Player Class
Namespace: SpaceUsurper
Inheritance: Object → Player
Note
This class has a corresponding JSON resource type: PlayerData
Properties
Name | Description |
---|---|
BaseThreat | |
Body | |
BoostPercent | 1.0 when player is moving, shooting precisely behind themselves, and not braking. |
ChunkCenterOfMassPos | |
ChunkDisconnectPos | |
DamageBonus | |
DeathPercent | |
GunHandler | |
Health | |
Hitbox | |
IgnoreBulletDamage | |
IgnoreLaserDamage | |
Input | |
IsCollidingWithPixel | If the player is currently colliding with a pixel (while invulnerable or not). |
IsDead | |
IsDying | |
IsIntangible | |
LastPixelCollisionTime | The time at which the player last touched a pixel. |
Movement | |
NumChunkPixels | |
NumDroppableStatusEffects | |
NumStatusEffects | |
PlayerNumber | |
Position | |
PosX | |
PosY | |
SelectedStatusEffect | |
StatusEffectHandler | |
Threat | |
ThreatMultiplier |