StatusEffect.AddBullet Method
Namespace: SpaceUsurper
Overloads
Overload | Description |
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AddBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Player) |
Namespace: SpaceUsurper
Overload | Description |
---|---|
AddBullet(DataPath<BulletData>, Vector2, Single, Vector2, Boolean, Single, Single, Int32, Player) |
path
pos
angle
addVelocity
mirrorBulletAngles
sizeMultiplier
opacityMultiplier
level
targetPlayer