Player.DuplicateRandomPassiveStatusEffect Method
Namespace: SpaceUsurper
Overloads
| Overload | Description |
|---|---|
| DuplicateRandomPassiveStatusEffect(DataPath<BulletData>, Vector2, Single) |
Namespace: SpaceUsurper
| Overload | Description |
|---|---|
| DuplicateRandomPassiveStatusEffect(DataPath<BulletData>, Vector2, Single) |
bulletPathposangle