Chunks
Moddable voxel sandbox for room-scale VR.
Public Member Functions | Properties | List of all members
Chunks.Graphics.StandardMaterial Class Reference
Inheritance diagram for Chunks.Graphics.StandardMaterial:
Chunks.Graphics.BaseMaterial Chunks.Graphics.IEmissionMaterial Chunks.Graphics.CutoutStandardMaterial Chunks.Graphics.TransparentStandardMaterial

Public Member Functions

override void CopyPropertiesFrom (BaseMaterial src)
 

Properties

static StandardMaterial Default [get]
 
ITexture MainTexture [get, set]
 
ITexture NormalMap [get, set]
 
Color Emission [get, set]
 
float Smoothness [get, set]
 
float Metallic [get, set]
 
- Properties inherited from Chunks.Graphics.BaseMaterial
Color Color [get, set]
 Color tint to apply. More...
 
- Properties inherited from Chunks.Graphics.IEmissionMaterial
Color Emission [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Chunks.Graphics.BaseMaterial
static BaseMaterial Clone (BaseMaterial orig)
 
- Protected Member Functions inherited from Chunks.Graphics.BaseMaterial
 BaseMaterial ()
 
void Invalidate ()
 Informs any models using this material that the material has changed. More...
 

Member Function Documentation

override void Chunks.Graphics.StandardMaterial.CopyPropertiesFrom ( BaseMaterial  src)
virtual

Reimplemented from Chunks.Graphics.BaseMaterial.

Property Documentation

StandardMaterial Chunks.Graphics.StandardMaterial.Default
staticget
Color Chunks.Graphics.StandardMaterial.Emission
getset
ITexture Chunks.Graphics.StandardMaterial.MainTexture
getset
float Chunks.Graphics.StandardMaterial.Metallic
getset
ITexture Chunks.Graphics.StandardMaterial.NormalMap
getset
float Chunks.Graphics.StandardMaterial.Smoothness
getset

The documentation for this class was generated from the following file: