Player.DuplicateActiveStatusEffects Method
Namespace: SpaceUsurper
Overloads
| Overload | Description |
|---|---|
| DuplicateActiveStatusEffects(DataPath<BulletData>, Vector2, Single, String) |
Namespace: SpaceUsurper
| Overload | Description |
|---|---|
| DuplicateActiveStatusEffects(DataPath<BulletData>, Vector2, Single, String) |
bulletPathposangleignorePathContains