| Aspect | GameAPI.GraphicsBase< TGame, TImplementation > |  | 
  | Center | GameAPI.BudgetBoy.Graphics |  | 
  | ClearColorIndex | GameAPI.BudgetBoy.Graphics |  | 
  | ClearFrameWriter() | GameAPI.Peripheral | inlineprotected | 
  | ClearScissor() | GameAPI.BudgetBoy.Graphics | inline | 
  | ClearTransform() | GameAPI.BudgetBoy.Graphics | inline | 
  | CreateAnimation(IEnumerable< String > frameLocations) | GameAPI.BudgetBoy.Graphics | inline | 
  | CreateAnimation(params String[] frameLocations) | GameAPI.BudgetBoy.Graphics | inline | 
  | CreateAnimation< T >(Func< T, String > selector, params T[] frameIndices) | GameAPI.BudgetBoy.Graphics | inline | 
  | CreateAnimation< T >(Func< T, String > selector, IEnumerable< T > frameIndices) | GameAPI.BudgetBoy.Graphics | inline | 
  | Dispose() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlinevirtual | 
  | DrawLine(SwatchIndex swatchIndex, float thickness, Vector2F start, Vector2F end) | GameAPI.BudgetBoy.Graphics | inline | 
  | DrawLines(SwatchIndex swatchIndex, float thickness, params Vector2F[] points) | GameAPI.BudgetBoy.Graphics | inline | 
  | DrawLines(SwatchIndex swatchIndex, float thickness, IList< Vector2F > points) | GameAPI.BudgetBoy.Graphics | inline | 
  | DrawPoint(SwatchIndex swatchIndex, float size, Vector2F point) | GameAPI.BudgetBoy.Graphics | inline | 
  | DrawPoints(SwatchIndex swatchIndex, float size, params Vector2F[] points) | GameAPI.BudgetBoy.Graphics | inline | 
  | DrawRect(SwatchIndex swatchIndex, int thickness, Vector2F origin, Vector2F size) | GameAPI.BudgetBoy.Graphics | inline | 
  | DrawRect(SwatchIndex swatchIndex, int thickness, RectF rect) | GameAPI.BudgetBoy.Graphics | inline | 
  | FillRect(SwatchIndex swatchIndex, Vector2F origin, Vector2F size) | GameAPI.BudgetBoy.Graphics | inline | 
  | FillRect(SwatchIndex swatchIndex, RectF rect) | GameAPI.BudgetBoy.Graphics | inline | 
  | FrameWriter | GameAPI.Peripheral | protected | 
  | GetImage(String location) | GameAPI.BudgetBoy.Graphics | inline | 
  | Height | GameAPI.GraphicsBase< TGame, TImplementation > |  | 
  | InverseTransform | GameAPI.BudgetBoy.Graphics |  | 
  | LastFrameSize | GameAPI.GraphicsBase< TGame, TImplementation > |  | 
  | MaximumDisplayHeight | GameAPI.BudgetBoy.Graphics |  | 
  | MaximumDisplayWidth | GameAPI.BudgetBoy.Graphics |  | 
  | MinimumDisplayHeight | GameAPI.BudgetBoy.Graphics |  | 
  | MinimumDisplayWidth | GameAPI.BudgetBoy.Graphics |  | 
  | NoTranslationTransform | GameAPI.BudgetBoy.Graphics |  | 
  | OnAttachImplementation() | GameAPI.GraphicsBase< TGame, TImplementation > | inlineprotectedvirtual | 
  | OnCopyFrame(Stream frame) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual | 
  | OnDeserializeFrame(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual | 
  | OnDeserializeSetup(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual | 
  | OnInitialize() | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual | 
  | OnLoadResources(Resources volume) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual | 
  | OnRegisterResourceTypes(ResourceManager library) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual | 
  | OnReset() | GameAPI.Peripheral | inlineprotectedvirtual | 
  | OnSerializeFrame(Stream stream) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual | 
  | OnSerializeSetup(Stream stream) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual | 
  | OnStartControlling() | GameAPI.Peripheral | inlineprotectedvirtual | 
  | OnStopControlling() | GameAPI.Peripheral | inlineprotectedvirtual | 
  | OnUpdateFrame(double dt) | GameAPI.Peripheral | inlineprotectedvirtual | 
  | Palette | GameAPI.BudgetBoy.Graphics |  | 
  | PopTransform() | GameAPI.BudgetBoy.Graphics | inline | 
  | PushRotation(float radians) | GameAPI.BudgetBoy.Graphics | inline | 
  | PushScale(float scale) | GameAPI.BudgetBoy.Graphics | inline | 
  | PushScale(Vector2F scale) | GameAPI.BudgetBoy.Graphics | inline | 
  | PushTranslation(Vector2F translation) | GameAPI.BudgetBoy.Graphics | inline | 
  | Render(Sprite sprite) | GameAPI.BudgetBoy.Graphics | inline | 
  | Render(IRenderable renderable) | GameAPI.BudgetBoy.Graphics | inline | 
  | Render(IEnumerable< IRenderable > renderables) | GameAPI.BudgetBoy.Graphics | inline | 
  | RenderPayloadLimit | GameAPI.BudgetBoy.Graphics |  | 
  | Scissor | GameAPI.BudgetBoy.Graphics |  | 
  | ScreenToWorld(Vector2I pos) | GameAPI.BudgetBoy.Graphics | inline | 
  | SetClearColor(SwatchIndex index) | GameAPI.BudgetBoy.Graphics | inline | 
  | SetScissor(RectI bounds) | GameAPI.BudgetBoy.Graphics | inline | 
  | ShouldSerialize | GameAPI.GraphicsBase< TGame, TImplementation > | protected | 
  | ShouldUpdate | GameAPI.Peripheral< TGame, TProvider, TImplementation > | protected | 
  | Size | GameAPI.GraphicsBase< TGame, TImplementation > |  | 
  | Transform | GameAPI.BudgetBoy.Graphics |  | 
  | Width | GameAPI.GraphicsBase< TGame, TImplementation > |  | 
  | WorldScissorBounds | GameAPI.BudgetBoy.Graphics |  | 
  | WorldToScreen(Vector2F pos) | GameAPI.BudgetBoy.Graphics | inline |