, Int32, Single, Single, Single) (Inherited from Stage)
DrawDebugLine(Vector2, Vector2, Single) (Inherited from Stage)
DrawDebugLine(Vector2, Vector2, Color, Single, Single, Single) (Inherited from Stage)
DrawDebugRect(Rect, Color, Single, Boolean, Single) (Inherited from Stage)
DrawDebugText(Vector2, String, Color, Single, Single) (Inherited from Stage)
ForEachPlayer(ActionList, ParameterCollection) (Inherited from Stage)
Get(String, T) (Inherited from Stage)
GetBullet(DataPath<BulletData>) (Inherited from Stage)
GetClosestBullet(Vector2, Boolean, Single) (Inherited from Stage)
GetClosestPlayer(Vector2, Boolean) (Inherited from Stage)
GetEcsBulletDataPath(Entity) (Inherited from Stage)
GetNumBullets(DataPath<BulletData>) (Inherited from Stage)
GetNumTimesShot(DataPath<PatternData>) (Inherited from Stage)
GetPlayer(Int32) (Inherited from Stage)
GetScriptVersion(String) (Inherited from Stage)
GetUnit(String) (Inherited from Stage)
IsRaycastHit(Vector2, Vector2, Boolean, Boolean, Unit) (Inherited from Stage)
Raycast(Vector2, Vector2, Boolean, Boolean, Unit) (Inherited from Stage)
RaycastPixel(Vector2, Vector2, Boolean, Boolean, Unit) (Inherited from Stage)
RepelBullets(Vector2, Single, Single, Single, EasingType, RadialDirectionMode, Vector2, DataPath<BulletData>, Bullet, Color) (Inherited from Stage)
RepelUnits(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, String, DataPath<BulletData>) (Inherited from Stage)
SetBgColor(Color, Single, EasingType) (Inherited from Stage)
SetCameraSize(Single) (Inherited from Stage)
SetChromaticAberration(Single) (Inherited from Stage)
SetChromaticAberration(Single, Player) (Inherited from Stage)
SetColorFilter(Color) (Inherited from Stage)
SetColorFilter(Color, Player) (Inherited from Stage)
SetContrast(Single) (Inherited from Stage)
SetContrast(Single, Player) (Inherited from Stage)
SetDebrisForce(Vector2) (Inherited from Stage)
SetHueShift(Single) (Inherited from Stage)
SetHueShift(Single, Player) (Inherited from Stage)
SetSaturation(Single) (Inherited from Stage)
SetSaturation(Single, Player) (Inherited from Stage)
SetState(String) (Inherited from Stage)
SetTemperature(Single) (Inherited from Stage)
SetTemperature(Single, Player) (Inherited from Stage)
SetTimeScale(Single) (Inherited from Stage)
SetViewSizeLerpSpeed(Single) (Inherited from Stage)
ShakeCamera(Single, Single, EasingType, Boolean) (Inherited from Stage)
ShowHint(Player, PlayerAction, LocalizedString, Func<Single>) (Inherited from Stage)
SpawnBackground(DataPath<BackgroundData>, Single) (Inherited from Stage)
SpawnBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) (Inherited from Stage)
SpawnBullet(DataPath<BulletData>, Vector2, Vector2, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) (Inherited from Stage)
SpawnPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) (Inherited from Stage)
SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) (Inherited from Stage)
SpawnPattern(DataPath<PatternData>, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) (Inherited from Stage)
SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) (Inherited from Stage)
TransformBullets(Vector2, Single, Bullet, DataPath<BulletData>, Single) (Inherited from Stage)
ZoomCamera(Single, Single, Single, EasingType, Boolean) (Inherited from Stage)