PixelGroup Class
Namespace: SpaceUsurper
Inheritance: Object → PixelGroup
Properties
Methods
Name |
Description |
AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Boolean, Boolean, Player) |
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ChargePattern(DataPath<PatternData>[], Int32, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Player) |
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ChargePattern(DataPath<PatternData>, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Player) |
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Damage(Single) |
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Destroy(Boolean, Boolean) |
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DoesPrereqExist() |
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Flash(Color, Single, Single, EasingType) |
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Flash(CoreColorType, Color, Single, Single, EasingType) |
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Heal(Single) |
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HitByArbitrarySource(PixelData, Single, Vector2, Vector2, Vector2) |
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Look(Vector2, Single, Single, Single, Single) |
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PlayAnim(String) |
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React() |
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Remove(Boolean) |
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RemoveSpeechBubbles(Player) |
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SetAnimSpeed(Single) |
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SetColorBlinkTime(Single) |
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SetColors(Color, Color) |
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SetCore(DataPath<CoreData>) |
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SetDamagedColorBlinkTime(Single) |
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SetDamagedColors(Color, Color) |
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SetHitFlashColor(Color) |
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SetHitFlashColorDamaged(Color) |
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SetLookTarget(Vector2, Single) |
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SpawnBubble(LocalizedString, Single, Func<Color>, Func<Color>, Func<Single>, Func<Color>, FloatingTextFont, Int32) |
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StopChargingPatterns(String) |
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StopPatterns(String) |
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