| AddBehaviourDelay(Single) |
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| AddForce(Vector2) |
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| AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, Player) |
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| AddRotationForce(Vector2, Vector2, Single) |
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| AddStatus(DataPath<UnitStatusEffectData>, Int32) |
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| AddTimeScale(Single, Single, EasingType) |
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| AddVelocity(Vector2) |
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| AdjustPartCounter(String, Int32) |
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| AdjustTargetPlayerUpdateTimer(Single) |
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| AimTowards(Single, Single) |
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| CalculateBaseFormProgress(Int32) |
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| CancelRotateToFace() |
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| ChargeLines(PixelGroup, Color, Color, Single, Single, Single, EasingType, Single, Single, EasingType, EasingType, Single, Single, EasingType, EasingType, Single, Single, EasingType, Single, Single, Single, EasingType, Int32, Boolean, String) |
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| ChargePattern(DataPath<PatternData>[], Int32, String, PartSelectMode, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Single, Player) |
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| ChargePattern(DataPath<PatternData>, String, PartSelectMode, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Single, Player) |
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| ClearAccelVectorFunc() |
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| ClearAnimQueue() |
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| ClearAutoRotateSpeedFunc() |
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| ClearBehaviourDelay() |
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| ClearCoreLookFunc() |
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| ClearCoreLookSpeed() |
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| ClearFacingLerpSpeedFunc() |
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| ClearFacingModeFunc() |
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| ClearMovementModeFunc() |
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| ClearPosLerpSpeedFunc() |
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| ClearTargetFacingAngleFunc() |
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| ClearTargetPlayer() |
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| ClearTargetPosFunc() |
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| DespawnAddedPatterns() |
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| DestroyPart(String) |
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| DestroyPixels(String, ScriptFunc<Int32>) |
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| Disable() |
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| DisconnectPixelChunk(IntRange) |
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| DisconnectPixels(String) |
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| DoesPartExist(String) |
Returns true if any parts of the specified type exist. |
| DoesPixelExist(Int32) |
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| Flash(Color, Single, EasingType, Single) |
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| FlashEdgePixels(Color, Single, String, EasingType, Boolean, Boolean) |
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| FlashLine(Vector2, Vector2, Color, Color, Single, EasingType, Single, EasingType, Boolean, String) |
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| FlashLineSequence(Int32[], Color, Int32[], Boolean, Boolean, Single, Single, Boolean, Boolean, Boolean, Single, Single, String) |
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| FlashLineWorldPos(Vector2, Vector2, Color, Color, Single, EasingType, Single, EasingType, Boolean, String) |
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| FlashPart(String, Color, Single, Single, EasingType, CoreColorType) |
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| FlashPixel(Int32, Color, Single, EasingType) |
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| FlashPixels(IntRange, Color, Single, EasingType) |
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| FlashRandomPixel(Color, Single, EasingType) |
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| ForcePixelConnectionCheck() |
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| Get(String, T) |
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| GetClosestPlayer() |
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| GetLaserAngle(String, Int32) |
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| GetNumParts(String, Boolean) |
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| GetNumReqs(String, Boolean) |
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| GetPart(String, Int32) |
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| GetPartPos(String, Int32) |
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| GetPixel(Int32) |
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| GetPixel(Vector2, Boolean) |
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| GetRandomPixel() |
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| GetRandomPixelLegacy() |
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| GetRandomPlayerWeighted() |
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| GetStatus(DataPath<UnitStatusEffectData>) |
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| GetStatusLevel(DataPath<UnitStatusEffectData>) |
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| HealParts(String, Single) |
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| HealPixels(String, Single) |
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| Implode() |
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| Look(String, Vector2, Single, Single, Single, Single) |
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| Nudge(Vector2, Single, EasingType) |
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| PixelBoundsContainsPos(Vector2) |
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| PlayAnim(String, Boolean, Boolean, LoopMode, EasingType, Boolean) |
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| Raycast(Vector2, Vector2, Boolean, Boolean) |
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| RefreshEdgePixelColor(String, Boolean, Boolean) |
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| RemovePixels(IntRange) |
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| RemoveSpeechBubbles(String, PartSelectMode, Player) |
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| RemoveSpeechBubbles(Player) |
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| RepulsionCirclesContainPos(Vector2) |
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| Respawn(Single, Single, Int32) |
Respawn pixels. |
| Respawn(String, Single, Single, Int32) |
Respawn pixels of a certain category. |
| Rotate180Degrees(Single, EasingType) |
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| RotateClockwise(Single, EasingType) |
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| RotateClockwiseOnlyDiagonal(Single, EasingType) |
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| RotateCounterClockwise(Single, EasingType) |
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| RotateCounterClockwiseOnlyDiagonal(Single, EasingType) |
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| RotateToFace(Direction, Single, EasingType) |
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| ScriptFuncParamTest(ScriptFunc<String>) |
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| SelectPart(String, PartSelectMode) |
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| SetAccelVectorFunc(ScriptFunc<Vector2>) |
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| SetAnimSpeed(Single) |
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| SetAutoRotateSpeedFunc(ScriptFunc<Single>) |
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| SetAvoidUnitStrength(Single) |
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| SetBehaviour(DataPath<FsmData>, String) |
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| SetBehaviourDelay(Single) |
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| SetColorBlinkTimes(String, Single, Single, EasingType) |
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| SetCoreLookFunc(ScriptFunc<Vector2>) |
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| SetCoreLookSpeed(Single) |
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| SetDormant(Boolean) |
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| SetEdgePixelColor(Color, String, Boolean, Boolean) |
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| SetEdgePixelOriginalType(Boolean, Boolean) |
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| SetEdgePixelType(PixelType, Boolean, Boolean) |
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| SetFacingAngle(Single, Boolean) |
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| SetFacingDirection(Direction) |
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| SetFacingLerpSpeedFunc(ScriptFunc<Single>) |
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| SetFacingModeFunc(ScriptFunc<UnitFacingMode>) |
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| SetHidden(Boolean, Single) |
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| SetInvulnerable(Boolean) |
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| SetLaserActive(String, Boolean) |
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| SetLaserAimSpeed(String, Single) |
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| SetLaserAnimSpeeds(String, Single, Single) |
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| SetLaserAutoRotate(String, Boolean) |
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| SetLaserAutoRotateSpeed(String, Single) |
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| SetLaserDangerous(String, Boolean) |
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| SetLaserDps(String, Single) |
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| SetLaserImpactPatternSizeMultiplier(String, Single) |
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| SetLaserLength(String, Single) |
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| SetLaserLengthLerpSpeed(String, Single) |
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| SetLaserOffColors(String, Color, Color) |
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| SetLaserOnColors(String, Color, Color) |
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| SetLaserTargetAngle(String, Single) |
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| SetLaserWidths(String, Single, Single, Single, Single) |
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| SetLookTarget(String, Vector2, Single) |
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| SetMovementModeFunc(ScriptFunc<UnitMovementMode>) |
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| SetOpacity(Single) |
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| SetPixelColors(IntRange, Color) |
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| SetPosition(Vector2) |
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| SetPosLerpSpeedFunc(ScriptFunc<Single>) |
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| SetRepelUnitStrength(Single) |
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| SetRotationForce(Single) |
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| SetScale(Vector2) |
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| SetShaderDepthX(Single) |
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| SetShaderDepthY(Single) |
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| SetShaderFreqX(Single) |
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| SetShaderFreqY(Single) |
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| SetShaderIntensity(Single) |
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| SetShaderSpeedX(Single) |
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| SetShaderSpeedY(Single) |
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| SetShaderTimeFactor1(Single) |
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| SetShaderTimeFactor2(Single) |
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| SetShaderTimeFactor3(Single) |
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| SetState(String) |
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| SetStayInBoundsStrength(Single) |
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| SetStayInBoundsStrength(Single, Single, Single, Single) |
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| SetTargetFacingAngleFunc(ScriptFunc<Single>) |
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| SetTargetPlayer(Player) |
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| SetTargetPosFunc(ScriptFunc<Vector2>) |
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| SetVelocity(Vector2) |
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| Shake(Single, Single, EasingType) |
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| SpawnBubble(LocalizedString, String, PartSelectMode, Single, Func<Color>, Func<Color>, Func<Single>, Func<Color>, FloatingTextFont, Int32) |
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| SpawnNextForm() |
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| StopChargingPatterns(String, String) |
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| StopPatterns(String, String) |
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| StopRespawning(String) |
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| TintPixels(IntRange, Color) |
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| ToggleHidden(Single) |
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| ToggleLaserActive(String) |
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| ToggleLaserDangerous(String) |
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| Twist(Single, Single, EasingType) |
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| TwistLegacy(Single, Single, EasingType) |
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| UpdateTargetPlayer() |
|