UnitStatusEffect Class
Namespace: SpaceUsurper
Inheritance: Object → UnitStatusEffect
Properties
Methods
| Name | Description | 
| AddBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Player) |  | 
| AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |  | 
| ClearCharge() |  | 
| DespawnAddedBullets() |  | 
| DespawnAddedPatterns() |  | 
| DespawnBullet(DataPath<BulletData>) |  | 
| DespawnFirstBullet() |  | 
| DespawnLastBullet() |  | 
| Disable() |  | 
| Execute() |  | 
| Get(String, T) |  | 
| LevelDown(Int32) |  | 
| LevelUp(Int32) |  | 
| SetCharge(Single) |  |