UnitStatusEffect.AddPattern Method
Namespace: SpaceUsurper
Overloads
Overload | Description |
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AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
Namespace: SpaceUsurper
Overload | Description |
---|---|
AddPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player) |
path
pos
angle
mirrorPatternRotation
mirrorBulletAngles
sizeMultiplier
loopNum
level
statusPaths
statusIndices
targetPlayer