StatusEffectPlayerModifierData Resource
Namespace: SpaceUsurper
Inheritance: Object → HotloadedData → StatusEffectPlayerModifierData
Note
This resource type supports #include, so it can inherit properties
from other resources of the same type.
Properties
| Name | Description | 
|---|---|
| #include | (Inherited from HotloadedData<StatusEffectPlayerModifierData>) | 
| bodyColorA | |
| bodyColorB | |
| bodyColorC | |
| bulletHitboxLeniency | Multiplied with the Player's bulletHitboxLeniency property. | 
| bulletPushPercent | Multiplied with the Player's bulletPushPercent property. | 
| damageAmount | |
| facingSpeedMultiplier | |
| frictionMultiplier | |
| gunAimSpeedMultiplier | Affects how quickly the player's gun moves to its target angle./// | 
| gunTargetAngleAmount | Adds to the player guns' target facing angle./// | 
| hitboxRadiusMultiplier | |
| ignoreBulletDamage | |
| ignoreLaserDamage | |
| intangible | Ignore collision with bullets, pixels, and lasers./// | 
| lookSpeedPercent | |
| moveSpeedMultiplier | Affects normal velocity and physics forces./// | 
| moveSpeedMultiplierX | |
| moveSpeedMultiplierY | |
| opacityMultiplier | |
| precacheTextures | (Inherited from HotloadedData<StatusEffectPlayerModifierData>) | 
| reverseInputPercent | |
| threatMultiplier | |
| velocityMultiplier | Affects only default velocity, not physics forces. |