Arcade
|
Just for fun, let's make things get tougher over time.
GameStage.cs
, keep track of how long the player's survived with the _elapsedTime
variable. Increment it with the Timestep
property in OnUpdate
.SpawnBullets
coroutine, make the delay between shots get shorter over time:Bullet.cs
, increase the max movement speed of created bullets as the elapsed time increases:_elapsedTime
when creating new bullets in GameStage.cs
: