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static readonly IntMatrix3 | Identity = new IntMatrix3( 1, 0, 0, 0, 1, 0, 0, 0, 1) |
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static readonly IntMatrix3 | FlipX = new IntMatrix3(-1, 0, 0, 0, 1, 0, 0, 0, 1) |
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static readonly IntMatrix3 | FlipY = new IntMatrix3( 1, 0, 0, 0,-1, 0, 0, 0, 1) |
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static readonly IntMatrix3 | FlipZ = new IntMatrix3( 1, 0, 0, 0, 1, 0, 0, 0,-1) |
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bool Chunks.Geometry.IntMatrix3.Equals |
( |
IntMatrix3 |
other | ) |
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override bool Chunks.Geometry.IntMatrix3.Equals |
( |
object |
obj | ) |
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override int Chunks.Geometry.IntMatrix3.GetHashCode |
( |
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static IntMatrix3 Chunks.Geometry.IntMatrix3.RotateX |
( |
int |
rotation | ) |
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static |
static IntMatrix3 Chunks.Geometry.IntMatrix3.RotateY |
( |
int |
rotation | ) |
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static |
static IntMatrix3 Chunks.Geometry.IntMatrix3.RotateZ |
( |
int |
rotation | ) |
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static |
readonly sbyte Chunks.Geometry.IntMatrix3._m01 |
readonly sbyte Chunks.Geometry.IntMatrix3._m02 |
readonly sbyte Chunks.Geometry.IntMatrix3._m11 |
readonly sbyte Chunks.Geometry.IntMatrix3._m12 |
readonly sbyte Chunks.Geometry.IntMatrix3._m21 |
readonly sbyte Chunks.Geometry.IntMatrix3._m22 |
readonly IntMatrix3 Chunks.Geometry.IntMatrix3.Identity = new IntMatrix3( 1, 0, 0, 0, 1, 0, 0, 0, 1) |
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static |
Can just return the transpose since this should be an orthogonal matrix.
sbyte Chunks.Geometry.IntMatrix3.this[int row, int col] |
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get |
The documentation for this struct was generated from the following file: