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GameAPI.BudgetBoy.Graphics Member List

This is the complete list of members for GameAPI.BudgetBoy.Graphics, including all inherited members.

AspectGameAPI.GraphicsBase< TGame, TImplementation >
CenterGameAPI.BudgetBoy.Graphics
ClearColorIndexGameAPI.BudgetBoy.Graphics
ClearFrameWriter()GameAPI.Peripheralinlineprotected
ClearScissor()GameAPI.BudgetBoy.Graphicsinline
ClearTransform()GameAPI.BudgetBoy.Graphicsinline
CreateAnimation(IEnumerable< String > frameLocations)GameAPI.BudgetBoy.Graphicsinline
CreateAnimation(params String[] frameLocations)GameAPI.BudgetBoy.Graphicsinline
CreateAnimation< T >(Func< T, String > selector, params T[] frameIndices)GameAPI.BudgetBoy.Graphicsinline
CreateAnimation< T >(Func< T, String > selector, IEnumerable< T > frameIndices)GameAPI.BudgetBoy.Graphicsinline
Dispose()GameAPI.Peripheral< TGame, TProvider, TImplementation >inlinevirtual
DrawLine(SwatchIndex swatchIndex, float thickness, Vector2F start, Vector2F end)GameAPI.BudgetBoy.Graphicsinline
DrawLines(SwatchIndex swatchIndex, float thickness, params Vector2F[] points)GameAPI.BudgetBoy.Graphicsinline
DrawLines(SwatchIndex swatchIndex, float thickness, IList< Vector2F > points)GameAPI.BudgetBoy.Graphicsinline
DrawPoint(SwatchIndex swatchIndex, float size, Vector2F point)GameAPI.BudgetBoy.Graphicsinline
DrawPoints(SwatchIndex swatchIndex, float size, params Vector2F[] points)GameAPI.BudgetBoy.Graphicsinline
DrawRect(SwatchIndex swatchIndex, int thickness, Vector2F origin, Vector2F size)GameAPI.BudgetBoy.Graphicsinline
DrawRect(SwatchIndex swatchIndex, int thickness, RectF rect)GameAPI.BudgetBoy.Graphicsinline
FillRect(SwatchIndex swatchIndex, Vector2F origin, Vector2F size)GameAPI.BudgetBoy.Graphicsinline
FillRect(SwatchIndex swatchIndex, RectF rect)GameAPI.BudgetBoy.Graphicsinline
FrameWriterGameAPI.Peripheralprotected
GetImage(String location)GameAPI.BudgetBoy.Graphicsinline
HeightGameAPI.GraphicsBase< TGame, TImplementation >
InverseTransformGameAPI.BudgetBoy.Graphics
LastFrameSizeGameAPI.GraphicsBase< TGame, TImplementation >
MaximumDisplayHeightGameAPI.BudgetBoy.Graphics
MaximumDisplayWidthGameAPI.BudgetBoy.Graphics
MinimumDisplayHeightGameAPI.BudgetBoy.Graphics
MinimumDisplayWidthGameAPI.BudgetBoy.Graphics
NoTranslationTransformGameAPI.BudgetBoy.Graphics
OnAttachImplementation()GameAPI.GraphicsBase< TGame, TImplementation >inlineprotectedvirtual
OnCopyFrame(Stream frame)GameAPI.BudgetBoy.Graphicsinlineprotectedvirtual
OnDeserializeFrame(Stream stream)GameAPI.Peripheralinlineprotectedvirtual
OnDeserializeSetup(Stream stream)GameAPI.Peripheralinlineprotectedvirtual
OnInitialize()GameAPI.BudgetBoy.Graphicsinlineprotectedvirtual
OnLoadResources(Resources volume)GameAPI.BudgetBoy.Graphicsinlineprotectedvirtual
OnRegisterResourceTypes(ResourceManager library)GameAPI.BudgetBoy.Graphicsinlineprotectedvirtual
OnReset()GameAPI.Peripheralinlineprotectedvirtual
OnSerializeFrame(Stream stream)GameAPI.BudgetBoy.Graphicsinlineprotectedvirtual
OnSerializeSetup(Stream stream)GameAPI.BudgetBoy.Graphicsinlineprotectedvirtual
OnStartControlling()GameAPI.Peripheralinlineprotectedvirtual
OnStopControlling()GameAPI.Peripheralinlineprotectedvirtual
OnUpdateFrame(double dt)GameAPI.Peripheralinlineprotectedvirtual
PaletteGameAPI.BudgetBoy.Graphics
PopTransform()GameAPI.BudgetBoy.Graphicsinline
PushRotation(float radians)GameAPI.BudgetBoy.Graphicsinline
PushScale(float scale)GameAPI.BudgetBoy.Graphicsinline
PushScale(Vector2F scale)GameAPI.BudgetBoy.Graphicsinline
PushTranslation(Vector2F translation)GameAPI.BudgetBoy.Graphicsinline
Render(Sprite sprite)GameAPI.BudgetBoy.Graphicsinline
Render(IRenderable renderable)GameAPI.BudgetBoy.Graphicsinline
Render(IEnumerable< IRenderable > renderables)GameAPI.BudgetBoy.Graphicsinline
RenderPayloadLimitGameAPI.BudgetBoy.Graphics
ScissorGameAPI.BudgetBoy.Graphics
ScreenToWorld(Vector2I pos)GameAPI.BudgetBoy.Graphicsinline
SetClearColor(SwatchIndex index)GameAPI.BudgetBoy.Graphicsinline
SetScissor(RectI bounds)GameAPI.BudgetBoy.Graphicsinline
ShouldSerializeGameAPI.GraphicsBase< TGame, TImplementation >protected
ShouldUpdateGameAPI.Peripheral< TGame, TProvider, TImplementation >protected
SizeGameAPI.GraphicsBase< TGame, TImplementation >
TransformGameAPI.BudgetBoy.Graphics
WidthGameAPI.GraphicsBase< TGame, TImplementation >
WorldScissorBoundsGameAPI.BudgetBoy.Graphics
WorldToScreen(Vector2F pos)GameAPI.BudgetBoy.Graphicsinline