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Chunks
Moddable voxel sandbox for room-scale VR.
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Represents a position or offset in 3D space. More...
Public Member Functions | |
| Vector4D (float x, float y) | |
| Constructs a new vector with the given X and Y components, with 0 for the Z and W components. More... | |
| Vector4D (float x, float y, float z) | |
| Constructs a new vector with the given X, Y, and Z components, with 0 for the W component. More... | |
| Vector4D (float x, float y, float z, float w) | |
| Constructs a new vector with the given X, Y, Z, and W components. More... | |
| float | Dot (Vector4D other) |
| Finds the scalar product of this vector and another. More... | |
| bool | Equals (Vector4D other) |
| Tests for equality with another vector. More... | |
| bool | Equals (Vector4D other, float epsilon) |
| Tests for equality with another vector within a given margin of error. More... | |
| override bool | Equals (object obj) |
| Tests for equality with another object. More... | |
| override int | GetHashCode () |
| Returns the hash code for this vector. More... | |
| override string | ToString () |
| Returns a string representation of this vector. More... | |
Static Public Member Functions | |
| static implicit | operator Vector4D (Vector2D a) |
| static | operator Vector2D (Vector4D a) |
| static implicit | operator Vector4D (Vector a) |
| static | operator Vector (Vector4D a) |
| static Vector4D | operator+ (Vector4D a) |
| static Vector4D | operator- (Vector4D a) |
| Negates a vector. More... | |
| static Vector4D | operator+ (Vector4D a, Vector4D b) |
| Adds two vectors together. More... | |
| static Vector4D | operator- (Vector4D a, Vector4D b) |
| Subtracts a vector from another. More... | |
| static Vector4D | operator* (Vector4D a, Vector4D b) |
| Multiplies two vectors together. More... | |
| static Vector4D | operator* (float scalar, Vector4D vec) |
| Multiplies a vector by a scalar. More... | |
| static Vector4D | operator* (Vector4D vec, float scalar) |
| Multiplies a vector by a scalar. More... | |
| static Vector4D | operator/ (Vector4D a, Vector4D b) |
| Divides each component of a vector by the corresponding component of another. More... | |
| static Vector4D | operator/ (Vector4D vec, float denom) |
| Divides a vector by a scalar. More... | |
| static Vector4D | Min (Vector4D a, Vector4D b) |
| Finds the component-wise minimum of two vectors. More... | |
| static Vector4D | Max (Vector4D a, Vector4D b) |
| Finds the component-wise maximum of two vectors. More... | |
| static Vector4D | Lerp (Vector4D from, Vector4D to, float t) |
| Linearly interpolates between two vectors. More... | |
Public Attributes | |
| readonly float | X |
| X component of the vector. More... | |
| readonly float | Y |
| Y component of the vector. More... | |
| readonly float | Z |
| Z component of the vector. More... | |
| readonly float | W |
| W component of the vector. More... | |
Static Public Attributes | |
| static readonly Vector4D | Zero = new Vector4D(0, 0, 0, 0) |
| The zero vector with 0 for X, Y, Z, and W. More... | |
| static readonly Vector4D | One = new Vector4D(1, 1, 1, 1) |
| A vector with 1 for X, Y, Z, and W. More... | |
| static readonly Vector4D | UnitX = new Vector4D(1, 0, 0, 0) |
| A unit vector pointing along +X. More... | |
| static readonly Vector4D | UnitY = new Vector4D(0, 1, 0, 0) |
| A unit vector pointing along +Y. More... | |
| static readonly Vector4D | UnitZ = new Vector4D(0, 0, 1, 0) |
| A unit vector pointing along +Z. More... | |
| static readonly Vector4D | UnitW = new Vector4D(0, 0, 0, 1) |
| A unit vector pointing along +W. More... | |
Properties | |
| float | Length [get] |
| Finds the length of the vector. More... | |
| float | LengthSquared [get] |
| Finds the squared length of the vector. More... | |
| Vector4D | NormalizedSafe [get] |
| Finds a unit vector pointing in the same direction as this one. If the original vector has approximately zero length, the zero vector is returned. More... | |
| Vector4D | Normalized [get] |
| Finds a unit vector pointing in the same direction as this one. Use NormalizedSafe for vectors that may have zero length. More... | |
| float | this[int index] [get] |
| Gets a component of the vector by indexl with 0 for X, 1 for Y, 2 for Z, and 3 for W. More... | |
Represents a position or offset in 3D space.
| Chunks.Geometry.Vector4D.Vector4D | ( | float | x, |
| float | y | ||
| ) |
Constructs a new vector with the given X and Y components, with 0 for the Z and W components.
| x | X component |
| y | Y component |
| Chunks.Geometry.Vector4D.Vector4D | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
Constructs a new vector with the given X, Y, and Z components, with 0 for the W component.
| x | X component |
| y | Y component |
| z | Z component |
| Chunks.Geometry.Vector4D.Vector4D | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) |
Constructs a new vector with the given X, Y, Z, and W components.
| x | X component |
| y | Y component |
| z | Z component |
| w | W component |
| float Chunks.Geometry.Vector4D.Dot | ( | Vector4D | other | ) |
Finds the scalar product of this vector and another.
| other | Vector to find the scalar product with |
| bool Chunks.Geometry.Vector4D.Equals | ( | Vector4D | other | ) |
Tests for equality with another vector.
| other | Vector to test for equality with |
| bool Chunks.Geometry.Vector4D.Equals | ( | Vector4D | other, |
| float | epsilon | ||
| ) |
Tests for equality with another vector within a given margin of error.
| other | Vector to test for equality with |
| epsilon | Inclusive margin of error |
| override bool Chunks.Geometry.Vector4D.Equals | ( | object | obj | ) |
Tests for equality with another object.
| obj | Object to test for equality with |
| override int Chunks.Geometry.Vector4D.GetHashCode | ( | ) |
Returns the hash code for this vector.
Linearly interpolates between two vectors.
| from | Starting vector |
| to | Ending vector |
| t | Interpolation parameter |
Finds the component-wise maximum of two vectors.
| a | First vector to find the maximum of |
| b | Second vector to find the maximum of |
Finds the component-wise minimum of two vectors.
| a | First vector to find the minimum of |
| b | Second vector to find the minimum of |
Multiplies two vectors together.
| a | First vector to multiply |
| b | Second vector to multiply |
Multiplies a vector by a scalar.
| vec | Vector to multiply |
| scalar | Scalar value to multiply by |
Multiplies a vector by a scalar.
| vec | Vector to multiply |
| scalar | Scalar value to multiply by |
Adds two vectors together.
| a | First vector to add |
| b | Second vector to add |
Negates a vector.
| a | Vector to negate |
Divides each component of a vector by the corresponding component of another.
| a | Numerator vector |
| b | Denomenator vector |
Divides a vector by a scalar.
| vec | Vector to divide |
| denom | Scalar value to divide by |
| override string Chunks.Geometry.Vector4D.ToString | ( | ) |
Returns a string representation of this vector.
A vector with 1 for X, Y, Z, and W.
A unit vector pointing along +W.
A unit vector pointing along +X.
A unit vector pointing along +Y.
A unit vector pointing along +Z.
| readonly float Chunks.Geometry.Vector4D.W |
W component of the vector.
| readonly float Chunks.Geometry.Vector4D.X |
X component of the vector.
| readonly float Chunks.Geometry.Vector4D.Y |
Y component of the vector.
| readonly float Chunks.Geometry.Vector4D.Z |
Z component of the vector.
The zero vector with 0 for X, Y, Z, and W.
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Finds the length of the vector.
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Finds the squared length of the vector.
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get |
Finds a unit vector pointing in the same direction as this one. Use NormalizedSafe for vectors that may have zero length.
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get |
Finds a unit vector pointing in the same direction as this one. If the original vector has approximately zero length, the zero vector is returned.
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get |
Gets a component of the vector by indexl with 0 for X, 1 for Y, 2 for Z, and 3 for W.
| index | Index of the component to get |
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