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GameAPI.BudgetBoy.Entity Member List
This is the complete list of members for
GameAPI.BudgetBoy.Entity
, including all inherited members.
Add< T >
(T sprite, int layer=0)
GameAPI.BudgetBoy.Entity
inline
AutoCalculateBounds
GameAPI.BudgetBoy.Entity
Bounds
GameAPI.BudgetBoy.Entity
CalculateBounds
()
GameAPI.BudgetBoy.Entity
inline
ClearFlags
(params Enum[] flags)
GameAPI.BudgetBoy.Entity
inline
CoroutineContainer
()
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Delay
(double seconds)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Entity
()
GameAPI.BudgetBoy.Entity
inline
Game
GameAPI.BudgetBoy.Entity
GetEnumerator
()
GameAPI.BudgetBoy.Entity
inline
GetFlags< TEnum >
()
GameAPI.BudgetBoy.Entity
inline
GetSpriteLayer
(Sprite sprite)
GameAPI.BudgetBoy.Entity
inline
GetStage
()
GameAPI.BudgetBoy.Entity
inline
protected
virtual
HasAllFlags
(params Enum[] flags)
GameAPI.BudgetBoy.Entity
inline
HasAnyFlags
(params Enum[] flags)
GameAPI.BudgetBoy.Entity
inline
HasLoadedAudio
GameAPI.BudgetBoy.Entity
HasLoadedGraphics
GameAPI.BudgetBoy.Entity
IsActive
GameAPI.BudgetBoy.Entity
IsVisible
GameAPI.BudgetBoy.Entity
LoadAudio
(Audio audio)
GameAPI.BudgetBoy.Entity
inline
LoadGraphics
(Graphics graphics)
GameAPI.BudgetBoy.Entity
inline
LocalBounds
GameAPI.BudgetBoy.Entity
OnEnterStage
(Stage stage)
GameAPI.BudgetBoy.Entity
inline
protected
virtual
OnLeaveStage
(Stage stage)
GameAPI.BudgetBoy.Entity
inline
protected
virtual
OnLoadAudio
(Audio audio)
GameAPI.BudgetBoy.Entity
inline
protected
virtual
OnLoadGraphics
(Graphics graphics)
GameAPI.BudgetBoy.Entity
inline
protected
virtual
OnReady
()
GameAPI.BudgetBoy.Entity
inline
protected
virtual
OnRender
(Graphics graphics)
GameAPI.BudgetBoy.Entity
inline
protected
virtual
OnUpdate
(double dt)
GameAPI.BudgetBoy.Entity
inline
protected
virtual
PanValue
GameAPI.BudgetBoy.Entity
Parallel
(params Awaitable[] inner)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
PlayAnimation
(Animation anim)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
PlayAnimation
(Animation anim, Awaitable @while)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Position
GameAPI.BudgetBoy.Entity
Remove
(Sprite sprite)
GameAPI.BudgetBoy.Entity
inline
Render
(Graphics graphics)
GameAPI.BudgetBoy.Entity
inline
Sequential
(params Awaitable[] inner)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
SetFlags
(params Enum[] flags)
GameAPI.BudgetBoy.Entity
inline
SetSpriteLayer
(Sprite sprite, int layer)
GameAPI.BudgetBoy.Entity
inline
Stage
GameAPI.BudgetBoy.Entity
StartCoroutine
(params Object[] awaitables)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
StartCoroutine
(IEnumerator routine)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
StartCoroutine
(Func< IEnumerator > routine)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Until
(Func< bool > predicate)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Update
(double dt)
GameAPI.BudgetBoy.Entity
inline
UpdateCoroutines
()
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
WaitForAnimation
(Animation anim)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
WaitForAnimation
(Animation anim, Awaitable @while)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
While
(Func< bool > predicate)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
X
GameAPI.BudgetBoy.Entity
Y
GameAPI.BudgetBoy.Entity
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