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    Chunks
    
   Moddable voxel sandbox for room-scale VR. 
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Represents a position or offset in 3D space. More...
  
 Public Member Functions | |
| Vector2D (float x, float y) | |
| Constructs a new vector with the given X and Y components.  More... | |
| float | Dot (Vector2D other) | 
| Finds the scalar product of this vector and another.  More... | |
| float | Cross (Vector2D other) | 
| Finds the cross product of this vector and another.  More... | |
| bool | Equals (Vector2D other) | 
| Tests for equality with another vector.  More... | |
| bool | Equals (Vector2D other, float epsilon) | 
| Tests for equality with another vector within a given margin of error.  More... | |
| override bool | Equals (object obj) | 
| Tests for equality with another object.  More... | |
| override int | GetHashCode () | 
| Returns the hash code for this vector.  More... | |
| override string | ToString () | 
| Returns a string representation of this vector.  More... | |
Static Public Member Functions | |
| static implicit | operator Vector2D (IntVector2D vec) | 
| Casts an integer vector into a float vector.  More... | |
| static Vector2D | operator+ (Vector2D a) | 
| static Vector2D | operator- (Vector2D a) | 
| Negates a vector.  More... | |
| static Vector2D | operator+ (Vector2D a, Vector2D b) | 
| Adds two vectors together.  More... | |
| static Vector2D | operator- (Vector2D a, Vector2D b) | 
| Subtracts a vector from another.  More... | |
| static Vector2D | operator* (Vector2D a, Vector2D b) | 
| Multiplies two vectors together.  More... | |
| static Vector2D | operator* (float scalar, Vector2D vec) | 
| Multiplies a vector by a scalar.  More... | |
| static Vector2D | operator* (Vector2D vec, float scalar) | 
| Multiplies a vector by a scalar.  More... | |
| static Vector2D | operator/ (Vector2D a, Vector2D b) | 
| Divides each component of a vector by the corresponding component of another.  More... | |
| static Vector2D | operator/ (Vector2D vec, float denom) | 
| Divides a vector by a scalar.  More... | |
| static Vector | Min (Vector a, Vector b) | 
| Finds the component-wise minimum of two vectors.  More... | |
| static Vector | Max (Vector a, Vector b) | 
| Finds the component-wise maximum of two vectors.  More... | |
| static float | Angle (Vector2D from, Vector2D to) | 
| Finds the smallest angle between two vectors.  More... | |
| static Vector2D | Lerp (Vector2D from, Vector2D to, float t) | 
| Linearly interpolates between two vectors.  More... | |
Public Attributes | |
| readonly float | X | 
| X component of the vector.  More... | |
| readonly float | Y | 
| Y component of the vector.  More... | |
Static Public Attributes | |
| static readonly Vector2D | Zero = new Vector2D(0, 0) | 
| The zero vector with 0 for X and Y.  More... | |
| static readonly Vector2D | One = new Vector2D(1, 1) | 
| A vector with 1 for X and Y.  More... | |
| static readonly Vector2D | UnitX = new Vector2D(1, 0) | 
| A unit vector pointing along +X.  More... | |
| static readonly Vector2D | UnitY = new Vector2D(0, 1) | 
| A unit vector pointing along +Y.  More... | |
Properties | |
| float | Length [get] | 
| Finds the length of the vector.  More... | |
| float | LengthSquared [get] | 
| Finds the squared length of the vector.  More... | |
| Vector2D | NormalizedSafe [get] | 
| Finds a unit vector pointing in the same direction as this one. If the original vector has approximately zero length, the zero vector is returned.  More... | |
| Vector2D | Normalized [get] | 
| Finds a unit vector pointing in the same direction as this one. Use NormalizedSafe for vectors that may have zero length.  More... | |
| float | this[int index] [get] | 
| Gets a component of the vector by indexl with 0 for X, and 1 for Y.  More... | |
Represents a position or offset in 3D space.
| Chunks.Geometry.Vector2D.Vector2D | ( | float | x, | 
| float | y | ||
| ) | 
Constructs a new vector with the given X and Y components.
| x | X component | 
| y | Y component | 
Finds the smallest angle between two vectors.
| from | Starting vector | 
| to | Ending vector | 
| float Chunks.Geometry.Vector2D.Cross | ( | Vector2D | other | ) | 
Finds the cross product of this vector and another.
| other | Vector to find the cross product with | 
| float Chunks.Geometry.Vector2D.Dot | ( | Vector2D | other | ) | 
Finds the scalar product of this vector and another.
| other | Vector to find the scalar product with | 
| bool Chunks.Geometry.Vector2D.Equals | ( | Vector2D | other | ) | 
Tests for equality with another vector.
| other | Vector to test for equality with | 
| bool Chunks.Geometry.Vector2D.Equals | ( | Vector2D | other, | 
| float | epsilon | ||
| ) | 
Tests for equality with another vector within a given margin of error.
| other | Vector to test for equality with | 
| epsilon | Inclusive margin of error | 
| override bool Chunks.Geometry.Vector2D.Equals | ( | object | obj | ) | 
Tests for equality with another object.
| obj | Object to test for equality with | 
| override int Chunks.Geometry.Vector2D.GetHashCode | ( | ) | 
Returns the hash code for this vector.
Linearly interpolates between two vectors.
| from | Starting vector | 
| to | Ending vector | 
| t | Interpolation parameter | 
Finds the component-wise maximum of two vectors.
| a | First vector to find the maximum of | 
| b | Second vector to find the maximum of | 
Finds the component-wise minimum of two vectors.
| a | First vector to find the minimum of | 
| b | Second vector to find the minimum of | 
      
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  static | 
Casts an integer vector into a float vector.
| vec | Vector to cast | 
Multiplies two vectors together.
| a | First vector to multiply | 
| b | Second vector to multiply | 
Multiplies a vector by a scalar.
| vec | Vector to multiply | 
| scalar | Scalar value to multiply by | 
Multiplies a vector by a scalar.
| vec | Vector to multiply | 
| scalar | Scalar value to multiply by | 
Adds two vectors together.
| a | First vector to add | 
| b | Second vector to add | 
Negates a vector.
| a | Vector to negate | 
Divides each component of a vector by the corresponding component of another.
| a | Numerator vector | 
| b | Denomenator vector | 
Divides a vector by a scalar.
| vec | Vector to divide | 
| denom | Scalar value to divide by | 
| override string Chunks.Geometry.Vector2D.ToString | ( | ) | 
Returns a string representation of this vector.
A vector with 1 for X and Y.
A unit vector pointing along +X.
A unit vector pointing along +Y.
| readonly float Chunks.Geometry.Vector2D.X | 
X component of the vector.
| readonly float Chunks.Geometry.Vector2D.Y | 
Y component of the vector.
The zero vector with 0 for X and Y.
      
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  get | 
Finds the length of the vector.
      
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  get | 
Finds the squared length of the vector.
      
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  get | 
Finds a unit vector pointing in the same direction as this one. Use NormalizedSafe for vectors that may have zero length.
      
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  get | 
Finds a unit vector pointing in the same direction as this one. If the original vector has approximately zero length, the zero vector is returned.
      
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  get | 
Gets a component of the vector by indexl with 0 for X, and 1 for Y.
| index | Index of the component to get | 
 1.8.10