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| void | ScreenFade (Color dest, float duration) |
| | Fades the screen overlay color over a given duration in seconds. More...
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| IEnumerator | ScreenFadeCoroutine (Color dest, float duration) |
| | Coroutine to fades the screen overlay color over a given duration in seconds. More...
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| void | ResetClipPlanes () |
| | Resents the near and far clip plane distances to their defaults. More...
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| void | ResetTransform () |
| | Resets the scale to DefaultScale and centers the camera over DefaultOrigin. More...
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| void | ResetTransform (float scale, Vector origin) |
| | Resets the scale to scale and centers the camrea over origin . More...
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| void | ResetMenuPanelPositions () |
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| void | DestroyComponent () |
| | Removes this component from the entity that contains it. More...
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| void | DestroyEntity () |
| | Removes the entity containing this component from the world, along with any child entities. More...
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| override string | ToString () |
| | Returns a string representing this component with the format "TypeName (EntityName)." More...
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| Entity | CreateChild () |
| | Creates a new Entity parented to this one. More...
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| TComponent | CreateChildWithComponent< TComponent > () |
| | Creates a new Entity parented to this one with a component of the given type, which is returned. More...
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| Entity | FindChild (string name, bool recurse=true) |
| | Attempts to find a child Entity of this one with the given name, and optionally searches recursively through all children. Null is returned if no matches are found. More...
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| TComponent | FindChildComponent< TComponent > (string name, bool recurse=true) |
| | Attempts to find a child Entity of this one with the given name, and optionally searches recursively through all children. If a matching Entity is found, a component of the given type is retrieved from it. Null is returned if no matches are found. More...
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| Entity | FindParent (string name) |
| | Attempts to find an Entity that contains this Object's Entity with the given Name. Returns null if no match is found. More...
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| TComponent | FindParentComponent< TComponent > () |
| | Attempts to find an Entity that contains this Object's Entity with a component of the given type. If a matching Entity is found, the component of the given type is retrieved from it. Returns null if no match is found. More...
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| TComponent | FindParentComponent< TComponent > (string name) |
| | Attempts to find an Entity that contains this Object's Entity with the given Name. If a matching Entity is found, a component of the given type is retrieved from it. Returns null if no match is found. More...
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| TComponent | AddComponent< TComponent > () |
| | Adds a component of the specified type to this entity, returning the new component. More...
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| TComponent | GetOrAddComponent< TComponent > () |
| | Attempts to get a component of the specified type from this entity, adding it if one doesn't already exist. More...
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| TComponent | GetComponent< TComponent > () |
| | Attempts to get a component of the specified type from this entity, returning null if one doesn't exist. More...
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| IEnumerable< TComponent > | GetComponents< TComponent > () |
| | Gets all components derived from the given type. More...
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| override void | OnInitialize () |
| | Called only once, when the component is first attached to an entity and is ready to add or retrieve other components. More...
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| override void | OnUpdate () |
| | Called once per world update if this component and its parent entity are enabled. More...
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| object | Wait (float timeSeconds) |
| | Suspends coroutine operation for the given time when yielded. More...
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| object | StartCoroutine (IEnumerator routine) |
| | Starts execution of a coroutine. More...
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| virtual void | OnSave (BinaryWriter writer) |
| | Implement this and OnLoad to enable serialization of this component when the parent entity saves. More...
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| virtual void | OnLoad (BinaryReader reader) |
| | Implement this and OnSave to enable serialization of this component when the parent entity saves. More...
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| virtual void | OnEnable () |
| | Called each time this component goes from being disabled to enabled. More...
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| virtual void | OnDisable () |
| | Called each time this component goes from being enabled to disabled. More...
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| virtual void | OnPhysicsUpdate () |
| | Called at a fixed time step for any time dependant physics calculations. More...
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| virtual void | OnDestroy () |
| | Called when this component is removed, or the parent entity is destroyed. More...
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| virtual void | OnPreRender () |
| | Called just before the entity containing this component is rendered. More...
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| Entities.Transform | HeadTransform [get, set] |
| | Transformation of the head mounted display. More...
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| Vector | DefaultOrigin [get, set] |
| | Default local position to center the camera rig transform over when it is reset. More...
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| float | DefaultScale [get, set] |
| | Default local scale to reset the camera rig transform to. More...
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| MenuDock | MenuDock [get] |
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| Color | ScreenOverlayColor [get, set] |
| | Overlay tint color, used for fading in and out. More...
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| float | NearClipPlane [get, set] |
| | Near clip plane distance of the camera. More...
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| float | FarClipPlane [get, set] |
| | Far clip plane distance of the camera. More...
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| Entity | Entity [get] |
| | The entity this instance is attached to. More...
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| bool | IsSavingImplemented [get] |
| | If true, OnSave and OnLoad have been implemented for this type. More...
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| bool | Enabled [get, set] |
| | Enabled components will be updated, assuming they are within enabled entities. More...
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| abstract bool | IsValid [get] |
| | Tests to see if this object hasn't been removed. More...
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| virtual string | Name [get, set] |
| | Custom name associated with this Object's Entity, used to find the Entity in the hierarchy. More...
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| virtual Transform | Transform [get] |
| | Transformation of this Object's Entity. More...
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| virtual IWorld | World [get] |
| | The IWorld that contains this Object. More...
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| Entity | Entity [get] |
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| bool | IsSavingImplemented [get] |
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| bool | Enabled [get, set] |
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| bool | IsValid [get] |
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| string | Name [get, set] |
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| Transform | Transform [get] |
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| IWorld | World [get] |
| |
Component attached to the player's camera rig.