AddHighscore(Highscore score) | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
AddHighscores(IEnumerable< Highscore > scores) | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
ClearFrameWriter() | GameAPI.Peripheral | inlineprotected |
ClearHighscores() | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
DefaultHighscoreInitials | GameAPI.FirmwareBase< TGame, TImplementation > | |
Dispose() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlinevirtual |
FirmwareBase() | GameAPI.FirmwareBase< TGame, TImplementation > | inlineprotected |
FrameWriter | GameAPI.Peripheral | protected |
GetHighscore(int index) | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
HighscoreCount | GameAPI.FirmwareBase< TGame, TImplementation > | |
Highscores | GameAPI.FirmwareBase< TGame, TImplementation > | |
IsNewHighscore(int score) | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
IsNewHighscore(Highscore score) | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
MaxHighscoreCount | GameAPI.FirmwareBase< TGame, TImplementation > | |
OnAttachImplementation() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlineprotectedvirtual |
OnCopyFrame(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
OnDeserializeFrame(Stream stream) | GameAPI.FirmwareBase< TGame, TImplementation > | inlineprotectedvirtual |
OnDeserializeSetup(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
OnInitialize() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlineprotectedvirtual |
OnLoadResources(Resources volume) | GameAPI.Peripheral | inlineprotectedvirtual |
OnRegisterResourceTypes(ResourceManager library) | GameAPI.Peripheral | inlineprotectedvirtual |
OnReset() | GameAPI.Peripheral | inlineprotectedvirtual |
OnSerializeFrame(Stream stream) | GameAPI.FirmwareBase< TGame, TImplementation > | inlineprotectedvirtual |
OnSerializeSetup(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
OnStartControlling() | GameAPI.Peripheral | inlineprotectedvirtual |
OnStopControlling() | GameAPI.Peripheral | inlineprotectedvirtual |
OnUpdateFrame(double dt) | GameAPI.Peripheral | inlineprotectedvirtual |
ReadMessages() | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
SendMessage(int port, Stream stream, int length, NetSendMethod sendMethod) | GameAPI.FirmwareBase< TGame, TImplementation > | inline |
ShouldUpdate | GameAPI.Peripheral< TGame, TProvider, TImplementation > | protected |
SubmitHighscore(Highscore score) | GameAPI.FirmwareBase< TGame, TImplementation > | inline |