| AddBulletForce(BulletQueryData, Vector2) | (Inherited from Stage) | 
| AddFlatTimeScale(Single, Single) | (Inherited from Stage) | 
| AddForceToBullets(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, Bullet) | (Inherited from Stage) | 
| AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) | (Inherited from Stage) | 
| AddSprite(DataPath<SpriteData>, Vector2, Single, Vector2, DepthLevel) | (Inherited from Stage) | 
| AddTimeScale(Single, Single, EasingType) | (Inherited from Stage) | 
| AffectBulletsInRadius(Vector2, Single, ActionList, ParameterCollection, Boolean, Boolean, BulletQueryData) | (Inherited from Stage) | 
| AffectPatternsContaining(String, ActionList, ParameterCollection) | (Inherited from Stage) | 
| AffectPlayer(Player, ActionList, ParameterCollection) | (Inherited from Stage) | 
| AffectTouchingBullets(Bullet, ActionList, ParameterCollection, Boolean, Boolean, Boolean, Boolean, BulletQueryData) | (Inherited from Stage) | 
| AffectTouchingUnits(Bullet, ActionList, Boolean, ParameterCollection) | (Inherited from Stage) | 
| AffectUnitsInRadius(Vector2, Single, ActionList, ParameterCollection) | (Inherited from Stage) | 
| ClearNumTimesShot(DataPath<PatternData>) | (Inherited from Stage) | 
| ClearTimeScales() | (Inherited from Stage) | 
| DespawnAddedPatterns(DataPath<PatternData>) | (Inherited from Stage) | 
| DespawnBullets(DataPath<BulletData>) | (Inherited from Stage) | 
| DespawnBulletsContaining(String) | (Inherited from Stage) | 
| DespawnPatterns(DataPath<PatternData>) | (Inherited from Stage) | 
| DespawnPatternsContaining(String) | (Inherited from Stage) | 
| DestroyBullets(Vector2, Single, Bullet, Color) | (Inherited from Stage) | 
| DoesBulletExist(DataPath<BulletData>) | (Inherited from Stage) | 
| DoesUnitExist(Unit) | (Inherited from Stage) | 
| DrawDebugCircle(Vector2, Single, Color, Int32, Single, Single, Single) | (Inherited from Stage) | 
| DrawDebugLine(Vector2, Vector2, Single) | (Inherited from Stage) | 
| DrawDebugLine(Vector2, Vector2, Color, Single, Single, Single) | (Inherited from Stage) | 
| DrawDebugRect(Rect, Color, Single, Boolean, Single) | (Inherited from Stage) | 
| DrawDebugText(Vector2, String, Color, Single, Single) | (Inherited from Stage) | 
| ForEachPlayer(ActionList, ParameterCollection) | (Inherited from Stage) | 
| Get(String, T) | (Inherited from Stage) | 
| GetBullet(DataPath<BulletData>) | (Inherited from Stage) | 
| GetClosestBullet(Vector2, Boolean, Single) | (Inherited from Stage) | 
| GetClosestPlayer(Vector2, Boolean) | (Inherited from Stage) | 
| GetEcsBulletDataPath(Entity) | (Inherited from Stage) | 
| GetNumBullets(DataPath<BulletData>) | (Inherited from Stage) | 
| GetNumTimesShot(DataPath<PatternData>) | (Inherited from Stage) | 
| GetPlayer(Int32) | (Inherited from Stage) | 
| GetScriptVersion(String) | (Inherited from Stage) | 
| GetUnit(String) | (Inherited from Stage) | 
| IsRaycastHit(Vector2, Vector2, Boolean, Boolean, Unit) | (Inherited from Stage) | 
| Raycast(Vector2, Vector2, Boolean, Boolean, Unit) | (Inherited from Stage) | 
| RaycastPixel(Vector2, Vector2, Boolean, Boolean, Unit) | (Inherited from Stage) | 
| RepelBullets(Vector2, Single, Single, Single, EasingType, RadialDirectionMode, Vector2, DataPath<BulletData>, Bullet, Color) | (Inherited from Stage) | 
| RepelUnits(Vector2, Single, Single, EasingType, RadialDirectionMode, Vector2, String, DataPath<BulletData>) | (Inherited from Stage) | 
| SetBgColor(Color, Single, EasingType) | (Inherited from Stage) | 
| SetCameraSize(Single) | (Inherited from Stage) | 
| SetChromaticAberration(Single) | (Inherited from Stage) | 
| SetChromaticAberration(Single, Player) | (Inherited from Stage) | 
| SetColorFilter(Color) | (Inherited from Stage) | 
| SetColorFilter(Color, Player) | (Inherited from Stage) | 
| SetContrast(Single) | (Inherited from Stage) | 
| SetContrast(Single, Player) | (Inherited from Stage) | 
| SetDebrisForce(Vector2) | (Inherited from Stage) | 
| SetHueShift(Single) | (Inherited from Stage) | 
| SetHueShift(Single, Player) | (Inherited from Stage) | 
| SetSaturation(Single) | (Inherited from Stage) | 
| SetSaturation(Single, Player) | (Inherited from Stage) | 
| SetState(String) | (Inherited from Stage) | 
| SetTemperature(Single) | (Inherited from Stage) | 
| SetTemperature(Single, Player) | (Inherited from Stage) | 
| SetTimeScale(Single) | (Inherited from Stage) | 
| SetViewSizeLerpSpeed(Single) | (Inherited from Stage) | 
| ShakeCamera(Single, Single, EasingType, Boolean) | (Inherited from Stage) | 
| ShowHint(Player, PlayerAction, LocalizedString, Func<Single>) | (Inherited from Stage) | 
| SpawnBackground(DataPath<BackgroundData>, Single) | (Inherited from Stage) | 
| SpawnBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) | (Inherited from Stage) | 
| SpawnBullet(DataPath<BulletData>, Vector2, Vector2, Vector2, Boolean, Single, Single, Int32, Int32, Boolean, Player) | (Inherited from Stage) | 
| SpawnPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) | (Inherited from Stage) | 
| SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) | (Inherited from Stage) | 
| SpawnPattern(DataPath<PatternData>, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) | (Inherited from Stage) | 
| SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) | (Inherited from Stage) | 
| TransformBullets(Vector2, Single, Bullet, DataPath<BulletData>, Single) | (Inherited from Stage) | 
| ZoomCamera(Single, Single, Single, EasingType, Boolean) | (Inherited from Stage) |