| Chunks
    Moddable voxel sandbox for room-scale VR. | 
| Classes | |
| struct | Bounds | 
| Used in controls to describe an axis aligned rectangle.  More... | |
| class | BoundsConverter | 
| Used to read and write Bounds as a json string.  More... | |
| class | Button | 
| Control that can be clicked by the player to perform an action.  More... | |
| class | CloseButton | 
| class | Control | 
| Base class for graphical user interface controls that can be displayed and interacted with on a MenuPanel.  More... | |
| class | ControlLayout | 
| class | ControlTransform | 
| Specialized Entities.Transform used by Control instances to describe how they are positioned relative to their parent.  More... | |
| class | Image | 
| interface | IMotionControllerInputModule | 
| class | InfoPanel | 
| interface | IWandPointerEventData | 
| class | Mask | 
| class | MenuPanelProperties | 
| class | MenuParent | 
| class | Panel | 
| Used as a container for other controls, displayed as a colored rectangle.  More... | |
| class | PointerEventArgs | 
| class | RowList | 
| class | ScrollView | 
| class | SettingsMenu | 
| class | Slider | 
| class | TabContainer | 
| class | TabPage | 
| class | Text | 
| Control used to display a string.  More... | |
| class | WorldMenu | 
| Enumerations | |
| enum | PointerButton { PointerButton.HairTrigger = 0, PointerButton.ApplicationMenu = 1, PointerButton.LeftMouse = 2, PointerButton.RightMouse = 3, PointerButton.MiddleMouse = 4 } | 
| enum | ImageType { ImageType.Simple, ImageType.Sliced, ImageType.Tiled, ImageType.Filled } | 
| enum | SliderDirection { SliderDirection.LeftToRight, SliderDirection.RightToLeft, SliderDirection.TopToBottom, SliderDirection.BottomToTop } | 
| enum | HorzAlign { HorzAlign.Left, HorzAlign.Center, HorzAlign.Right } | 
| Used to specify horizontal alignment for Text.  More... | |
| enum | VertAlign { VertAlign.Top, VertAlign.Center, VertAlign.Bottom } | 
| Used to specify vertical alignment for Text.  More... | |
| enum | FontStyle { FontStyle.Normal = UnityEngine.FontStyle.Normal, FontStyle.Bold = UnityEngine.FontStyle.Bold, FontStyle.Italic = UnityEngine.FontStyle.Italic, FontStyle.BoldAndItalic = UnityEngine.FontStyle.BoldAndItalic } | 
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 1.8.10
 1.8.10