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    Chunks
    
   Moddable voxel sandbox for room-scale VR. 
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Describes a collision between a ray and the world. More...
  
 Public Attributes | |
| readonly Vector | Position | 
| World position of the collision.  More... | |
| readonly Vector | Normal | 
| Surface normal of the collision.  More... | |
| readonly float | Distance | 
| Distance along the projected ray that the collision ocurred.  More... | |
| readonly IntVector | BlockPosition | 
| World block position of the collision.  More... | |
| readonly Block | HitBlock | 
| The type of block that was hit.  More... | |
Properties | |
| Vector IWorldHit. | Position [get] | 
| Vector IWorldHit. | Normal [get] | 
| float IWorldHit. | Distance [get] | 
  Properties inherited from Chunks.Geometry.IWorldHit | |
| Vector | Position [get] | 
| World position of the collision.  More... | |
| Vector | Normal [get] | 
| Surface normal of the collision.  More... | |
| float | Distance [get] | 
| Distance along the projected ray or sweep that the collision ocurred.  More... | |
Describes a collision between a ray and the world.
| readonly IntVector Chunks.Geometry.WorldRaycastHit.BlockPosition | 
World block position of the collision.
| readonly float Chunks.Geometry.WorldRaycastHit.Distance | 
Distance along the projected ray that the collision ocurred.
| readonly Block Chunks.Geometry.WorldRaycastHit.HitBlock | 
The type of block that was hit.
| readonly Vector Chunks.Geometry.WorldRaycastHit.Position | 
World position of the collision.
      
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 1.8.10