StatusEffectPlayerModifierData Resource
Namespace: SpaceUsurper
Inheritance: Object → HotloadedData → StatusEffectPlayerModifierData
Note
This resource type supports #include
, so it can inherit properties
from other resources of the same type.
Properties
Name | Description |
---|---|
#include |
(Inherited from HotloadedData<StatusEffectPlayerModifierData>) |
bodyColorA |
|
bodyColorB |
|
bodyColorC |
|
bulletHitboxLeniency |
Multiplied with the Player's bulletHitboxLeniency property. |
bulletPushPercent |
Multiplied with the Player's bulletPushPercent property. |
damageAmount |
|
facingSpeedMultiplier |
|
frictionMultiplier |
|
gunAimSpeedMultiplier |
Affects how quickly the player's gun moves to its target angle./// |
gunTargetAngleAmount |
Adds to the player guns' target facing angle./// |
hitboxRadiusMultiplier |
|
ignoreBulletDamage |
|
ignoreLaserDamage |
|
intangible |
Ignore collision with bullets, pixels, and lasers./// |
lookSpeedPercent |
|
moveSpeedMultiplier |
Affects normal velocity and physics forces./// |
moveSpeedMultiplierX |
|
moveSpeedMultiplierY |
|
opacityMultiplier |
|
precacheTextures |
(Inherited from HotloadedData<StatusEffectPlayerModifierData>) |
reverseInputPercent |
|
threatMultiplier |
|
velocityMultiplier |
Affects only default velocity, not physics forces. |