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GameAPI.BudgetBoy.Stage Member List

This is the complete list of members for GameAPI.BudgetBoy.Stage, including all inherited members.

Add< T >(T item, int layer)GameAPI.BudgetBoy.Stageinline
Add< T >(T item)GameAPI.BudgetBoy.Stageinline
AudioGameAPI.BudgetBoy.Stage
ControlsGameAPI.BudgetBoy.Stage
CoroutineContainer()GameAPI.BudgetBoy.CoroutineContainerinlineprotected
Delay(double seconds)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
FirmwareGameAPI.BudgetBoy.Stage
GameGameAPI.BudgetBoy.Stage
GetEntities(params Enum[] flags)GameAPI.BudgetBoy.Stageinline
GetEntities(RectF bounds, params Enum[] flags)GameAPI.BudgetBoy.Stageinline
GetEntities< TEntity >(params Enum[] flags)GameAPI.BudgetBoy.Stageinline
GetEntities< TEntity >(RectF bounds, params Enum[] flags)GameAPI.BudgetBoy.Stageinline
GetEntity(params Enum[] flags)GameAPI.BudgetBoy.Stageinline
GetEntity< TEntity >(params Enum[] flags)GameAPI.BudgetBoy.Stageinline
GetEnumerator()GameAPI.BudgetBoy.Stageinline
GetLayer(IRenderable renderable)GameAPI.BudgetBoy.Stageinline
GetPanValue(Vector2F pos)GameAPI.BudgetBoy.Stageinline
GetStage()GameAPI.BudgetBoy.Stageinlineprotectedvirtual
GraphicsGameAPI.BudgetBoy.Stage
LoadState(BinaryReader reader)GameAPI.BudgetBoy.Stageinline
OnEnter()GameAPI.BudgetBoy.Stageinlineprotectedvirtual
OnInitialize()GameAPI.BudgetBoy.Stageinlineprotectedvirtual
OnLeave()GameAPI.BudgetBoy.Stageinlineprotectedvirtual
OnLoadState(BinaryReader reader)GameAPI.BudgetBoy.Stageinlineprotectedvirtual
OnRender()GameAPI.BudgetBoy.Stageinlineprotectedvirtual
OnSaveState(BinaryWriter writer)GameAPI.BudgetBoy.Stageinlineprotectedvirtual
OnUpdate()GameAPI.BudgetBoy.Stageinlineprotectedvirtual
Parallel(params Awaitable[] inner)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
PlayAnimation(Animation anim)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
PlayAnimation(Animation anim, Awaitable @while)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
Remove(Entity ent)GameAPI.BudgetBoy.Stageinline
Remove(IRenderable item)GameAPI.BudgetBoy.Stageinline
Remove(IUpdatable item)GameAPI.BudgetBoy.Stageinline
Render(Graphics graphics)GameAPI.BudgetBoy.Stageinline
SaveState(BinaryWriter writer)GameAPI.BudgetBoy.Stageinline
Sequential(params Awaitable[] inner)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
SetLayer(IRenderable renderable, int layer)GameAPI.BudgetBoy.Stageinline
Stage()GameAPI.BudgetBoy.Stageinline
Stage(Game game)GameAPI.BudgetBoy.Stageinline
StartCoroutine(params Object[] awaitables)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
StartCoroutine(IEnumerator routine)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
StartCoroutine(Func< IEnumerator > routine)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
TimeStepGameAPI.BudgetBoy.Stage
Until(Func< bool > predicate)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
Update()GameAPI.BudgetBoy.Stageinline
UpdateCoroutines()GameAPI.BudgetBoy.CoroutineContainerinlineprotected
WaitForAnimation(Animation anim)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
WaitForAnimation(Animation anim, Awaitable @while)GameAPI.BudgetBoy.CoroutineContainerinlineprotected
While(Func< bool > predicate)GameAPI.BudgetBoy.CoroutineContainerinlineprotected