Chunks
Moddable voxel sandbox for room-scale VR.
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Public Member Functions | |
RenderTexture (int width, int height, RenderTextureFormat textureFormat=RenderTextureFormat.Argb32, DepthFormat depthFormat=DepthFormat.None) | |
void | Dispose () |
Public Attributes | |
int | Width => _inner.width |
int | Height => _inner.height |
Chunks.Graphics.RenderTexture.RenderTexture | ( | int | width, |
int | height, | ||
RenderTextureFormat | textureFormat = RenderTextureFormat.Argb32 , |
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DepthFormat | depthFormat = DepthFormat.None |
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) |
void Chunks.Graphics.RenderTexture.Dispose | ( | ) |
int Chunks.Graphics.RenderTexture.Height => _inner.height |
int Chunks.Graphics.RenderTexture.Width => _inner.width |