Chunks
Moddable voxel sandbox for room-scale VR.
Chunks.Interface.Pointer Member List

This is the complete list of members for Chunks.Interface.Pointer, including all inherited members.

AddComponent< TComponent >()Chunks.Entities.Object
CreateChild()Chunks.Entities.Object
CreateChildWithComponent< TComponent >()Chunks.Entities.Object
CursorChunks.Interface.Pointer
DestroyComponent()Chunks.Entities.Component
DestroyEntity()Chunks.Entities.Component
EnabledChunks.Entities.Component
EntityChunks.Entities.Component
FindChild(string name, bool recurse=true)Chunks.Entities.Object
FindChildComponent< TComponent >(string name, bool recurse=true)Chunks.Entities.Object
FindParent(string name)Chunks.Entities.Object
FindParentComponent< TComponent >()Chunks.Entities.Object
FindParentComponent< TComponent >(string name)Chunks.Entities.Object
GetComponent< TComponent >()Chunks.Entities.Object
GetComponents< TComponent >()Chunks.Entities.Object
GetOrAddComponent< TComponent >()Chunks.Entities.Object
IsSavingImplementedChunks.Entities.Component
IsValidChunks.Entities.Component
IsVisibleChunks.Interface.Pointer
LineChunks.Interface.Pointer
LineStartTransformChunks.Interface.Pointer
Chunks::Entities::Object.NameChunks.Entities.Object
Chunks::Entities::IComponent.NameChunks.Entities.IObject
OnDestroy()Chunks.Interface.Pointerprotectedvirtual
OnDisable()Chunks.Interface.Pointerprotectedvirtual
OnEnable()Chunks.Interface.Pointerprotectedvirtual
OnInitialize()Chunks.Interface.Pointerprotectedvirtual
OnLoad(BinaryReader reader)Chunks.Entities.Componentprotectedvirtual
OnPhysicsUpdate()Chunks.Entities.Componentprotectedvirtual
OnPreRender()Chunks.Interface.Pointerprotectedvirtual
OnSave(BinaryWriter writer)Chunks.Entities.Componentprotectedvirtual
OnUpdate()Chunks.Entities.Componentprotectedvirtual
PositionChunks.Interface.Pointer
StartCoroutine(IEnumerator routine)Chunks.Entities.Componentprotected
ToString()Chunks.Entities.Component
Chunks::Entities::Object.TransformChunks.Entities.Object
Chunks::Entities::IComponent.TransformChunks.Entities.IObject
Wait(float timeSeconds)Chunks.Entities.Componentprotected
Chunks::Entities::Object.WorldChunks.Entities.Object
Chunks::Entities::IComponent.WorldChunks.Entities.IObject