Player.DuplicateRandomPassiveStatusEffect Method
Namespace: SpaceUsurper
Overloads
| Overload | Description | 
|---|---|
| DuplicateRandomPassiveStatusEffect(DataPath<BulletData>, Vector2, Single) | 
Namespace: SpaceUsurper
| Overload | Description | 
|---|---|
| DuplicateRandomPassiveStatusEffect(DataPath<BulletData>, Vector2, Single) | 
bulletPathposangle