| Aspect | GameAPI.GraphicsBase< TGame, TImplementation > | |
| Center | GameAPI.BudgetBoy.Graphics | |
| ClearColorIndex | GameAPI.BudgetBoy.Graphics | |
| ClearFrameWriter() | GameAPI.Peripheral | inlineprotected |
| ClearScissor() | GameAPI.BudgetBoy.Graphics | inline |
| ClearTransform() | GameAPI.BudgetBoy.Graphics | inline |
| CreateAnimation(IEnumerable< String > frameLocations) | GameAPI.BudgetBoy.Graphics | inline |
| CreateAnimation(params String[] frameLocations) | GameAPI.BudgetBoy.Graphics | inline |
| CreateAnimation< T >(Func< T, String > selector, params T[] frameIndices) | GameAPI.BudgetBoy.Graphics | inline |
| CreateAnimation< T >(Func< T, String > selector, IEnumerable< T > frameIndices) | GameAPI.BudgetBoy.Graphics | inline |
| Dispose() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlinevirtual |
| DrawLine(SwatchIndex swatchIndex, float thickness, Vector2F start, Vector2F end) | GameAPI.BudgetBoy.Graphics | inline |
| DrawLines(SwatchIndex swatchIndex, float thickness, params Vector2F[] points) | GameAPI.BudgetBoy.Graphics | inline |
| DrawLines(SwatchIndex swatchIndex, float thickness, IList< Vector2F > points) | GameAPI.BudgetBoy.Graphics | inline |
| DrawPoint(SwatchIndex swatchIndex, float size, Vector2F point) | GameAPI.BudgetBoy.Graphics | inline |
| DrawPoints(SwatchIndex swatchIndex, float size, params Vector2F[] points) | GameAPI.BudgetBoy.Graphics | inline |
| DrawRect(SwatchIndex swatchIndex, int thickness, Vector2F origin, Vector2F size) | GameAPI.BudgetBoy.Graphics | inline |
| DrawRect(SwatchIndex swatchIndex, int thickness, RectF rect) | GameAPI.BudgetBoy.Graphics | inline |
| FillRect(SwatchIndex swatchIndex, Vector2F origin, Vector2F size) | GameAPI.BudgetBoy.Graphics | inline |
| FillRect(SwatchIndex swatchIndex, RectF rect) | GameAPI.BudgetBoy.Graphics | inline |
| FrameWriter | GameAPI.Peripheral | protected |
| GetImage(String location) | GameAPI.BudgetBoy.Graphics | inline |
| Height | GameAPI.GraphicsBase< TGame, TImplementation > | |
| InverseTransform | GameAPI.BudgetBoy.Graphics | |
| LastFrameSize | GameAPI.GraphicsBase< TGame, TImplementation > | |
| MaximumDisplayHeight | GameAPI.BudgetBoy.Graphics | |
| MaximumDisplayWidth | GameAPI.BudgetBoy.Graphics | |
| MinimumDisplayHeight | GameAPI.BudgetBoy.Graphics | |
| MinimumDisplayWidth | GameAPI.BudgetBoy.Graphics | |
| NoTranslationTransform | GameAPI.BudgetBoy.Graphics | |
| OnAttachImplementation() | GameAPI.GraphicsBase< TGame, TImplementation > | inlineprotectedvirtual |
| OnCopyFrame(Stream frame) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
| OnDeserializeFrame(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
| OnDeserializeSetup(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
| OnInitialize() | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
| OnLoadResources(Resources volume) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
| OnRegisterResourceTypes(ResourceManager library) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
| OnReset() | GameAPI.Peripheral | inlineprotectedvirtual |
| OnSerializeFrame(Stream stream) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
| OnSerializeSetup(Stream stream) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
| OnStartControlling() | GameAPI.Peripheral | inlineprotectedvirtual |
| OnStopControlling() | GameAPI.Peripheral | inlineprotectedvirtual |
| OnUpdateFrame(double dt) | GameAPI.Peripheral | inlineprotectedvirtual |
| Palette | GameAPI.BudgetBoy.Graphics | |
| PopTransform() | GameAPI.BudgetBoy.Graphics | inline |
| PushRotation(float radians) | GameAPI.BudgetBoy.Graphics | inline |
| PushScale(float scale) | GameAPI.BudgetBoy.Graphics | inline |
| PushScale(Vector2F scale) | GameAPI.BudgetBoy.Graphics | inline |
| PushTranslation(Vector2F translation) | GameAPI.BudgetBoy.Graphics | inline |
| Render(Sprite sprite) | GameAPI.BudgetBoy.Graphics | inline |
| Render(IRenderable renderable) | GameAPI.BudgetBoy.Graphics | inline |
| Render(IEnumerable< IRenderable > renderables) | GameAPI.BudgetBoy.Graphics | inline |
| RenderPayloadLimit | GameAPI.BudgetBoy.Graphics | |
| Scissor | GameAPI.BudgetBoy.Graphics | |
| ScreenToWorld(Vector2I pos) | GameAPI.BudgetBoy.Graphics | inline |
| SetClearColor(SwatchIndex index) | GameAPI.BudgetBoy.Graphics | inline |
| SetScissor(RectI bounds) | GameAPI.BudgetBoy.Graphics | inline |
| ShouldSerialize | GameAPI.GraphicsBase< TGame, TImplementation > | protected |
| ShouldUpdate | GameAPI.Peripheral< TGame, TProvider, TImplementation > | protected |
| Size | GameAPI.GraphicsBase< TGame, TImplementation > | |
| Transform | GameAPI.BudgetBoy.Graphics | |
| Width | GameAPI.GraphicsBase< TGame, TImplementation > | |
| WorldScissorBounds | GameAPI.BudgetBoy.Graphics | |
| WorldToScreen(Vector2F pos) | GameAPI.BudgetBoy.Graphics | inline |