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GameAPI.BudgetBoy.Entity Member List

This is the complete list of members for GameAPI.BudgetBoy.Entity, including all inherited members.

Add< T >(T sprite, int layer=0)GameAPI.BudgetBoy.Entityinline
AutoCalculateBoundsGameAPI.BudgetBoy.Entity
BoundsGameAPI.BudgetBoy.Entity
CalculateBounds()GameAPI.BudgetBoy.Entityinline
ClearFlags(params Enum[] flags)GameAPI.BudgetBoy.Entityinline
CoroutineContainer()GameAPI.BudgetBoy.CoroutineContainerinlineprotected
Delay(double seconds)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
Entity()GameAPI.BudgetBoy.Entityinline
GameGameAPI.BudgetBoy.Entity
GetEnumerator()GameAPI.BudgetBoy.Entityinline
GetFlags< TEnum >()GameAPI.BudgetBoy.Entityinline
GetSpriteLayer(Sprite sprite)GameAPI.BudgetBoy.Entityinline
GetStage()GameAPI.BudgetBoy.Entityinlineprotectedvirtual
HasAllFlags(params Enum[] flags)GameAPI.BudgetBoy.Entityinline
HasAnyFlags(params Enum[] flags)GameAPI.BudgetBoy.Entityinline
HasLoadedAudioGameAPI.BudgetBoy.Entity
HasLoadedGraphicsGameAPI.BudgetBoy.Entity
IsActiveGameAPI.BudgetBoy.Entity
IsVisibleGameAPI.BudgetBoy.Entity
LoadAudio(Audio audio)GameAPI.BudgetBoy.Entityinline
LoadGraphics(Graphics graphics)GameAPI.BudgetBoy.Entityinline
LocalBoundsGameAPI.BudgetBoy.Entity
OnEnterStage(Stage stage)GameAPI.BudgetBoy.Entityinlineprotectedvirtual
OnLeaveStage(Stage stage)GameAPI.BudgetBoy.Entityinlineprotectedvirtual
OnLoadAudio(Audio audio)GameAPI.BudgetBoy.Entityinlineprotectedvirtual
OnLoadGraphics(Graphics graphics)GameAPI.BudgetBoy.Entityinlineprotectedvirtual
OnReady()GameAPI.BudgetBoy.Entityinlineprotectedvirtual
OnRender(Graphics graphics)GameAPI.BudgetBoy.Entityinlineprotectedvirtual
OnUpdate(double dt)GameAPI.BudgetBoy.Entityinlineprotectedvirtual
PanValueGameAPI.BudgetBoy.Entity
Parallel(params Awaitable[] inner)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
PlayAnimation(Animation anim)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
PlayAnimation(Animation anim, Awaitable @while)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
PositionGameAPI.BudgetBoy.Entity
Remove(Sprite sprite)GameAPI.BudgetBoy.Entityinline
Render(Graphics graphics)GameAPI.BudgetBoy.Entityinline
Sequential(params Awaitable[] inner)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
SetFlags(params Enum[] flags)GameAPI.BudgetBoy.Entityinline
SetSpriteLayer(Sprite sprite, int layer)GameAPI.BudgetBoy.Entityinline
StageGameAPI.BudgetBoy.Entity
StartCoroutine(params Object[] awaitables)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
StartCoroutine(IEnumerator routine)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
StartCoroutine(Func< IEnumerator > routine)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
Until(Func< bool > predicate)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
Update(double dt)GameAPI.BudgetBoy.Entityinline
UpdateCoroutines()GameAPI.BudgetBoy.CoroutineContainerinlineprotected
WaitForAnimation(Animation anim)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
WaitForAnimation(Animation anim, Awaitable @while)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
While(Func< bool > predicate)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
XGameAPI.BudgetBoy.Entity
YGameAPI.BudgetBoy.Entity