AddBehaviourDelay(Single) |
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AddForce(Vector2) |
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AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, Player) |
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AddRotationForce(Vector2, Vector2, Single) |
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AddStatus(DataPath<UnitStatusEffectData>, Int32) |
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AddTimeScale(Single, Single, EasingType) |
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AddVelocity(Vector2) |
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AdjustPartCounter(String, Int32) |
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AdjustTargetPlayerUpdateTimer(Single) |
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AimTowards(Single, Single) |
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CalculateBaseFormProgress(Int32) |
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CancelRotateToFace() |
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ChargeLines(PixelGroup, Color, Color, Single, Single, Single, EasingType, Single, Single, EasingType, EasingType, Single, Single, EasingType, EasingType, Single, Single, EasingType, Single, Single, Single, EasingType, Int32, Boolean, String) |
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ChargePattern(DataPath<PatternData>[], Int32, String, PartSelectMode, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Single, Player) |
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ChargePattern(DataPath<PatternData>, String, PartSelectMode, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Single, Player) |
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ClearAccelVectorFunc() |
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ClearAnimQueue() |
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ClearAutoRotateSpeedFunc() |
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ClearBehaviourDelay() |
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ClearCoreLookFunc() |
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ClearCoreLookSpeed() |
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ClearFacingLerpSpeedFunc() |
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ClearFacingModeFunc() |
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ClearMovementModeFunc() |
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ClearPosLerpSpeedFunc() |
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ClearTargetFacingAngleFunc() |
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ClearTargetPlayer() |
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ClearTargetPosFunc() |
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DespawnAddedPatterns() |
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DestroyPart(String) |
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DestroyPixels(String, ScriptFunc<Int32>) |
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Disable() |
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DisconnectPixelChunk(IntRange) |
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DisconnectPixels(String) |
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DoesPartExist(String) |
Returns true if any parts of the specified type exist. |
DoesPixelExist(Int32) |
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Flash(Color, Single, EasingType, Single) |
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FlashEdgePixels(Color, Single, String, EasingType, Boolean, Boolean) |
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FlashLine(Vector2, Vector2, Color, Color, Single, EasingType, Single, EasingType, Boolean, String) |
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FlashLineSequence(Int32[], Color, Int32[], Boolean, Boolean, Single, Single, Boolean, Boolean, Boolean, Single, Single, String) |
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FlashLineWorldPos(Vector2, Vector2, Color, Color, Single, EasingType, Single, EasingType, Boolean, String) |
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FlashPart(String, Color, Single, Single, EasingType, CoreColorType) |
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FlashPixel(Int32, Color, Single, EasingType) |
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FlashPixels(IntRange, Color, Single, EasingType) |
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FlashRandomPixel(Color, Single, EasingType) |
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ForcePixelConnectionCheck() |
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Get(String, T) |
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GetClosestPlayer() |
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GetLaserAngle(String, Int32) |
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GetNumParts(String, Boolean) |
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GetNumReqs(String, Boolean) |
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GetPart(String, Int32) |
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GetPartPos(String, Int32) |
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GetPixel(Int32) |
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GetPixel(Vector2, Boolean) |
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GetRandomPixel() |
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GetRandomPixelLegacy() |
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GetRandomPlayerWeighted() |
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GetStatus(DataPath<UnitStatusEffectData>) |
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GetStatusLevel(DataPath<UnitStatusEffectData>) |
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HealParts(String, Single) |
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HealPixels(String, Single) |
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Implode() |
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Look(String, Vector2, Single, Single, Single, Single) |
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Nudge(Vector2, Single, EasingType) |
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PixelBoundsContainsPos(Vector2) |
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PlayAnim(String, Boolean, Boolean, LoopMode, EasingType, Boolean) |
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Raycast(Vector2, Vector2, Boolean, Boolean) |
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RefreshEdgePixelColor(String, Boolean, Boolean) |
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RemovePixels(IntRange) |
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RemoveSpeechBubbles(String, PartSelectMode, Player) |
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RemoveSpeechBubbles(Player) |
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RepulsionCirclesContainPos(Vector2) |
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Respawn(Single, Single, Int32) |
Respawn pixels. |
Respawn(String, Single, Single, Int32) |
Respawn pixels of a certain category. |
Rotate180Degrees(Single, EasingType) |
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RotateClockwise(Single, EasingType) |
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RotateClockwiseOnlyDiagonal(Single, EasingType) |
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RotateCounterClockwise(Single, EasingType) |
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RotateCounterClockwiseOnlyDiagonal(Single, EasingType) |
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RotateToFace(Direction, Single, EasingType) |
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ScriptFuncParamTest(ScriptFunc<String>) |
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SelectPart(String, PartSelectMode) |
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SetAccelVectorFunc(ScriptFunc<Vector2>) |
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SetAnimSpeed(Single) |
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SetAutoRotateSpeedFunc(ScriptFunc<Single>) |
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SetAvoidUnitStrength(Single) |
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SetBehaviour(DataPath<FsmData>, String) |
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SetBehaviourDelay(Single) |
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SetColorBlinkTimes(String, Single, Single, EasingType) |
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SetCoreLookFunc(ScriptFunc<Vector2>) |
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SetCoreLookSpeed(Single) |
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SetDormant(Boolean) |
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SetEdgePixelColor(Color, String, Boolean, Boolean) |
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SetEdgePixelOriginalType(Boolean, Boolean) |
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SetEdgePixelType(PixelType, Boolean, Boolean) |
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SetFacingAngle(Single, Boolean) |
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SetFacingDirection(Direction) |
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SetFacingLerpSpeedFunc(ScriptFunc<Single>) |
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SetFacingModeFunc(ScriptFunc<UnitFacingMode>) |
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SetHidden(Boolean, Single) |
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SetInvulnerable(Boolean) |
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SetLaserActive(String, Boolean) |
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SetLaserAimSpeed(String, Single) |
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SetLaserAnimSpeeds(String, Single, Single) |
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SetLaserAutoRotate(String, Boolean) |
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SetLaserAutoRotateSpeed(String, Single) |
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SetLaserDangerous(String, Boolean) |
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SetLaserDps(String, Single) |
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SetLaserImpactPatternSizeMultiplier(String, Single) |
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SetLaserLength(String, Single) |
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SetLaserLengthLerpSpeed(String, Single) |
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SetLaserOffColors(String, Color, Color) |
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SetLaserOnColors(String, Color, Color) |
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SetLaserTargetAngle(String, Single) |
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SetLaserWidths(String, Single, Single, Single, Single) |
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SetLookTarget(String, Vector2, Single) |
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SetMovementModeFunc(ScriptFunc<UnitMovementMode>) |
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SetOpacity(Single) |
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SetPixelColors(IntRange, Color) |
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SetPosition(Vector2) |
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SetPosLerpSpeedFunc(ScriptFunc<Single>) |
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SetRepelUnitStrength(Single) |
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SetRotationForce(Single) |
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SetScale(Vector2) |
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SetShaderDepthX(Single) |
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SetShaderDepthY(Single) |
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SetShaderFreqX(Single) |
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SetShaderFreqY(Single) |
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SetShaderIntensity(Single) |
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SetShaderSpeedX(Single) |
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SetShaderSpeedY(Single) |
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SetShaderTimeFactor1(Single) |
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SetShaderTimeFactor2(Single) |
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SetShaderTimeFactor3(Single) |
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SetState(String) |
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SetStayInBoundsStrength(Single) |
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SetStayInBoundsStrength(Single, Single, Single, Single) |
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SetTargetFacingAngleFunc(ScriptFunc<Single>) |
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SetTargetPlayer(Player) |
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SetTargetPosFunc(ScriptFunc<Vector2>) |
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SetVelocity(Vector2) |
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Shake(Single, Single, EasingType) |
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SpawnBubble(LocalizedString, String, PartSelectMode, Single, Func<Color>, Func<Color>, Func<Single>, Func<Color>, FloatingTextFont, Int32) |
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SpawnNextForm() |
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StopChargingPatterns(String, String) |
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StopPatterns(String, String) |
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StopRespawning(String) |
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TintPixels(IntRange, Color) |
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ToggleHidden(Single) |
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ToggleLaserActive(String) |
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ToggleLaserDangerous(String) |
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Twist(Single, Single, EasingType) |
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TwistLegacy(Single, Single, EasingType) |
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UpdateTargetPlayer() |
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