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Chunks
Moddable voxel sandbox for room-scale VR.
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Classes | |
| struct | Bounds |
| Used in controls to describe an axis aligned rectangle. More... | |
| class | BoundsConverter |
| Used to read and write Bounds as a json string. More... | |
| class | Button |
| Control that can be clicked by the player to perform an action. More... | |
| class | CloseButton |
| class | Control |
| Base class for graphical user interface controls that can be displayed and interacted with on a MenuPanel. More... | |
| class | ControlLayout |
| class | ControlTransform |
| Specialized Entities.Transform used by Control instances to describe how they are positioned relative to their parent. More... | |
| class | Image |
| interface | IMotionControllerInputModule |
| class | InfoPanel |
| interface | IWandPointerEventData |
| class | Mask |
| class | MenuPanelProperties |
| class | MenuParent |
| class | Panel |
| Used as a container for other controls, displayed as a colored rectangle. More... | |
| class | PointerEventArgs |
| class | RowList |
| class | ScrollView |
| class | SettingsMenu |
| class | Slider |
| class | TabContainer |
| class | TabPage |
| class | Text |
| Control used to display a string. More... | |
| class | WorldMenu |
Enumerations | |
| enum | PointerButton { PointerButton.HairTrigger = 0, PointerButton.ApplicationMenu = 1, PointerButton.LeftMouse = 2, PointerButton.RightMouse = 3, PointerButton.MiddleMouse = 4 } |
| enum | ImageType { ImageType.Simple, ImageType.Sliced, ImageType.Tiled, ImageType.Filled } |
| enum | SliderDirection { SliderDirection.LeftToRight, SliderDirection.RightToLeft, SliderDirection.TopToBottom, SliderDirection.BottomToTop } |
| enum | HorzAlign { HorzAlign.Left, HorzAlign.Center, HorzAlign.Right } |
| Used to specify horizontal alignment for Text. More... | |
| enum | VertAlign { VertAlign.Top, VertAlign.Center, VertAlign.Bottom } |
| Used to specify vertical alignment for Text. More... | |
| enum | FontStyle { FontStyle.Normal = UnityEngine.FontStyle.Normal, FontStyle.Bold = UnityEngine.FontStyle.Bold, FontStyle.Italic = UnityEngine.FontStyle.Italic, FontStyle.BoldAndItalic = UnityEngine.FontStyle.BoldAndItalic } |
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1.8.10