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GameAPI.BudgetBoy.Stage Member List
This is the complete list of members for
GameAPI.BudgetBoy.Stage
, including all inherited members.
Add< T >
(T item, int layer)
GameAPI.BudgetBoy.Stage
inline
Add< T >
(T item)
GameAPI.BudgetBoy.Stage
inline
Audio
GameAPI.BudgetBoy.Stage
Controls
GameAPI.BudgetBoy.Stage
CoroutineContainer
()
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Delay
(double seconds)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Firmware
GameAPI.BudgetBoy.Stage
Game
GameAPI.BudgetBoy.Stage
GetEntities
(params Enum[] flags)
GameAPI.BudgetBoy.Stage
inline
GetEntities
(RectF bounds, params Enum[] flags)
GameAPI.BudgetBoy.Stage
inline
GetEntities< TEntity >
(params Enum[] flags)
GameAPI.BudgetBoy.Stage
inline
GetEntities< TEntity >
(RectF bounds, params Enum[] flags)
GameAPI.BudgetBoy.Stage
inline
GetEntity
(params Enum[] flags)
GameAPI.BudgetBoy.Stage
inline
GetEntity< TEntity >
(params Enum[] flags)
GameAPI.BudgetBoy.Stage
inline
GetEnumerator
()
GameAPI.BudgetBoy.Stage
inline
GetLayer
(IRenderable renderable)
GameAPI.BudgetBoy.Stage
inline
GetPanValue
(Vector2F pos)
GameAPI.BudgetBoy.Stage
inline
GetStage
()
GameAPI.BudgetBoy.Stage
inline
protected
virtual
Graphics
GameAPI.BudgetBoy.Stage
LoadState
(BinaryReader reader)
GameAPI.BudgetBoy.Stage
inline
OnEnter
()
GameAPI.BudgetBoy.Stage
inline
protected
virtual
OnInitialize
()
GameAPI.BudgetBoy.Stage
inline
protected
virtual
OnLeave
()
GameAPI.BudgetBoy.Stage
inline
protected
virtual
OnLoadState
(BinaryReader reader)
GameAPI.BudgetBoy.Stage
inline
protected
virtual
OnRender
()
GameAPI.BudgetBoy.Stage
inline
protected
virtual
OnSaveState
(BinaryWriter writer)
GameAPI.BudgetBoy.Stage
inline
protected
virtual
OnUpdate
()
GameAPI.BudgetBoy.Stage
inline
protected
virtual
Parallel
(params Awaitable[] inner)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
PlayAnimation
(Animation anim)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
PlayAnimation
(Animation anim, Awaitable @while)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Remove
(Entity ent)
GameAPI.BudgetBoy.Stage
inline
Remove
(IRenderable item)
GameAPI.BudgetBoy.Stage
inline
Remove
(IUpdatable item)
GameAPI.BudgetBoy.Stage
inline
Render
(Graphics graphics)
GameAPI.BudgetBoy.Stage
inline
SaveState
(BinaryWriter writer)
GameAPI.BudgetBoy.Stage
inline
Sequential
(params Awaitable[] inner)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
SetLayer
(IRenderable renderable, int layer)
GameAPI.BudgetBoy.Stage
inline
Stage
()
GameAPI.BudgetBoy.Stage
inline
Stage
(Game game)
GameAPI.BudgetBoy.Stage
inline
StartCoroutine
(params Object[] awaitables)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
StartCoroutine
(IEnumerator routine)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
StartCoroutine
(Func< IEnumerator > routine)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
TimeStep
GameAPI.BudgetBoy.Stage
Until
(Func< bool > predicate)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
Update
()
GameAPI.BudgetBoy.Stage
inline
UpdateCoroutines
()
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
WaitForAnimation
(Animation anim)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
WaitForAnimation
(Animation anim, Awaitable @while)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
While
(Func< bool > predicate)
GameAPI.BudgetBoy.CoroutineContainer
inline
protected
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