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void | Hold (Holdable holdable) |
| Picks up a Holdable to be held by this instance. More...
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Holdable | Release () |
| If a Holdable is being held, drops and returns it to the caller. More...
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void | DestroyComponent () |
| Removes this component from the entity that contains it. More...
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void | DestroyEntity () |
| Removes the entity containing this component from the world, along with any child entities. More...
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override string | ToString () |
| Returns a string representing this component with the format "TypeName (EntityName)." More...
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Entity | CreateChild () |
| Creates a new Entity parented to this one. More...
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TComponent | CreateChildWithComponent< TComponent > () |
| Creates a new Entity parented to this one with a component of the given type, which is returned. More...
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Entity | FindChild (string name, bool recurse=true) |
| Attempts to find a child Entity of this one with the given name, and optionally searches recursively through all children. Null is returned if no matches are found. More...
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TComponent | FindChildComponent< TComponent > (string name, bool recurse=true) |
| Attempts to find a child Entity of this one with the given name, and optionally searches recursively through all children. If a matching Entity is found, a component of the given type is retrieved from it. Null is returned if no matches are found. More...
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Entity | FindParent (string name) |
| Attempts to find an Entity that contains this Object's Entity with the given Name. Returns null if no match is found. More...
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TComponent | FindParentComponent< TComponent > () |
| Attempts to find an Entity that contains this Object's Entity with a component of the given type. If a matching Entity is found, the component of the given type is retrieved from it. Returns null if no match is found. More...
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TComponent | FindParentComponent< TComponent > (string name) |
| Attempts to find an Entity that contains this Object's Entity with the given Name. If a matching Entity is found, a component of the given type is retrieved from it. Returns null if no match is found. More...
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TComponent | AddComponent< TComponent > () |
| Adds a component of the specified type to this entity, returning the new component. More...
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TComponent | GetOrAddComponent< TComponent > () |
| Attempts to get a component of the specified type from this entity, adding it if one doesn't already exist. More...
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TComponent | GetComponent< TComponent > () |
| Attempts to get a component of the specified type from this entity, returning null if one doesn't exist. More...
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IEnumerable< TComponent > | GetComponents< TComponent > () |
| Gets all components derived from the given type. More...
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override void | OnInitialize () |
| Called only once, when the component is first attached to an entity and is ready to add or retrieve other components. More...
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override void | OnDestroy () |
| Called when this component is removed, or the parent entity is destroyed. More...
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object | Wait (float timeSeconds) |
| Suspends coroutine operation for the given time when yielded. More...
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object | StartCoroutine (IEnumerator routine) |
| Starts execution of a coroutine. More...
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virtual void | OnSave (BinaryWriter writer) |
| Implement this and OnLoad to enable serialization of this component when the parent entity saves. More...
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virtual void | OnLoad (BinaryReader reader) |
| Implement this and OnSave to enable serialization of this component when the parent entity saves. More...
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virtual void | OnEnable () |
| Called each time this component goes from being disabled to enabled. More...
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virtual void | OnDisable () |
| Called each time this component goes from being enabled to disabled. More...
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virtual void | OnUpdate () |
| Called once per world update if this component and its parent entity are enabled. More...
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virtual void | OnPhysicsUpdate () |
| Called at a fixed time step for any time dependant physics calculations. More...
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virtual void | OnPreRender () |
| Called just before the entity containing this component is rendered. More...
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Wand | ParentWand [get, set] |
| Can be set to an instance of a Want to associate this Holder with that Wand. A Holdable held by a Holder with an associated Wand will listen to button press events on that Wand. More...
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bool | CanBeDroppedInto [get, set] |
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bool | CanDropIntoOtherHolders = true [get, set] |
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bool | ReleaseOnDestroy [get, set] |
| If true, anything held by this Holder is dropped when this instance is destroyed, preventing the held object from being destroyed too. More...
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Vector | HoldOffset = true [get, set] |
| Local offset to apply to Holdable instances while they are held. More...
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Quaternion | HoldRotation = Vector.Zero [get, set] |
| Local rotation to apply to Holdable instances while they are held. More...
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Vector | HoldScale = Quaternion.Identity [get, set] |
| Local scale to apply to Holdable instances while they are held. More...
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Entity | Entity [get] |
| The entity this instance is attached to. More...
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bool | IsSavingImplemented [get] |
| If true, OnSave and OnLoad have been implemented for this type. More...
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bool | Enabled [get, set] |
| Enabled components will be updated, assuming they are within enabled entities. More...
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abstract bool | IsValid [get] |
| Tests to see if this object hasn't been removed. More...
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virtual string | Name [get, set] |
| Custom name associated with this Object's Entity, used to find the Entity in the hierarchy. More...
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virtual Transform | Transform [get] |
| Transformation of this Object's Entity. More...
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virtual IWorld | World [get] |
| The IWorld that contains this Object. More...
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Entity | Entity [get] |
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bool | IsSavingImplemented [get] |
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bool | Enabled [get, set] |
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bool | IsValid [get] |
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string | Name [get, set] |
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Transform | Transform [get] |
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IWorld | World [get] |
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Component for entities that can pick up