Chunks
Moddable voxel sandbox for room-scale VR.
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Classes | |
struct | Bounds |
Used in controls to describe an axis aligned rectangle. More... | |
class | BoundsConverter |
Used to read and write Bounds as a json string. More... | |
class | Button |
Control that can be clicked by the player to perform an action. More... | |
class | CloseButton |
class | Control |
Base class for graphical user interface controls that can be displayed and interacted with on a MenuPanel. More... | |
class | ControlLayout |
class | ControlTransform |
Specialized Entities.Transform used by Control instances to describe how they are positioned relative to their parent. More... | |
class | Image |
interface | IMotionControllerInputModule |
class | InfoPanel |
interface | IWandPointerEventData |
class | Mask |
class | MenuPanelProperties |
class | MenuParent |
class | Panel |
Used as a container for other controls, displayed as a colored rectangle. More... | |
class | PointerEventArgs |
class | RowList |
class | ScrollView |
class | SettingsMenu |
class | Slider |
class | TabContainer |
class | TabPage |
class | Text |
Control used to display a string. More... | |
class | WorldMenu |
Enumerations | |
enum | PointerButton { PointerButton.HairTrigger = 0, PointerButton.ApplicationMenu = 1, PointerButton.LeftMouse = 2, PointerButton.RightMouse = 3, PointerButton.MiddleMouse = 4 } |
enum | ImageType { ImageType.Simple, ImageType.Sliced, ImageType.Tiled, ImageType.Filled } |
enum | SliderDirection { SliderDirection.LeftToRight, SliderDirection.RightToLeft, SliderDirection.TopToBottom, SliderDirection.BottomToTop } |
enum | HorzAlign { HorzAlign.Left, HorzAlign.Center, HorzAlign.Right } |
Used to specify horizontal alignment for Text. More... | |
enum | VertAlign { VertAlign.Top, VertAlign.Center, VertAlign.Bottom } |
Used to specify vertical alignment for Text. More... | |
enum | FontStyle { FontStyle.Normal = UnityEngine.FontStyle.Normal, FontStyle.Bold = UnityEngine.FontStyle.Bold, FontStyle.Italic = UnityEngine.FontStyle.Italic, FontStyle.BoldAndItalic = UnityEngine.FontStyle.BoldAndItalic } |
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