UnitStatusEffect Class
Namespace: SpaceUsurper
Inheritance: Object → UnitStatusEffect
Properties
Methods
| Name |
Description |
| AddBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Player) |
|
| AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
|
| ClearCharge() |
|
| DespawnAddedBullets() |
|
| DespawnAddedPatterns() |
|
| DespawnBullet(DataPath<BulletData>) |
|
| DespawnFirstBullet() |
|
| DespawnLastBullet() |
|
| Disable() |
|
| Execute() |
|
| Get(String, T) |
|
| LevelDown(Int32) |
|
| LevelUp(Int32) |
|
| SetCharge(Single) |
|