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Chippy Documentation
Facepunch/chippy-docs
Chippy Docs
Tutorials
Tutorials
Overview
Getting Started
Bullet Patterns
Bullets
Units
Unit Parts
Actions
Stages
Player
Status Effects
SFX
Music
Pixel Editor
Utilities
Workshop
SpaceUsurper
SpaceUsurper
ActionList
ActionList
ActionList
AnimatedSpriteController
AnimatedSpriteController
AnimatedSpriteController
Methods
Methods
PlayAnim
SetAngle
SetPosition
SetSize
ArenaData
ArenaData
ArenaData
Properties
Properties
BgColor
Bounds
GridColor
GridEdgeScale
GridEdgeWarp
GridEdgeWidth
GridSpacing
GridThickness
LetterboxColor
SmallClampingModeX
SmallClampingModeY
Background
Background
Background
Properties
Properties
FadeOpacity
IsFading
IsVisible
Methods
Methods
Hide
Show
BackgroundData
BackgroundData
BackgroundData
Properties
Properties
bakedPixelsPerUnit
bakedWorldSize
bakeToTexture
shaderFlags
spawnAngle
spawnBlinkPeriodA
spawnBlinkPeriodB
spawnBlinkPeriodC
spawnBounds
spawnColor1
spawnColor2
spawnColorA1
spawnColorA2
spawnColorB1
spawnColorB2
spawnColorC1
spawnColorC2
spawnDepthLevel
spawnExtraFrameSize
spawnFloatVar
spawnGlow
spawnGlowA
spawnGlowB
spawnGlowC
spawnOpacity
spawnParallax
spawnPositionVariance
spawnRadius
spawnRotateChannels
spawnSpacing
spawnSpriteIndex
spawnSprites
SubLayers
updateAngle
updateBlinkPeriodA
updateBlinkPeriodB
updateBlinkPeriodC
updateColor1
updateColor2
updateColorA1
updateColorA2
updateColorB1
updateColorB2
updateColorC1
updateColorC2
updateFloatVar
updateGlow
updateGlowA
updateGlowB
updateGlowC
updateOpacity
updateRadius
useSpriteAsBakedTexture
BackgroundData+SubLayerData
BackgroundData+SubLayerData
BackgroundData+SubLayerData
Properties
Properties
spawnAngle
spawnAngularVelocity
spawnBlinkPeriodA
spawnBlinkPeriodB
spawnBlinkPeriodC
spawnColor1
spawnColor2
spawnColorA1
spawnColorA2
spawnColorB1
spawnColorB2
spawnColorC1
spawnColorC2
spawnGlow
spawnGlowA
spawnGlowB
spawnGlowC
spawnOffset
spawnOpacity
spawnParallax
spawnRotateAround
spawnScale
spawnVelocity
updateAngle
updateAngularVelocity
updateBlinkPeriodA
updateBlinkPeriodB
updateBlinkPeriodC
updateColor1
updateColor2
updateColorA1
updateColorA2
updateColorB1
updateColorB2
updateColorC1
updateColorC2
updateGlow
updateGlowA
updateGlowB
updateGlowC
updateOpacity
updateRotateAround
updateScale
updateVelocity
BackgroundElement
BackgroundElement
BackgroundElement
BackgroundSubLayer
BackgroundSubLayer
BackgroundSubLayer
BaseActions
BaseActions
BaseActions
Bullet
Bullet
Bullet
Properties
Properties
AliasDir
AliasFacingSpeed
AliasKeyNum
AliasKeyProgress
AliasLifetimeProgress
AliasMoveAngle
AliasNumKeyLoops
AliasOpacity
AliasPatternPos
AliasRemoteControlPos
AliasRotationSpeed
AliasSizeMultiplier
BulletNum
CantBeAffected
CantBeDestroyed
CantBeIgnored
ChildBullet
CollideWithPixels
CollideWithPlayer
CrossDistance
CrossWidth
CurrDamageAvailable
CurrForceStrength
CurrStatusEffectData
DataPath
ElapsedFrameTime
ElapsedLifetime
FacingAngle
FacingDirection
FanNum
FloatVar
HasParentPattern
IgnorePlayerCollisionForKeyframe
IgnorePxcCollisionForKeyframe
ImpulseVelocity
IntVar
IsActive
IsAnchored
IsDespawning
IsFinishedAdvancingKeyframes
IsPlayerBullet
IsPositive
IsRedirected
IsStatusVisualBullet
LastPos
Length
Level
LoopNum
Mass
MoveDir
MoveMode
NumBullets
NumShotPatternsConstant
ParallelNum
ParentBullet
ParentPattern
PartDamageFactor
PatternNum
PlayerCollideable
PosA
PosB
Position
PxcCollideable
PxcDamageDealt
Radius
RectSize
RectWidthMods
ShouldOverrideStatus
SourcePlayer
SpawnPos
StartTime
StatusLevel
TargetPlayer
TimeScale
TotalLifetime
TotalPxcDamage
VectorVar
Velocity
Methods
Methods
AddBullet
AddForce
AddImpulseVelocity
AddPattern
AddText
AddTimeScale
AddVelocity
AffectTouchingBullets
AffectTouchingUnits
ClearChildPatterns
ClearRedirect
ClearTargetPlayer
CreateBulletImpactEffect
DamagePlayer
Despawn
DespawnText
Flash
Get
GetTextSize
GetVolleyBullet
HitPlayer
Impact
IsTouchingPlayer
OverrideColorBlinkTime
OverrideColors
Redirect
Reflect
RemoveChildPattern
SetBounds
SetDespawnStyle
SetDespawnTime
SetFacingAngle
SetFacingDirection
SetFloatVar
SetImpulseVelocity
SetIntVar
SetKeyframe
SetKeyframe_Legacy
SetParentBullet
SetPosB
SetPosition
SetStatusLevel
SetTargetPlayer
SetTextAlignment
SetTextCharacterSpacing
SetTextColor
SetTextColorA
SetTextColorB
SetTextColorBlinkTime
SetTextLerpSpeed
SetTextLineSpacing
SetTextMessage
SetTextNumChars
SetTextOffset
SetTextOpacity
SetTextOutlineColor
SetTextOutlineWidth
SetTextScale
SetTextSize
SetTextStartChars
SetTextWordSpacing
SetVectorVar
SetVelocity
Transform
UpdateTargetPlayer
BulletData
BulletData
BulletData
Properties
Properties
alwaysTargetClosestPlayer
anchored
autoUpdateTargetPlayer
borderWarningColor
borderWarningGlow
borderWarningMinOpacity
Bounds
bulletArchetypeIgnoreOnUpdate
cantBeDestroyed
cantBeIgnored
changeTargetPlayerOnDeath
circleSkew
circleSkewDist
circleSkewEasingType
clampToBounds
clampToBoundsVelocityDamping
collideInAllDirections
collideWithPixels
colorBlinkEasingType
colorBlinkStartTime
debugText
debugVector
depthLevel
despawnAfterKeyframes
despawnOnDeath
despawnOnPlayerHit
despawnStyle
despawnTime
despawnWhenAllPatternsRemoved
despawnWhenAnyPatternsRemoved
DisableBulletArchetypeGeneration
dontCheckBounds
extraFrameSize
flipX
flipY
force
grazeSize
ignorePlayerCollision
impactPattern
impulseFrictionPercent
isPlayerBullet
isStrictlyVisual
isUnobtainable
keyframes
lifetime
mass
maxGrazeAngle
minGrazeAngle
noCollisionLeniency
outOfBoundsRadiusFactor
parallaxSpeed
partDamageFactor
playerDamageDir
proximityRange
proximityUnits
pushStrength
quickReflect
reflectLimit
sfxHitPixel
sfxHitPlayer
shapeType
shouldLoop
shouldOverrideStatusEffect
shouldReflect
spriteForwardOffset
spriteScale
startFacingAngle
startMoveAngle
startSpeed
statusCycleTime
statusLevel
statusPaths
stopPatternsOnDespawn
targetPlayerUpdatePeriod
totalPixelDamage
updateFloatVar
useAbsoluteAngles
useLegacyDamage
useRawDeltaTime
Handlers
Handlers
OnAutoUpdateTargetPlayer
OnDespawn
OnDestroyPixel
OnFixedUpdate
OnHitPart
OnHitPartProtected
OnHitPixel
OnHitPlayer
OnLifetimeFinished
OnOutOfBounds
OnProximity
OnRemove
OnStart
BulletFacingMode
BulletFacingMode
BulletFacingMode
BulletKeyframeData
BulletKeyframeData
BulletKeyframeData
Properties
Properties
acceleration
cantBeAffected
chance
colorA1
colorA2
colorB1
colorB2
colorBlinkTime
colorC1
colorC2
crossDistance
crossWidth
duration
easingType
facingMode
facingSpeedPercent
frictionPercent
glowA
glowB
glowC
ignorePixelCollision
ignorePlayerCollision
isPositive
length
loopEnd
loopModulus
loopStart
moveAngle
moveMode
next
opacity
pixelDamagePercent
posLerpSpeed
proximityEnabled
radius
rectSize
rectWidthMods
rotationSpeed
SpriteIndex
SpritePath
SpritePaths
targetFacingAngle
targetPos
velocityMode
vibrateOnTouchAmount
vibrateOnTouchEasingType
vibrateOnTouchHorizThreshold
Handlers
Handlers
OnKeyframe
BulletMoveMode
BulletMoveMode
BulletMoveMode
BulletPattern
BulletPattern
BulletPattern
Properties
Properties
CurrentAngle
ElapsedTime
FloatVar
HasParentBullet
IntVar
IsActive
LastVolleyShootTime
Level
LoopNum
NumChildBullets
NumShotPatternsConstant
NumSpawnedPatternsConstant
NumVolleys
ParentBullet
PatternNum
PatternProgress
Position
Shape
StartTime
TargetPlayer
TimeSinceLastVolley
VectorVar
Methods
Methods
AddBullet
AffectBullets
ClearTargetPlayer
DespawnBulletAnchor
Finish
Get
GetBullet
GetTotalTimeEstimate
RemoveAnchor
SetBulletAnchor
SetFloatVar
SetIntVar
SetPixelGroupAnchor
SetPlayerAnchor
SetPosition
SetTargetPlayer
SetUnitAnchor
SetVectorVar
UpdateTargetPlayer
BulletTextAlignment
BulletTextAlignment
BulletTextAlignment
BulletVelocityMode
BulletVelocityMode
BulletVelocityMode
ButtonPromptData
ButtonPromptData
ButtonPromptData
Properties
Properties
Controller
Keyboard
Mouse
ButtonPromptData+DeviceStyle
ButtonPromptData+DeviceStyle
ButtonPromptData+DeviceStyle
Properties
Properties
Actions
Aliases
Match
Styles
ButtonPromptData+Entry
ButtonPromptData+Entry
ButtonPromptData+Entry
Properties
Properties
Background
BackgroundInverted
FontScale
Icon
IconInverted
IconScale
Label
Match
Weight
ButtonPromptData+Styles
ButtonPromptData+Styles
ButtonPromptData+Styles
Properties
Properties
Default
Inverted
CallBase
CallBase
CallBase
Properties
Properties
params
params
params
CallMethod
CallMethod
CallMethod
Properties
Properties
dynamic
ignoreNullRef
method
return
target
type
CallSubroutine
CallSubroutine
CallSubroutine
Properties
Properties
coroutine
ignoreNullRef
path
target
CameraMode
CameraMode
CameraMode
CampaignData
CampaignData
CampaignData
Properties
Properties
BackgroundColor
BackgroundColor
Category
Category
Description
Description
DisableCampaignLeaderboard
DisableCampaignLeaderboard
EnableFlags
EnableFlags
HideInEditor
HideInEditor
InvisibleWhenLocked
InvisibleWhenLocked
OrderIgnoresLockedState
OrderIgnoresLockedState
Stages
Stages
SubtitleColor
SubtitleColor
Title
Title
CampaignDifficulty
CampaignDifficulty
CampaignDifficulty
CampaignListData
CampaignListData
CampaignListData
Properties
Properties
_allCampaigns
ColdOpenStage
CampaignStageData
CampaignStageData
CampaignStageData
Condition
Condition
Condition
Properties
Properties
condition
False
True
CoreColorType
CoreColorType
CoreColorType
CoreController
CoreController
CoreController
Properties
Properties
ChargePercent
IsWandering
LookDirection
LookPercent
ReactPercent
ShootPercent
CoreData
CoreData
CoreData
Properties
Properties
Base
CoreLayerData
CoreLayerData
CoreLayerData
Properties
Properties
Angle
BounceAngle
BounceScale
BounceSpeed
ChargeColorFactor
ChargeEasingType
ChargeJitterAngle
ChargeJitterScale
ChargeOffset
ChargeOpacity
ChargeScale
ChargeScaleXY
ChargeWobbleScale
ChargeWobbleSpeed
Color
ColorB
ColorBlinkEasingType
ColorBlinkTime
DespawnEasingType
DespawnScale
DespawnTime
DontRotate
DontRotateOffset
Glow
Image
JitterAngle
JitterScale
LookRadius
Offset
Opacity
pointFilter
ReactEasingType
ReactGlow
ReactJitterAngle
ReactJitterScale
ReactOffset
ReactOpacity
ReactScale
ReactScaleXY
ReactWobbleScale
ReactWobbleSpeed
RotationSymmetry
Scale
ShootColorFactor
ShootEasingType
ShootJitterAngle
ShootJitterScale
ShootOffset
ShootOpacity
ShootScale
ShootScaleXY
ShootSpinSpeed
ShootWobbleScale
ShootWobbleSpeed
SpinSpeed
TintColorFactor
WobbleScale
WobbleSpeed
DataPath
DataPath
DataPath
DefaultWorkshopItemsData
DefaultWorkshopItemsData
DefaultWorkshopItemsData
Properties
Properties
SubscribeIdStrings
UnsubscribeIdStrings
DepthLevel
DepthLevel
DepthLevel
DepthLevelData
DepthLevelData
DepthLevelData
Properties
Properties
levels
DepthLevelData+Entry
DepthLevelData+Entry
DepthLevelData+Entry
DespawnStyle
DespawnStyle
DespawnStyle
Direction
Direction
Direction
DummyPlayer
DummyPlayer
DummyPlayer
Properties
Properties
Input
DummyPlayerInput
DummyPlayerInput
DummyPlayerInput
Properties
Properties
MoveInputPercent
ShootInputPercent
EaseTestStage
EaseTestStage
EaseTestStage
EasingType
EasingType
EasingType
FlipPatternMode
FlipPatternMode
FlipPatternMode
FloatingTextFont
FloatingTextFont
FloatingTextFont
FsmAction
FsmAction
FsmAction
FsmData
FsmData
FsmData
FsmValue
FsmValue
FsmValue
FsmValue
FsmValue
FsmValue
FuncParams
FuncParams
FuncParams
Properties
Properties
Aliases
Include
Insert
Properties
GameModeBaseData
GameModeBaseData
GameModeBaseData
Properties
Properties
_medalKind
_progressBarMode
_recordProgressTimestamps
_scoreSortMethod
_supportsCampaignLeaderboard
_supportsStageLeaderboard
_timeSortMethod
_useRawTime
GameModeData
GameModeData
GameModeData
Properties
Properties
ProgressFunction
Properties
ScoreFunction
ShowProgress
ShowTimer
Handlers
Handlers
OnDefeat
OnFormDestroy
OnPlayerDeath
OnSetup
OnUpdate
OnVictory
GameModeMenuData
GameModeMenuData
GameModeMenuData
GameStage
GameStage
GameStage
Properties
Properties
AveragePlayerPos
AveragePlayerVel
BaseBgColor
BgColor
BossFormCount
BossFormNumber
Bounds
BoundsCenter
BulletJobs
Difficulty
DifficultyInt
FirstBossForm
GameMode
IsDefeated
IsVictorious
MaxPlayerInvulnPercent
PlayerHandler
Players
Methods
Methods
BorderWarning
ClearBgColorFunc
ClearGridColorFunc
DestroyUnit
EaseSpotlightRadius
ForEachPlayer
GetClosestPlayer
GetClosestUnit
GetCombinedStatusLevel
GetDistanceToUnit
GetMaxStatusLevel
GetMinStatusLevel
GetNumNearbyUnits
GetNumUnits
GetPlayer
GetUnit
GetUnits
LerpBounds
PlaySfx
RemoteControlNearbyUnits
RepelPlayer
ResetSpotlightPositionCount
ResetSpotlightPositionFunc
ResetSpotlightPositionFuncs
ResetSpotlightRadius
SetBgColorFunc
SetBounds
SetGridColor
SetGridColorFunc
SetGridEdgeScale
SetGridEdgeWarp
SetGridEdgeWidth
SetGridSpacing
SetGridThickness
SetLetterboxColor
SetLoopingSfxMaxDistance
SetLoopingSfxPitch
SetLoopingSfxPosition
SetLoopingSfxVolume
SetPlayer
SetSpotlightPositionCount
SetSpotlightPositionFunc
SetSpotlightRadius
SpawnDamageFloater
SpawnUnit
StartLoopingSfx
StopLoopingSfx
Goto
Goto
Goto
Properties
Properties
state
HotloadedData
HotloadedData
HotloadedData
HotloadedData
HotloadedData
HotloadedData
Properties
Properties
Include
PrecacheTextures
HotloadedData
HotloadedData
HotloadedData
Properties
Properties
Include
Include
PrecacheTextures
PrecacheTextures
IBackgroundElement
IBackgroundElement
IBackgroundElement
Properties
Properties
Angle
BlinkColorA
BlinkColorB
BlinkColorC
BlinkPeriodA
BlinkPeriodB
BlinkPeriodC
ColorA
ColorB
ColorC
GlowA
GlowB
GlowC
Opacity
Parallax
Position
Radius
IFsmContainer
IFsmContainer
IFsmContainer
IntRange
IntRange
IntRange
IntRect
IntRect
IntRect
IPositional
IPositional
IPositional
IPropertyContainer
IPropertyContainer
IPropertyContainer
Methods
Methods
Get
KeyframeProperty
KeyframeProperty
KeyframeProperty
Laser
Laser
Laser
Properties
Properties
Dps
LeaderboardCategory
LeaderboardCategory
LeaderboardCategory
LoadingTipData
LoadingTipData
LoadingTipData
LoadingTipListData
LoadingTipListData
LoadingTipListData
Properties
Properties
LoadingTips
LocalizedString
LocalizedString
LocalizedString
Log
Log
Log
Properties
Properties
message
LoopMode
LoopMode
LoopMode
Medal
Medal
Medal
MedalData
MedalData
MedalData
MedalKind
MedalKind
MedalKind
MenuActions
MenuActions
MenuActions
MenuStage
MenuStage
MenuStage
MirrorMode
MirrorMode
MirrorMode
MovementController
MovementController
MovementController
Properties
Properties
LastPos
MoveDelta
Position
Velocity
VelocityPercent
Methods
Methods
AddForce
AddPhysicsForce
AddVelocity
ClearPhysics
SetAcceleration
SetFrictionPercentMax
SetFrictionPercentMin
SetMass
SetTopSpeed
SetVelocity
PartSelectMode
PartSelectMode
PartSelectMode
PatternAimMode
PatternAimMode
PatternAimMode
PatternData
PatternData
PatternData
Properties
Properties
advanceImmediately
aimMode
aimSpeed
alwaysTargetClosestPlayer
angleOffset
arcAngle
arcEasingType
attachChildBulletsToBulletAnchor
autoUpdateTargetPlayer
Behaviour
bulletIndex
bulletLifetimeMultiplier
bullets
bulletSizeMultiplier
bulletVelocityMultiplier
changeTargetPlayerOnDeath
chargeColor
chargeColorEasingType
chargeLookLerpPercent
chargeLookPercent
constantRotation
customBulletAngle
customBulletPos
customPatternPos
debugText
debugVector
despawnChildBulletsWhenFinished
despawnWhenAnchorInactive
dragBullets
fanAngle
fanSubdivide
hitSelfPixels
ignoreCollision
impulseVelocity
inheritAnchorAngle
kickbackLerpPercent
kickbackPercent
kickbackTime
linkVolleyBullets
maxVibrationDist
name
numBulletsAddition
numBulletsInVolley
numVolleys
numVolleysAddition
numVolleysPerShootSfx
parallelForce
parallelSpread
parallelSubdivide
patternShape
positionOffset
Properties
recoil
rotateBulletAngles
rotateBullets
rotateWithAnchor
rotationSpeed
sfxCharge
sfxFinish
sfxStart
sfxVolley
sfxVolleyPitchFactor
sfxVolleyVoiceLimit
sfxVolleyVolumeFactor
shootColor
shootColorEasingType
shootColorPercent
shootColorTime
shootDelay
shootDelayMultiplier
shootEffectPattern
shootFinishLookTime
shootLookLerpPercent
shootLookPercent
shootTime
shouldOverrideStatusEffect
shouldShoot
shouldUseSingleStatusEffect
startAngle
startDelay
statusIndex
statusLevel
statusPaths
targetAimAngle
targetPlayerUpdatePeriod
torque
useAnchorPos
useRawDeltaTime
velocity
vibrationEasingType
vibrationHorizThreshold
vibrationStrength
vibrationTime
waitForBulletsToDespawn
Handlers
Handlers
OnBullet
OnCharge
OnEachBullet
OnFinish
OnStart
OnUpdate
OnVolley
PatternShape
PatternShape
PatternShape
PixelData
PixelData
PixelData
Properties
Properties
BaseColor
Category
CurrentColor
DamagedColor
Exists
OrigBaseColor
OrigDamagedColor
OrigPixelType
ParentPixelGroup
PixelNum
PixelType
Position
Pxc
Methods
Methods
ApplyDamage
Destroy
Flash
IsInPart
Remove
ReplaceColors
Spark
SplashDamage
TransformPixelCircle
TransformPixelLine
PixelGroup
PixelGroup
PixelGroup
Properties
Properties
BaseHp
CurrentHp
HpPercent
IntRect
IsActive
IsCharging
Laser
LastPatternTime
NumActivePatterns
NumActivePrereqs
NumChargingPatterns
NumPixels
NumSpeechBubbles
NumTimesDestroyed
NumTimesHit
NumTimesHitProtected
PartNum
Position
Unit
Methods
Methods
AddPattern
ChargePattern
Damage
Destroy
DoesPrereqExist
Flash
Heal
HitByArbitrarySource
Look
PlayAnim
React
Remove
RemoveSpeechBubbles
SetAnimSpeed
SetColorBlinkTime
SetColors
SetCore
SetDamagedColorBlinkTime
SetDamagedColors
SetHitFlashColor
SetHitFlashColorDamaged
SetLookTarget
SpawnBubble
StopChargingPatterns
StopPatterns
PixelJsonTransformation
PixelJsonTransformation
PixelJsonTransformation
PixelType
PixelType
PixelType
Player
Player
Player
Properties
Properties
BaseThreat
Body
BoostPercent
ChunkCenterOfMassPos
ChunkDisconnectPos
DamageBonus
DeathPercent
GunHandler
Health
Hitbox
IgnoreBulletDamage
IgnoreLaserDamage
Input
IsCollidingWithPixel
IsDead
IsDying
IsIntangible
LastPixelCollisionTime
Movement
NumChunkPixels
NumDroppableStatusEffects
NumStatusEffects
PlayerNumber
Position
PosX
PosY
SelectedStatusEffect
StatusEffectHandler
Threat
ThreatMultiplier
Methods
Methods
AddForce
AddGun
AddPattern
AddPhysicsForce
AddStatus
AdjustThreat
ClearTrail
Damage
DropStatusEffects
DuplicateActiveStatusEffects
DuplicateRandomPassiveStatusEffect
Get
GetStatus
GetStatusLevel
HasStatus
IsStatusSelected
KillPlayer
RemoveMainGun
ReplaceMainGun
ResetGunPositions
ResetHitboxCore
RestoreDefaultMainGun
Revive
SetFacingAngle
SetHitboxCore
SetPosition
StartInvulnerability
StatusEffectTrigger
Vibrate
Player_Behaviour
Player_Behaviour
Player_Behaviour
Player_Body
Player_Body
Player_Body
Properties
Properties
BodyColorA
BodyColorB
BodyColorC
BodyOpacity
BrakePercent
FacingAngle
FacingDirection
Size
WidthMods
Player_Camera
Player_Camera
Player_Camera
Player_Collision
Player_Collision
Player_Collision
Player_Crosshair
Player_Crosshair
Player_Crosshair
Player_Guns
Player_Guns
Player_Guns
Properties
Properties
AimAngle
AimDirection
DefaultGun
GunAimSpeedMultiplier
GunTargetAngleAmount
MaxRecoilPercent
Position
Size
WidthMods
Player_Health
Player_Health
Player_Health
Properties
Properties
BulletDamageSource
GrazePercent
GrazePos
InvulnPercent
IsInvulnerable
NumTimesPreventedDeath
PlayerLastDamageSourceIsBullet
UnitDamageSource
Player_Hitbox
Player_Hitbox
Player_Hitbox
Properties
Properties
Core
Leniency
Radius
Player_Input
Player_Input
Player_Input
Properties
Properties
ActivatePressed
AimAngle
AimDirection
AimInputPercent
AimVector
BrakeInputPercent
MoveDirection
MoveInputPercent
MoveVector
ShootInputPercent
Player_StatusEffects
Player_StatusEffects
Player_StatusEffects
Properties
Properties
LastStatusActivatedPath
LastStatusLevelChangedAmount
LastStatusLevelChangedPath
NumDroppableStatusEffects
NumStatusEffects
SelectedNum
SelectedStatusEffect
SelectedStatusPath
Methods
Methods
StatusEffectTrigger
Player_Trail
Player_Trail
Player_Trail
Player_Vibration
Player_Vibration
Player_Vibration
PlayerActions
PlayerActions
PlayerActions
PlayerComponent
PlayerComponent
PlayerComponent
PlayerData
PlayerData
PlayerData
Properties
Properties
Behaviour
BodyAimSpeed
BodyColorA
BodyColorB
BodyColorC
BodyOffset
BodyOpacity
BodySize
BodyWidthModifiers
BulletGrazeSizeMultiplier
BulletHitboxLeniency
BulletPushPercent
Camera
CamLerpSpeed
CamViewSize
CorePath
DeathTime
DeathTimeScale
DebugStatusEffects
DebugText
DebugVector
DefaultGun
HitboxLookDir
HitboxLookPercent
HitboxOpacity
HitboxRadius
HitVelocityDamping
KeepStatusEffectsOnRevive
KeyboardAimLerpSpeed
KeyboardMoveLerpSpeed
Movement
PhysicsElements
PixelAvoidStrength
Properties
RecoveryInvulnTime
ResetTime
ReverseAccelerationFactor
RotateCoreSpeed
SpriteIndex
SpritePaths
TrailColor
TrailDistancePerPoint
TrailMaxWidth
TrailNumPoints
TrailOffset
TrailOpacityEasingType
TrailRemovePointTime
TrailWidthEasingType
UseLegacySettings
Handlers
Handlers
OnActivateStatus
OnChunkExplode
OnDeathFinish
OnDeathStart
OnDisconnectChunk
OnFixedUpdate
OnHit
OnHitBullet
OnHitPixel
OnHitPixelInvulnerable
OnRevive
OnSpawn
PlayerData+CameraTargetData
PlayerData+CameraTargetData
PlayerData+CameraTargetData
Properties
Properties
Center
Condition
Enforced
Priority
Radius
Smoothness
PlayerData+PlayerCameraData
PlayerData+PlayerCameraData
PlayerData+PlayerCameraData
Properties
Properties
CameraTargets
TargetViewArea
PlayerGun
PlayerGun
PlayerGun
Properties
Properties
IsActive
RecoilPercent
Methods
Methods
SetPosition
PlayerGunData
PlayerGunData
PlayerGunData
Properties
Properties
BlockedByPixels
BulletPattern
ChargeAmountRequired
ChargeDecay
ChargeIncrease
CollideWithPixels
ColorA
ColorB
ColorC
DebugText
DebugVector
DepthLevel
FacingSpeed
Inaccuracy
OffsetAimSpeed
OffsetDirection
Opacity
PositionLerpSpeed
Properties
RecoilForce
RecoilTime
ShouldShoot
Size
SpriteIndex
SpritePaths
TargetFacingDirection
TargetPosition
WidthModifiers
Handlers
Handlers
OnFixedUpdate
OnSpawn
PluginData
PluginData
PluginData
Properties
Properties
Description
Difficulty
LeaderboardIndex
PreviewImage
Sounds
Strings
Tags
Version
ProgressBarMode
ProgressBarMode
ProgressBarMode
ProgressionManager
ProgressionManager
ProgressionManager
Methods
Methods
GetAttempts
GetCompletedCount
GetDeaths
GetMedal
GetMedalCount
GetMedalOrBetterCount
GetStageCount
GetVictories
IsLevelCompleted
PropertyContainerData
PropertyContainerData
PropertyContainerData
Properties
Properties
Properties
PropertyData
PropertyData
PropertyData
Pxc
Pxc
Pxc
Properties
Properties
Unit
PxcAnimData
PxcAnimData
PxcAnimData
Properties
Properties
animTime
compressed
easingType
framesInternal
loopMode
PxcAnimDataCompressed
PxcAnimDataCompressed
PxcAnimDataCompressed
PxcFrameData
PxcFrameData
PxcFrameData
PxcPixelImportData
PxcPixelImportData
PxcPixelImportData
PxcSourceData
PxcSourceData
PxcSourceData
Properties
Properties
compressed
GridHeight
GridWidth
pixelDataListInternal
PxcSourceDataCompressed
PxcSourceDataCompressed
PxcSourceDataCompressed
RadialDirectionMode
RadialDirectionMode
RadialDirectionMode
Rand
Rand
Rand
Methods
Methods
Chance
Direction
Flip
Float
Int
PointInRect
ShuffleArray
Weighted
RawJsonData
RawJsonData
RawJsonData
Repeat
Repeat
Repeat
Properties
Properties
count
delay
inner
ReplayActions
ReplayActions
ReplayActions
Rotation
Rotation
Rotation
RotationController
RotationController
RotationController
Properties
Properties
CurrentAngle
SampleFileData
SampleFileData
SampleFileData
Properties
Properties
BeatsPerBar
BeatsPerMinute
ClipFileName
Samples
SampleFileData+SampleData
SampleFileData+SampleData
SampleFileData+SampleData
Properties
Properties
LengthBars
StartBar
StartSeconds
SetValue
SetValue
SetValue
Properties
Properties
index
name
target
type
SfxIdent
SfxIdent
SfxIdent
SfxManifestData
SfxManifestData
SfxManifestData
ShapeType
ShapeType
ShapeType
SmallArenaCameraClampingMode
SmallArenaCameraClampingMode
SmallArenaCameraClampingMode
Song
Song
Song
Properties
Properties
Bpm
SongConfigData
SongConfigData
SongConfigData
Properties
Properties
BeatsPerBar
BeatsPerMinute
Layers
Properties
RestartOnStageReset
SongLayer
SongLayer
SongLayer
Properties
Properties
HighPass
LowPass
Volume
SongLayerData
SongLayerData
SongLayerData
Properties
Properties
HighPass
LowPass
Segments
Volume
SongSegmentData
SongSegmentData
SongSegmentData
Properties
Properties
HighPass
LengthBars
LowPass
Name
Next
Sample
Volume
Handlers
Handlers
Actions
SpeedrunItem
SpeedrunItem
SpeedrunItem
SpriteAnimData
SpriteAnimData
SpriteAnimData
SpriteData
SpriteData
SpriteData
Properties
Properties
anims
gridHeight
gridWidth
spritesheetPath
Stage
Stage
Stage
Properties
Properties
AlivePlayerCount
AlivePlayerCount
AlivePlayerCount
AlivePlayerCount
AveragePlayerPos
AveragePlayerPos
AveragePlayerPos
AveragePlayerVel
AveragePlayerVel
AveragePlayerVel
BehaviourHandler
BehaviourHandler
BehaviourHandler
BehaviourHandler
BossFormCount
BossFormCount
BossFormCount
BossFormNumber
BossFormNumber
BossFormNumber
CameraHandler
CameraHandler
CameraHandler
CameraHandler
FirstBossForm
FirstBossForm
FirstBossForm
FixedDeltaTime
FixedDeltaTime
FixedDeltaTime
FixedDeltaTime
FixedElapsedTime
FixedElapsedTime
FixedElapsedTime
FixedElapsedTime
IsDefeated
IsDefeated
IsDefeated
IsDocked
IsDocked
IsDocked
IsDocked
IsGameOver
IsGameOver
IsGameOver
IsGameOver
IsMenuStage
IsMenuStage
IsMenuStage
IsMenuStage
IsPaused
IsPaused
IsPaused
IsPaused
IsSwitch
IsSwitch
IsSwitch
IsSwitch
IsVictorious
IsVictorious
IsVictorious
MaxPlayerInvulnPercent
MaxPlayerInvulnPercent
MaxPlayerInvulnPercent
MiscDebugToggle
MiscDebugToggle
MiscDebugToggle
MiscDebugToggle
NumBullets
NumBullets
NumBullets
NumBullets
NumShotPatterns
NumShotPatterns
NumShotPatterns
NumShotPatterns
NumSpawnedPatterns
NumSpawnedPatterns
NumSpawnedPatterns
NumSpawnedPatterns
PlayerActions
PlayerActions
PlayerActions
PlayerActions
PlayerCount
PlayerCount
PlayerCount
PlayerCount
Players
Players
Players
RawFixedDeltaTime
RawFixedDeltaTime
RawFixedDeltaTime
RawFixedDeltaTime
RawFixedElapsedTime
RawFixedElapsedTime
RawFixedElapsedTime
RawFixedElapsedTime
ScoringElapsedTime
ScoringElapsedTime
ScoringElapsedTime
ScoringElapsedTime
ScoringHandler
ScoringHandler
ScoringHandler
ScoringHandler
SongHandler
SongHandler
SongHandler
SongHandler
SpeechHandler
SpeechHandler
SpeechHandler
SpeechHandler
TextHandler
TextHandler
TextHandler
TextHandler
TimeScaleHandler
TimeScaleHandler
TimeScaleHandler
TimeScaleHandler
UnitHandler
UnitHandler
UnitHandler
UnitHandler
Methods
Methods
AddBulletForce
AddBulletForce
AddBulletForce
AddBulletForce
AddFlatTimeScale
AddFlatTimeScale
AddFlatTimeScale
AddFlatTimeScale
AddForceToBullets
AddForceToBullets
AddForceToBullets
AddForceToBullets
AddPattern
AddPattern
AddPattern
AddPattern
AddSprite
AddSprite
AddSprite
AddSprite
AddTimeScale
AddTimeScale
AddTimeScale
AddTimeScale
AffectBulletsInRadius
AffectBulletsInRadius
AffectBulletsInRadius
AffectBulletsInRadius
AffectPatternsContaining
AffectPatternsContaining
AffectPatternsContaining
AffectPatternsContaining
AffectPlayer
AffectPlayer
AffectPlayer
AffectPlayer
AffectTouchingBullets
AffectTouchingBullets
AffectTouchingBullets
AffectTouchingBullets
AffectTouchingUnits
AffectTouchingUnits
AffectTouchingUnits
AffectTouchingUnits
AffectUnitsInRadius
AffectUnitsInRadius
AffectUnitsInRadius
AffectUnitsInRadius
ClearNumTimesShot
ClearNumTimesShot
ClearNumTimesShot
ClearNumTimesShot
ClearTimeScales
ClearTimeScales
ClearTimeScales
ClearTimeScales
DespawnAddedPatterns
DespawnAddedPatterns
DespawnAddedPatterns
DespawnAddedPatterns
DespawnBullets
DespawnBullets
DespawnBullets
DespawnBullets
DespawnBulletsContaining
DespawnBulletsContaining
DespawnBulletsContaining
DespawnBulletsContaining
DespawnPatterns
DespawnPatterns
DespawnPatterns
DespawnPatterns
DespawnPatternsContaining
DespawnPatternsContaining
DespawnPatternsContaining
DespawnPatternsContaining
DestroyBullets
DestroyBullets
DestroyBullets
DestroyBullets
DoesBulletExist
DoesBulletExist
DoesBulletExist
DoesBulletExist
DoesUnitExist
DoesUnitExist
DoesUnitExist
DoesUnitExist
DrawDebugCircle
DrawDebugCircle
DrawDebugCircle
DrawDebugCircle
DrawDebugLine
DrawDebugLine
DrawDebugLine
DrawDebugLine
DrawDebugRect
DrawDebugRect
DrawDebugRect
DrawDebugRect
DrawDebugText
DrawDebugText
DrawDebugText
DrawDebugText
ForEachPlayer
ForEachPlayer
ForEachPlayer
Get
Get
Get
Get
GetBullet
GetBullet
GetBullet
GetBullet
GetClosestBullet
GetClosestBullet
GetClosestBullet
GetClosestBullet
GetClosestPlayer
GetClosestPlayer
GetClosestPlayer
GetEcsBulletDataPath
GetEcsBulletDataPath
GetEcsBulletDataPath
GetEcsBulletDataPath
GetNumBullets
GetNumBullets
GetNumBullets
GetNumBullets
GetNumTimesShot
GetNumTimesShot
GetNumTimesShot
GetNumTimesShot
GetPlayer
GetPlayer
GetPlayer
GetScriptVersion
GetScriptVersion
GetScriptVersion
GetScriptVersion
GetUnit
GetUnit
GetUnit
IsRaycastHit
IsRaycastHit
IsRaycastHit
IsRaycastHit
Raycast
Raycast
Raycast
Raycast
RaycastPixel
RaycastPixel
RaycastPixel
RaycastPixel
RepelBullets
RepelBullets
RepelBullets
RepelBullets
RepelUnits
RepelUnits
RepelUnits
RepelUnits
SetBgColor
SetBgColor
SetBgColor
SetBgColor
SetCameraSize
SetCameraSize
SetCameraSize
SetCameraSize
SetChromaticAberration
SetChromaticAberration
SetChromaticAberration
SetChromaticAberration
SetColorFilter
SetColorFilter
SetColorFilter
SetColorFilter
SetContrast
SetContrast
SetContrast
SetContrast
SetDebrisForce
SetDebrisForce
SetDebrisForce
SetDebrisForce
SetHueShift
SetHueShift
SetHueShift
SetHueShift
SetSaturation
SetSaturation
SetSaturation
SetSaturation
SetState
SetState
SetState
SetState
SetTemperature
SetTemperature
SetTemperature
SetTemperature
SetTimeScale
SetTimeScale
SetTimeScale
SetTimeScale
SetViewSizeLerpSpeed
SetViewSizeLerpSpeed
SetViewSizeLerpSpeed
SetViewSizeLerpSpeed
ShakeCamera
ShakeCamera
ShakeCamera
ShakeCamera
ShowHint
ShowHint
ShowHint
ShowHint
SpawnBackground
SpawnBackground
SpawnBackground
SpawnBackground
SpawnBullet
SpawnBullet
SpawnBullet
SpawnBullet
SpawnPattern
SpawnPattern
SpawnPattern
SpawnPattern
TransformBullets
TransformBullets
TransformBullets
TransformBullets
ZoomCamera
ZoomCamera
ZoomCamera
ZoomCamera
Stage_Background
Stage_Background
Stage_Background
Stage_Behaviour
Stage_Behaviour
Stage_Behaviour
Properties
Properties
CurrentState
Methods
Methods
SetState
Stage_Border
Stage_Border
Stage_Border
Stage_BulletPatterns
Stage_BulletPatterns
Stage_BulletPatterns
Stage_Bullets
Stage_Bullets
Stage_Bullets
Stage_Camera
Stage_Camera
Stage_Camera
Methods
Methods
Shake
Stage_CameraShake
Stage_CameraShake
Stage_CameraShake
Stage_DamageFloaters
Stage_DamageFloaters
Stage_DamageFloaters
Stage_Debug
Stage_Debug
Stage_Debug
Stage_DebugLines
Stage_DebugLines
Stage_DebugLines
Stage_Drawing
Stage_Drawing
Stage_Drawing
Stage_Entities
Stage_Entities
Stage_Entities
Stage_Fading
Stage_Fading
Stage_Fading
Stage_GameMode
Stage_GameMode
Stage_GameMode
Stage_Grid
Stage_Grid
Stage_Grid
Stage_Particles
Stage_Particles
Stage_Particles
Stage_Player
Stage_Player
Stage_Player
Properties
Properties
AverageMoveInputPercent
AverageShootInputPercent
Methods
Methods
GetClosestPlayer
GetFirstExistingPlayer
GetLastDyingPlayer
GetRandomPlayerWeighted
Vibrate
Stage_Pooled
Stage_Pooled
Stage_Pooled
Stage_Scoring
Stage_Scoring
Stage_Scoring
Properties
Properties
AllBossesDestroyed
AllPlayersDead
ElapsedTimeSeconds
IsVictorious
Progress
Methods
Methods
CalculateUnitsKilledProgress
Defeat
GameOver
GetFormDestroyedTime
GetFormStartProgress
GetMedalValue
Victory
Stage_Song
Stage_Song
Stage_Song
Properties
Properties
Song
Stage_Speech
Stage_Speech
Stage_Speech
Methods
Methods
SpawnBubble
Stage_Sprites
Stage_Sprites
Stage_Sprites
Stage_Text
Stage_Text
Stage_Text
Methods
Methods
DrawDebugText
Stage_Timers
Stage_Timers
Stage_Timers
Stage_TimeScale
Stage_TimeScale
Stage_TimeScale
Properties
Properties
CurrentTimeScale
Methods
Methods
AddFlatTimeScale
AddTimeScale
ClearTimeScales
Stage_Units
Stage_Units
Stage_Units
Properties
Properties
NumActiveUnits
StageComponent
StageComponent
StageComponent
StageComponentBehaviour
StageComponentBehaviour
StageComponentBehaviour
StageData
StageData
StageData
Properties
Properties
AllowBrakeHint
Arena
Behaviour
CameraStageMargin
ContinueWithStage
DepthLevels
Difficulty
EnableBulletArchetypes
GameMode
LoadingTips
LowPassDuringSlowMo
Medals
MergedTargetViewArea
patternDebugText
Player
PlayerModes
Properties
Song
SongTimeScale
Units
Handlers
Handlers
OnFixedUpdate
OnPlayerActivateStatus
OnPlayerDie
OnPlayerHit
OnPlayerRevive
OnPlayerStatusLevelChanged
OnStart
StageData+PlayerModeData
StageData+PlayerModeData
StageData+PlayerModeData
Properties
Properties
Players
StageID
StageID
StageID
StageMenuData
StageMenuData
StageMenuData
Properties
Properties
AutoAssignMedalMultiplier
AutoAssignMedals
ContinueWithStage
Core
DefaultMedals
Description
EnableBulletArchetypes
GameMode
LoadingTips
OverrideProgressSegments
PlayerModes
Song
SpeedrunItems
StageOverrideDirectories
Subtitle
Title
Version
StageMenuData+OverrideDirectory
StageMenuData+OverrideDirectory
StageMenuData+OverrideDirectory
Properties
Properties
Destination
Source
StageMenuData+PlayerModeData
StageMenuData+PlayerModeData
StageMenuData+PlayerModeData
Properties
Properties
_leaderboardCategory
CameraMode
CameraMode
Medals
Medals
PlayerCount
PlayerCount
Subtitle
Subtitle
StageMenuData+StageUnitMenuData
StageMenuData+StageUnitMenuData
StageMenuData+StageUnitMenuData
Properties
Properties
Config
StagePlayerData
StagePlayerData
StagePlayerData
StageUnitData
StageUnitData
StageUnitData
Properties
Properties
Config
Count
ProgressWeight
RequiredForVictory
Requirements
StageUnitRequirementData
StageUnitRequirementData
StageUnitRequirementData
StatusEffect
StatusEffect
StatusEffect
Properties
Properties
Charge
ChargePercent
ChargeRequired
Description
DoesPreventDeath
ElapsedTime
IsSelected
Level
NumLevels
NumStatusBullets
Player
PreventDeathPriority
ShortDescription
Methods
Methods
Activate
AddBullet
AddGun
AddPattern
ClearCharge
DespawnAddedBullets
DespawnAddedPatterns
DespawnBullet
DespawnFirstBullet
DespawnGuns
DespawnLastBullet
Disable
Execute
Get
LevelDown
LevelUp
NoLongerSelectable
Select
SetCharge
Trigger
StatusEffectCategoryData
StatusEffectCategoryData
StatusEffectCategoryData
Properties
Properties
Color1
Color2
CornerRadius
StatusEffectData
StatusEffectData
StatusEffectData
Properties
Properties
AuxTexColor
AuxText
Behaviour
Category
ChargeAmountRequired
ChargeDecay
ChargeIncrease
DebugText
DebugVector
Description
DisplayName
DoesPreventDeath
DropStackLimit
HideOnPauseMenu
IconAngle
IconColorBlinkTime
IconFlipX
IconFlipY
IconPath
IsDroppable
IsSelectable
Modifiers
NumLevels
PreventDeathPriority
Properties
ReplacesMainGun
ShortDescription
StaticDescription
StaticName
Handlers
Handlers
OnActivate
OnDeselect
OnDisable
OnEnable
OnExecute
OnFixedUpdate
OnLevelDown
OnLevelUp
OnMaxedOut
OnPlayerActivateStatus
OnPlayerHit
OnPlayerHitBullet
OnPlayerRevive
OnPreventDeath
OnSelect
OnTrigger
StatusEffectPlayerModifierData
StatusEffectPlayerModifierData
StatusEffectPlayerModifierData
Properties
Properties
BodyColorA
BodyColorB
BodyColorC
BulletHitboxLeniencyFactor
BulletPushPercentFactor
DamageAmount
FacingSpeedMultiplier
FrictionMultiplier
GunAimSpeedMultiplier
GunTargetAngleAmount
HitboxRadiusMultiplier
IgnoreBulletDamage
IgnoreLaserDamage
Intangible
LookSpeedPercent
MoveSpeedMultiplier
MoveSpeedMultiplierX
MoveSpeedMultiplierY
OpacityMultiplier
ReverseControlsAmount
ThreatMultiplier
VelocityMultiplier
StatusEffectUnitModifierData
StatusEffectUnitModifierData
StatusEffectUnitModifierData
Properties
Properties
FacingSpeedMultiplier
FrictionMultiplier
Intangible
MoveSpeedMultiplier
OpacityMultiplier
RotationSpeedMultiplier
TargetPosLerpSpeedMultiplier
TintBlendPercent
TintColor
SubroutineData
SubroutineData
SubroutineData
Properties
Properties
Parameters
Handlers
Handlers
Actions
Switch
Switch
Switch
Properties
Properties
cases
value
Unit
Unit
Unit
Properties
Properties
BehaviourDelay
ChunkCenterOfMassPos
CoreHpPercent
CorePos
CurrAnimName
CurrentCore
CurrentState
CurrFormData
CurrFormNum
CurrPxcFrameNum
DataPath
ElapsedFormTime
ElapsedTime
ExistingPixelCount
ExistingPixelPercent
FacingAngle
FacingVector
HasFullyEnteredBounds
HasFullyEnteredLevel
HidePercent
ImplodeProgress
IsActive
IsAnimPlaying
IsCharging
IsDestroyed
IsFullyInBounds
IsFullyInLevel
IsHidden
IsHiding
IsImploding
IsPartiallyInBounds
IsPartiallyInLevel
IsRevealing
IsRotatingToFace
IsSpawning
Movement
NumActiveParts
NumChunkPixels
NumDestroyedParts
NumDestroyedPixels
NumRepulsionCircles
NumShotPatterns
NumShotPatternsThisForm
NumSpeechBubbles
Opacity
OriginalSpawnPos
OutOfBoundsPercent
Position
Radius
SpawnPercent
SpawnPos
StatusEffectHandler
TargetPlayer
TimeScale
TimeSinceCoreHit
TotalPixelCount
TotalVelocity
UnitNumType
Velocity
Methods
Methods
AddBehaviourDelay
AddForce
AddPattern
AddRotationForce
AddStatus
AddTimeScale
AddVelocity
AdjustPartCounter
AdjustTargetPlayerUpdateTimer
AimTowards
CalculateBaseFormProgress
CancelRotateToFace
ChargeLines
ChargePattern
ClearAccelVectorFunc
ClearAnimQueue
ClearAutoRotateSpeedFunc
ClearBehaviourDelay
ClearCoreLookFunc
ClearCoreLookSpeed
ClearFacingLerpSpeedFunc
ClearFacingModeFunc
ClearMovementModeFunc
ClearPosLerpSpeedFunc
ClearTargetFacingAngleFunc
ClearTargetPlayer
ClearTargetPosFunc
DespawnAddedPatterns
DestroyPart
DestroyPixels
Disable
DisconnectPixelChunk
DisconnectPixels
DoesPartExist
DoesPixelExist
Flash
FlashEdgePixels
FlashLine
FlashLineSequence
FlashLineWorldPos
FlashPart
FlashPixel
FlashPixels
FlashRandomPixel
ForcePixelConnectionCheck
Get
GetClosestPlayer
GetLaserAngle
GetNumParts
GetNumReqs
GetPart
GetPartPos
GetPixel
GetRandomPixel
GetRandomPixelLegacy
GetRandomPlayerWeighted
GetStatus
GetStatusLevel
HealParts
HealPixels
Implode
Look
Nudge
PixelBoundsContainsPos
PlayAnim
Raycast
RefreshEdgePixelColor
RemovePixels
RemoveSpeechBubbles
RepulsionCirclesContainPos
Respawn
Rotate180Degrees
RotateClockwise
RotateClockwiseOnlyDiagonal
RotateCounterClockwise
RotateCounterClockwiseOnlyDiagonal
RotateToFace
ScriptFuncParamTest
SelectPart
SetAccelVectorFunc
SetAnimSpeed
SetAutoRotateSpeedFunc
SetAvoidUnitStrength
SetBehaviour
SetBehaviourDelay
SetColorBlinkTimes
SetCoreLookFunc
SetCoreLookSpeed
SetDormant
SetEdgePixelColor
SetEdgePixelOriginalType
SetEdgePixelType
SetFacingAngle
SetFacingDirection
SetFacingLerpSpeedFunc
SetFacingModeFunc
SetHidden
SetInvulnerable
SetLaserActive
SetLaserAimSpeed
SetLaserAnimSpeeds
SetLaserAutoRotate
SetLaserAutoRotateSpeed
SetLaserDangerous
SetLaserDps
SetLaserImpactPatternSizeMultiplier
SetLaserLength
SetLaserLengthLerpSpeed
SetLaserOffColors
SetLaserOnColors
SetLaserTargetAngle
SetLaserWidths
SetLookTarget
SetMovementModeFunc
SetOpacity
SetPixelColors
SetPosition
SetPosLerpSpeedFunc
SetRepelUnitStrength
SetRotationForce
SetScale
SetShaderDepthX
SetShaderDepthY
SetShaderFreqX
SetShaderFreqY
SetShaderIntensity
SetShaderSpeedX
SetShaderSpeedY
SetShaderTimeFactor1
SetShaderTimeFactor2
SetShaderTimeFactor3
SetState
SetStayInBoundsStrength
SetTargetFacingAngleFunc
SetTargetPlayer
SetTargetPosFunc
SetVelocity
Shake
SpawnBubble
SpawnNextForm
StopChargingPatterns
StopPatterns
StopRespawning
TintPixels
ToggleHidden
ToggleLaserActive
ToggleLaserDangerous
Twist
TwistLegacy
UpdateTargetPlayer
Unit_Behaviour
Unit_Behaviour
Unit_Behaviour
Unit_Forms
Unit_Forms
Unit_Forms
Unit_StatusEffects
Unit_StatusEffects
Unit_StatusEffects
Properties
Properties
NumStatusEffects
UnitAnimData
UnitAnimData
UnitAnimData
UnitBorderWarningData
UnitBorderWarningData
UnitBorderWarningData
Properties
Properties
Color
DotFactorMin
GlowEasing
Opacity
PosEasing
Radius
Range
UnitComponent
UnitComponent
UnitComponent
UnitData
UnitData
UnitData
Properties
Properties
Behaviour
DebrisAmountMultiplier
DebrisDragMultiplier
DebrisLifetimeMultiplier
DebrisSizeMultiplier
DebrisSpeedMaxAddition
DebrisSpeedMinAddition
DebrisSpeedMultiplier
debugText
debugVector
DepthLevel
DisableOutOfBounds
DontStopPatternsOnImplode
DormantRange
DormantUpdateInterval
ExplosionPattern
Forms
HiddenColor
IgnoreCollision
IsStatic
Movement
OpacityLerpSpeed
OverlapTransparencyPercent
PhysicsElements
ProgressWeight
Properties
PxcPrefix
RemovedPartsDontStopPatterns
RepelEffect
SpawnInstantly
StartFormNum
TorqueFriction
UseLegacySettings
Handlers
Handlers
OnChunkExplode
OnDisable
UnitFacingMode
UnitFacingMode
UnitFacingMode
UnitForm
UnitForm
UnitForm
Methods
Methods
IsCharging
UnitFormData
UnitFormData
UnitFormData
Properties
Properties
AccelVectorFunc
AllowRetargetWhileCharging
AlwaysTargetClosestPlayer
Anims
AutoUpdateTargetPlayer
AvoidUnitStrength
BaseHp
BgColor
BgFadeInColor
BgFadeOutColor
BgOpacity
Bounds
ChangeTargetPlayerOnDeath
ChunkColorFinish
ChunkColorStart
ChunkGlobalVelocity
ChunkLifetimeMultiplier
ChunkMovementFriction
ChunkRotationFriction
ChunkRotationSpeed
ChunkSizeFinish
ChunkVelocity
CoreSpawnTime
DisconnectBgColor
DisconnectBgReqNumPixels
DisconnectBgTime
DontAutoSpawn
DontErodePixelChunks
FacingModeFunc
FacingSpeedFunc
FadeInTime
FadeOutTime
ImplodeTime
MovementModeFunc
Parts
PixelChunkDepthLevel
PixelOffset
Pixels
PixelSpawnTimeEnd
PixelSpawnTimeStart
PosLerpPercentFunc
Progress
ProgressWeight
PxcAnimDir
PxcSource
RepelUnitStrength
RepulsionCircles
RotationSpeedFunc
SpawnDelay
SpawnPos
SpawnScale
SpawnStartScale
StartOpacity
StayInBoundsStrength
StayInBoundsStrengthDown
StayInBoundsStrengthLeft
StayInBoundsStrengthRight
StayInBoundsStrengthUp
TargetFacingAngleFunc
TargetPlayerUpdatePeriod
TargetPosFunc
Transformations
UnitTexture
Handlers
Handlers
OnAutoUpdateTargetPlayer
OnDestroy
OnDisconnectChunk
OnDormantEnd
OnDormantStart
OnDormantUpdate
OnFixedUpdate
OnFormRespawn
OnHidden
OnHitPlayer
OnImplodeFinish
OnImplodeStart
OnImplodeUpdate
OnOutOfBoundsDown
OnOutOfBoundsLeft
OnOutOfBoundsRight
OnOutOfBoundsUp
OnPartDestroyed
OnPartHit
OnPartHitByLaser
OnPixelDestroyed
OnPixelHit
OnPixelHitByLaser
OnPlayerActivateStatus
OnPlayerDie
OnPlayerHit
OnPlayerRevive
OnPlayerStatusLevelChanged
OnSpawn
UnitFormMenuData
UnitFormMenuData
UnitFormMenuData
UnitLaserData
UnitLaserData
UnitLaserData
Properties
Properties
AimSpeed
AnimSpeedOff
AnimSpeedOn
AutoRotate
AutoRotateSpeed
ClampToBounds
ColorBlinkEasingType
ColorBlinkTimeOff
ColorBlinkTimeOn
ColorOffA
ColorOffB
ColorOnA
ColorOnB
DamagePlayer
Dps
HitSelfPixels
IgnoreCollisionWith
IgnoreCollisionWithPaths
ImpactPattern
ImpactPatternDelay
Length
LengthLerpSpeed
MissOffPattern
MissOnPattern
NumSegments
OffsetDistance
PartDamageFactor
SetActiveAutomatically
SfxHit
SfxProximityOff
SfxProximityOn
StartAngle
WidthAMax
WidthAMin
WidthBMax
WidthBMin
Handlers
Handlers
OnHitPlayer
UnitMenuData
UnitMenuData
UnitMenuData
Properties
Properties
Forms
UnitMovementData
UnitMovementData
UnitMovementData
Properties
Properties
Acceleration
FrictionPercentMax
FrictionPercentMin
Mass
MaxSpeedLimit
TopSpeed
UnitMovementMode
UnitMovementMode
UnitMovementMode
UnitPartData
UnitPartData
UnitPartData
Properties
Properties
Area
BorderWarning
ColorA
ColorB
ColorBlinkTime
ColorBlinkTimeDamaged
CorePath
DamagedColorA
DamagedColorB
DamageThreat
DontReactWhenHit
Height
HitColor
HitColorDamaged
HitColorEasingType
HitColorTime
HitReactEasingType
HitReactInvulnFactor
HitReactPercentMax
HitReactPercentMin
HitReactTimeMax
HitReactTimeMin
Hp
IsDamageable
IsProtected
LaserData
PatternSfxDistanceMultiplier
Placements
ProgressWeight
Requires
RopeAnimSpeedBlock
RopeAnimSpeedNormal
RopeColorEnd
RopeColorStart
RopeGlowAddLerpFunc
RopeHighlightColor
RopeHighlightGlowFactor
RopeHighlightOpacityFactor
RopeHighlightWidthFactor
RopeLengthEasingType
RopeNodeFrictionMax
RopeNodeFrictionMin
RopeNodeMass
RopeNodeTopSpeed
RopeNumNodes
RopeOpacityLerpFunc
RopeOpacityNormal
RopeOpacityStretched
RopeTightness
RopeTightnessLerpFunc
RopeTotalLength
RopeWidthFactorNormal
RopeWidthFactorStretched
RopeWidthLerpFunc
RopeWobbleDelayPerNode
RopeWobbleEasingType
RopeWobbleGlow
RopeWobbleOpacityMax
RopeWobbleOpacityMin
RopeWobbleWidthMax
RopeWobbleWidthMin
SfxDestroy
SfxHit
SfxHitPitchFactor
SfxProtected
ShieldPattern
Size
SpritePath
TargetPattern
Transformations
Width
Handlers
Handlers
OnDestroy
OnFixedUpdate
OnHit
OnHitProtected
OnSpawn
UnitPartPlacementData
UnitPartPlacementData
UnitPartPlacementData
UnitPhysicsElementData
UnitPhysicsElementData
UnitPhysicsElementData
Properties
Properties
FrictionPercentMax
FrictionPercentMin
MaxSpeedLimit
TopSpeed
UnitPixelJsonData
UnitPixelJsonData
UnitPixelJsonData
Properties
Properties
Breakaway
CantBeTransformed
Category
Color
DamagedColor
DamagePlayer
DamageThreat
DeathPattern
DestroyVibrationStrength
HitFlashTime
HitGlow
Hp
IgnoreCollision
IsAnchor
IsSpawnSource
NumDebris
PixelType
Range
Ranges
SfxDestroy
SfxDisconnect
SfxExplode
SfxHit
Tint
UnitRepulsionCircleData
UnitRepulsionCircleData
UnitRepulsionCircleData
Properties
Properties
Offset
Radius
Strength
UnitShaderData
UnitShaderData
UnitShaderData
Properties
Properties
DepthX
DepthY
FreqX
FreqY
Intensity
SpeedX
SpeedY
TexturePath
TimeFactor
TimeFactor2
TimeFactor3
UnitStatusEffect
UnitStatusEffect
UnitStatusEffect
Properties
Properties
Charge
ChargePercent
ChargeRequired
ElapsedTime
Level
NumLevels
NumStatusBullets
Unit
Methods
Methods
AddBullet
AddPattern
ClearCharge
DespawnAddedBullets
DespawnAddedPatterns
DespawnBullet
DespawnFirstBullet
DespawnLastBullet
Disable
Execute
Get
LevelDown
LevelUp
SetCharge
UnitStatusEffectData
UnitStatusEffectData
UnitStatusEffectData
Properties
Properties
Behaviour
ChargeAmountRequired
ChargeDecay
ChargeIncrease
DebugText
DebugVector
DisplayName
Modifiers
NumLevels
Properties
Handlers
Handlers
OnDisable
OnEnable
OnExecute
OnFixedUpdate
OnLevelDown
OnLevelUp
OnMaxedOut
UnitTextureData
UnitTextureData
UnitTextureData
Properties
Properties
Shader
Wait
Wait
Wait
Properties
Properties
cantBeDelayed
time
Yield
Yield
Yield
SpaceUsurper.Bullets
SpaceUsurper.Bullets
BulletEntity
BulletEntity
BulletEntity
BulletJobs
BulletJobs
BulletJobs
Methods
Methods
BumperUpdate
BulletQueryData
BulletQueryData
BulletQueryData
Properties
Properties
Exclude
Include
IncludePlayerBullets
CircleData
CircleData
CircleData
DiamondData
DiamondData
DiamondData
RectData
RectData
RectData
TransformData
TransformData
TransformData
SpaceUsurper.DamageFloaters
SpaceUsurper.DamageFloaters
DamageFloaterData
DamageFloaterData
DamageFloaterData
Properties
Properties
colorA
colorB
scale
SpaceUsurper.Services
SpaceUsurper.Services
SortMethod
SortMethod
SortMethod
SpaceUsurper.UI
SpaceUsurper.UI
SpeechBubble
SpeechBubble
SpeechBubble
Properties
Properties
TargetPlayer
Methods
Methods
Despawn
DespawnAfter
HideImmediate
HideProgress
ResetProgressBarColor
SetBorderColor
SetBorderWidth
SetFillColor
SetFont
SetFontSize
SetProgress
SetProgressBarColor
SetProgressFunc
SetStyle
SetTargetPlayer
SetText
SetTextColor
Show
UnitFormData.fadeOutTime JsonProperty
Namespace
: SpaceUsurper
Property Type
: ScriptFunc<
Single
>