Represents a button on a Wand.
More...
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bool | IsHeld [get] |
| If true, the button is currently held in a pressed state. More...
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bool | IsPressed [get] |
| True for one frame when the button goes from unpressed to pressed. More...
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bool | IsReleased [get] |
| True for one from when the button goes from pressed to unpressed. More...
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EventHandler< EventArgs > | Pressed |
| Invoked when the button goes from unpressed to pressed. Handlers attached from a WandTool are only invoked if that WandTool is active. More...
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EventHandler< EventArgs > | Released |
| Invoked when the button goes from pressed to unpressed. Handlers attached from a WandTool are only invoked if that WandTool is active. More...
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Represents a button on a Wand.
Chunks.Interface.WandButton.WandButton |
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bool Chunks.Interface.WandButton.IsHeld |
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get |
If true, the button is currently held in a pressed state.
bool Chunks.Interface.WandButton.IsPressed |
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get |
True for one frame when the button goes from unpressed to pressed.
bool Chunks.Interface.WandButton.IsReleased |
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get |
True for one from when the button goes from pressed to unpressed.
EventHandler<EventArgs> Chunks.Interface.WandButton.Pressed |
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addremove |
Invoked when the button goes from unpressed to pressed. Handlers attached from a WandTool are only invoked if that WandTool is active.
EventHandler<EventArgs> Chunks.Interface.WandButton.Released |
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addremove |
Invoked when the button goes from pressed to unpressed. Handlers attached from a WandTool are only invoked if that WandTool is active.
The documentation for this class was generated from the following file: