Aspect | GameAPI.GraphicsBase< TGame, TImplementation > | |
Center | GameAPI.BudgetBoy.Graphics | |
ClearColorIndex | GameAPI.BudgetBoy.Graphics | |
ClearFrameWriter() | GameAPI.Peripheral | inlineprotected |
ClearScissor() | GameAPI.BudgetBoy.Graphics | inline |
ClearTransform() | GameAPI.BudgetBoy.Graphics | inline |
CreateAnimation(IEnumerable< String > frameLocations) | GameAPI.BudgetBoy.Graphics | inline |
CreateAnimation(params String[] frameLocations) | GameAPI.BudgetBoy.Graphics | inline |
CreateAnimation< T >(Func< T, String > selector, params T[] frameIndices) | GameAPI.BudgetBoy.Graphics | inline |
CreateAnimation< T >(Func< T, String > selector, IEnumerable< T > frameIndices) | GameAPI.BudgetBoy.Graphics | inline |
Dispose() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlinevirtual |
DrawLine(SwatchIndex swatchIndex, float thickness, Vector2F start, Vector2F end) | GameAPI.BudgetBoy.Graphics | inline |
DrawLines(SwatchIndex swatchIndex, float thickness, params Vector2F[] points) | GameAPI.BudgetBoy.Graphics | inline |
DrawLines(SwatchIndex swatchIndex, float thickness, IList< Vector2F > points) | GameAPI.BudgetBoy.Graphics | inline |
DrawPoint(SwatchIndex swatchIndex, float size, Vector2F point) | GameAPI.BudgetBoy.Graphics | inline |
DrawPoints(SwatchIndex swatchIndex, float size, params Vector2F[] points) | GameAPI.BudgetBoy.Graphics | inline |
DrawRect(SwatchIndex swatchIndex, int thickness, Vector2F origin, Vector2F size) | GameAPI.BudgetBoy.Graphics | inline |
DrawRect(SwatchIndex swatchIndex, int thickness, RectF rect) | GameAPI.BudgetBoy.Graphics | inline |
FillRect(SwatchIndex swatchIndex, Vector2F origin, Vector2F size) | GameAPI.BudgetBoy.Graphics | inline |
FillRect(SwatchIndex swatchIndex, RectF rect) | GameAPI.BudgetBoy.Graphics | inline |
FrameWriter | GameAPI.Peripheral | protected |
GetImage(String location) | GameAPI.BudgetBoy.Graphics | inline |
Height | GameAPI.GraphicsBase< TGame, TImplementation > | |
InverseTransform | GameAPI.BudgetBoy.Graphics | |
LastFrameSize | GameAPI.GraphicsBase< TGame, TImplementation > | |
MaximumDisplayHeight | GameAPI.BudgetBoy.Graphics | |
MaximumDisplayWidth | GameAPI.BudgetBoy.Graphics | |
MinimumDisplayHeight | GameAPI.BudgetBoy.Graphics | |
MinimumDisplayWidth | GameAPI.BudgetBoy.Graphics | |
NoTranslationTransform | GameAPI.BudgetBoy.Graphics | |
OnAttachImplementation() | GameAPI.GraphicsBase< TGame, TImplementation > | inlineprotectedvirtual |
OnCopyFrame(Stream frame) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
OnDeserializeFrame(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
OnDeserializeSetup(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
OnInitialize() | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
OnLoadResources(Resources volume) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
OnRegisterResourceTypes(ResourceManager library) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
OnReset() | GameAPI.Peripheral | inlineprotectedvirtual |
OnSerializeFrame(Stream stream) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
OnSerializeSetup(Stream stream) | GameAPI.BudgetBoy.Graphics | inlineprotectedvirtual |
OnStartControlling() | GameAPI.Peripheral | inlineprotectedvirtual |
OnStopControlling() | GameAPI.Peripheral | inlineprotectedvirtual |
OnUpdateFrame(double dt) | GameAPI.Peripheral | inlineprotectedvirtual |
Palette | GameAPI.BudgetBoy.Graphics | |
PopTransform() | GameAPI.BudgetBoy.Graphics | inline |
PushRotation(float radians) | GameAPI.BudgetBoy.Graphics | inline |
PushScale(float scale) | GameAPI.BudgetBoy.Graphics | inline |
PushScale(Vector2F scale) | GameAPI.BudgetBoy.Graphics | inline |
PushTranslation(Vector2F translation) | GameAPI.BudgetBoy.Graphics | inline |
Render(Sprite sprite) | GameAPI.BudgetBoy.Graphics | inline |
Render(IRenderable renderable) | GameAPI.BudgetBoy.Graphics | inline |
Render(IEnumerable< IRenderable > renderables) | GameAPI.BudgetBoy.Graphics | inline |
RenderPayloadLimit | GameAPI.BudgetBoy.Graphics | |
Scissor | GameAPI.BudgetBoy.Graphics | |
ScreenToWorld(Vector2I pos) | GameAPI.BudgetBoy.Graphics | inline |
SetClearColor(SwatchIndex index) | GameAPI.BudgetBoy.Graphics | inline |
SetScissor(RectI bounds) | GameAPI.BudgetBoy.Graphics | inline |
ShouldSerialize | GameAPI.GraphicsBase< TGame, TImplementation > | protected |
ShouldUpdate | GameAPI.Peripheral< TGame, TProvider, TImplementation > | protected |
Size | GameAPI.GraphicsBase< TGame, TImplementation > | |
Transform | GameAPI.BudgetBoy.Graphics | |
Width | GameAPI.GraphicsBase< TGame, TImplementation > | |
WorldScissorBounds | GameAPI.BudgetBoy.Graphics | |
WorldToScreen(Vector2F pos) | GameAPI.BudgetBoy.Graphics | inline |