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| AABBPhysics () |
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void | Impulse (Vector force) |
| Adds the given force divided by the entity's mass to the current velocity. More...
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void | Accelerate (Vector accel) |
| Accelerates the body by the given amount in metres per second. More...
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bool | Sweep (Vector delta, out WorldSweepHit hitInfo) |
| Projects the AABB along the given delta vector, testing to see if a collision will occur. Returns true if a collision is found. More...
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bool | Sweep (Vector offset, Vector delta, out WorldSweepHit hitInfo) |
| Projects the AABB along the given delta vector, testing to see if a collision will occur. Returns true if a collision is found. More...
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bool | Contains (Vector worldPos, float margin=0f) |
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bool | Raycast (Ray ray, float maxDist, out EntityRaycastHit raycastHit) |
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void | DestroyComponent () |
| Removes this component from the entity that contains it. More...
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void | DestroyEntity () |
| Removes the entity containing this component from the world, along with any child entities. More...
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override string | ToString () |
| Returns a string representing this component with the format "TypeName (EntityName)." More...
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Entity | CreateChild () |
| Creates a new Entity parented to this one. More...
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TComponent | CreateChildWithComponent< TComponent > () |
| Creates a new Entity parented to this one with a component of the given type, which is returned. More...
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Entity | FindChild (string name, bool recurse=true) |
| Attempts to find a child Entity of this one with the given name, and optionally searches recursively through all children. Null is returned if no matches are found. More...
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TComponent | FindChildComponent< TComponent > (string name, bool recurse=true) |
| Attempts to find a child Entity of this one with the given name, and optionally searches recursively through all children. If a matching Entity is found, a component of the given type is retrieved from it. Null is returned if no matches are found. More...
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Entity | FindParent (string name) |
| Attempts to find an Entity that contains this Object's Entity with the given Name. Returns null if no match is found. More...
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TComponent | FindParentComponent< TComponent > () |
| Attempts to find an Entity that contains this Object's Entity with a component of the given type. If a matching Entity is found, the component of the given type is retrieved from it. Returns null if no match is found. More...
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TComponent | FindParentComponent< TComponent > (string name) |
| Attempts to find an Entity that contains this Object's Entity with the given Name. If a matching Entity is found, a component of the given type is retrieved from it. Returns null if no match is found. More...
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TComponent | AddComponent< TComponent > () |
| Adds a component of the specified type to this entity, returning the new component. More...
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TComponent | GetOrAddComponent< TComponent > () |
| Attempts to get a component of the specified type from this entity, adding it if one doesn't already exist. More...
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TComponent | GetComponent< TComponent > () |
| Attempts to get a component of the specified type from this entity, returning null if one doesn't exist. More...
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IEnumerable< TComponent > | GetComponents< TComponent > () |
| Gets all components derived from the given type. More...
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override void | OnPhysicsUpdate () |
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override void | OnEnable () |
| Called each time this component goes from being disabled to enabled. More...
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override void | OnDisable () |
| Called each time this component goes from being enabled to disabled. More...
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override void | OnDestroy () |
| Called when this component is removed, or the parent entity is destroyed. More...
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object | Wait (float timeSeconds) |
| Suspends coroutine operation for the given time when yielded. More...
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object | StartCoroutine (IEnumerator routine) |
| Starts execution of a coroutine. More...
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virtual void | OnSave (BinaryWriter writer) |
| Implement this and OnLoad to enable serialization of this component when the parent entity saves. More...
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virtual void | OnLoad (BinaryReader reader) |
| Implement this and OnSave to enable serialization of this component when the parent entity saves. More...
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virtual void | OnInitialize () |
| Called only once, when the component is first attached to an entity and is ready to add or retrieve other components. More...
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virtual void | OnUpdate () |
| Called once per world update if this component and its parent entity are enabled. More...
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virtual void | OnPreRender () |
| Called just before the entity containing this component is rendered. More...
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Vector | Offset [get, set] |
| Bounding box center offset. More...
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Vector | Size [get, set] |
| Bounding box width, height and depth. More...
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float | AirResistance [get, set] |
| The proportion of the entity's velocity that is lost per second while in the air. More...
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float | Friction [get, set] |
| The proportion of the entity's tangential velocity that is lost while sliding across a surface. More...
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float | Elasticity [get, set] |
| The proportion of the entity's normal velocity that is maintained when bouncing off a surface. More...
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Vector | Gravity [get, set] |
| The constant acceleration applied to this entity every second. More...
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float | Density [get, set] |
| Used to find the mass of this entity when multiplied by the volume. More...
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bool | IsGrounded [get] |
| If true, this entity is touching a surface below it. More...
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bool | ScaleGravityWithSize [get, set] |
| If true, the acceleration from gravity will be scaled by the scale of this entity. More...
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float | Mass [get, set] |
| Volume multiplied by density. More...
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Vector | Velocity [get, set] |
| The amount this entity moves per second. More...
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bool | Simulate [get, set] |
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Entity | Entity [get] |
| The entity this instance is attached to. More...
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bool | IsSavingImplemented [get] |
| If true, OnSave and OnLoad have been implemented for this type. More...
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bool | Enabled [get, set] |
| Enabled components will be updated, assuming they are within enabled entities. More...
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abstract bool | IsValid [get] |
| Tests to see if this object hasn't been removed. More...
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virtual string | Name [get, set] |
| Custom name associated with this Object's Entity, used to find the Entity in the hierarchy. More...
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virtual Transform | Transform [get] |
| Transformation of this Object's Entity. More...
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virtual IWorld | World [get] |
| The IWorld that contains this Object. More...
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Entity | Entity [get] |
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bool | IsSavingImplemented [get] |
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bool | Enabled [get, set] |
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bool | IsValid [get] |
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string | Name [get, set] |
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Transform | Transform [get] |
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IWorld | World [get] |
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Handles movement and collisions for an axis aligned bounding box.