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    Chunks
    
   Moddable voxel sandbox for room-scale VR. 
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Represents a three dimensional rotation. More...
  
 Public Member Functions | |
| Quaternion (float x, float y, float z, float w) | |
| Constructs a new quaternion with specific X, Y, Z and W components. Use with care.  More... | |
| bool | Equals (Quaternion other) | 
| Tests for exact equivalence with another quaternion.  More... | |
| bool | Equals (Quaternion other, float epsilon) | 
| Tests for approximate equivalence with another quaternion.  More... | |
| override bool | Equals (object obj) | 
| Tests for equivalence with another object.  More... | |
| override int | GetHashCode () | 
| Serves as a hash function for this rotation.  More... | |
| override string | ToString () | 
| Returns a string representation of this rotation.  More... | |
Static Public Member Functions | |
| static Quaternion | AxisAngle (Vector axis, float angle) | 
| Creates a rotation of the given angle in degrees about the given axis.  More... | |
| static Quaternion | Euler (float x, float y, float z) | 
| static Quaternion | Euler (Vector eulerAngles) | 
| static Quaternion | LookRotation (Vector forward, Vector up) | 
| Creates a rotation orients an object to look in the given forward  direction while pitching relative to the up  vector.  More... | |
| static Quaternion | FromTo (Quaternion a, Quaternion b) | 
| Gets the difference of two quaternions.  More... | |
| static float | Angle (Quaternion a, Quaternion b) | 
| Gets the angle, in degrees, between two rotations.  More... | |
| static Quaternion | Slerp (Quaternion a, Quaternion b, float t) | 
| Spherically interpolates between two rotations.  More... | |
| static Quaternion | operator* (Quaternion a, Quaternion b) | 
| Applies the first rotation to the second.  More... | |
| static Vector | operator* (Quaternion quat, Vector vector) | 
| Applies a rotation to a vector.  More... | |
Public Attributes | |
| readonly float | X | 
| X component of the rotation.  More... | |
| readonly float | Y | 
| Y component of the rotation.  More... | |
| readonly float | Z | 
| Z component of the rotation.  More... | |
| readonly float | W | 
| W component of the rotation.  More... | |
| Vector | EulerAngles => new Vector(new UQuaternion(X, Y, Z, W).eulerAngles) | 
Static Public Attributes | |
| static readonly Quaternion | Identity = new Quaternion(0f, 0f, 0f, 1f) | 
| Represents no rotation.  More... | |
Properties | |
| Quaternion | Inverse [get] | 
| Gets the opposite of this rotation, such that the combination of this rotation and its inverse is equivalent to no rotation.  More... | |
Represents a three dimensional rotation.
| Chunks.Geometry.Quaternion.Quaternion | ( | float | x, | 
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) | 
Constructs a new quaternion with specific X, Y, Z and W components. Use with care.
| x | X component of the rotation | 
| y | Y component of the rotation | 
| z | Z component of the rotation | 
| w | W component of the rotation | 
      
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Gets the angle, in degrees, between two rotations.
| a | Starting rotation | 
| b | Ending rotation | 
      
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Creates a rotation of the given angle in degrees about the given axis.
| axis | Axis to rotate about | 
| angle | Angle in degrees to rotate by | 
| bool Chunks.Geometry.Quaternion.Equals | ( | Quaternion | other | ) | 
Tests for exact equivalence with another quaternion.
| other | Quaternion to test equality with | 
| bool Chunks.Geometry.Quaternion.Equals | ( | Quaternion | other, | 
| float | epsilon | ||
| ) | 
Tests for approximate equivalence with another quaternion.
| other | Quaternion to test equality with | 
| epsilon | Margin of error | 
| override bool Chunks.Geometry.Quaternion.Equals | ( | object | obj | ) | 
Tests for equivalence with another object.
| obj | Object to test equality with | 
      
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Gets the difference of two quaternions.
| a | Starting rotation | 
| b | Ending rotation | 
| override int Chunks.Geometry.Quaternion.GetHashCode | ( | ) | 
Serves as a hash function for this rotation.
      
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Creates a rotation orients an object to look in the given forward direction while pitching relative to the up vector.
| forward | Direction to look | 
| up | Upwards vector to be oriented by | 
      
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Applies the first rotation to the second.
| a | Rotation to apply to the other rotation | 
| b | Rotation to be applied to | 
      
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Applies a rotation to a vector.
| quat | Rotation to apply to the vector | 
| vector | Vector to be applied to | 
      
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Spherically interpolates between two rotations.
| a | Starting rotation | 
| b | Ending rotation | 
| t | Interpolation parameter, between 0.0 and 1.0 | 
| override string Chunks.Geometry.Quaternion.ToString | ( | ) | 
Returns a string representation of this rotation.
| Vector Chunks.Geometry.Quaternion.EulerAngles => new Vector(new UQuaternion(X, Y, Z, W).eulerAngles) | 
      
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Represents no rotation.
| readonly float Chunks.Geometry.Quaternion.W | 
W component of the rotation.
| readonly float Chunks.Geometry.Quaternion.X | 
X component of the rotation.
| readonly float Chunks.Geometry.Quaternion.Y | 
Y component of the rotation.
| readonly float Chunks.Geometry.Quaternion.Z | 
Z component of the rotation.
      
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  get | 
Gets the opposite of this rotation, such that the combination of this rotation and its inverse is equivalent to no rotation.
 1.8.10