Audio | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
CanTransferState | GameAPI.GameBase | |
Controls | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
CurrentStage | GameAPI.BudgetBoy.Game | |
Dispose() | GameAPI.Sandboxing.Remotable | inline |
Firmware | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
FromAssembly(string path, string[] refPaths, Sandbox sandbox) | GameAPI.GameBase | inlinestatic |
FromAssemblyAsync(string path, string[] refPaths, Sandbox sandbox, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic |
FromCSSources(string baseDir, Sandbox sandbox) | GameAPI.GameBase | inlinestatic |
FromCSSourcesAsync(string baseDir, Sandbox sandbox, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic |
FromPackage< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet=null) | GameAPI.GameBase | inlinestatic |
FromPackageAsync< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic |
Game() | GameAPI.BudgetBoy.Game | inline |
GameInfo | GameAPI.GameBase | |
Graphics | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
GraphicsInfo | GameAPI.GameBase | |
IsPaused | GameAPI.GameBase | |
LastFrameSize | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
LoadGameAsyncCallback(IGame game) | GameAPI.GameBase | |
MaximumUpdateRate | GameAPI.BudgetBoy.Game | |
MinimumUpdateRate | GameAPI.BudgetBoy.Game | |
OnDispose() | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | inlineprotectedvirtual |
OnInitialize() | GameAPI.GameBase | inlineprotectedvirtual |
OnLoadPalette(PaletteBuilder builder) | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
OnLoadResources(Resources volume) | GameAPI.GameBase | inlineprotectedvirtual |
OnLoadState(BinaryReader reader) | GameAPI.GameBase | inlineprotectedvirtual |
OnPause() | GameAPI.GameBase | inlineprotectedvirtual |
OnRegisterResourceTypes(ResourceManager library) | GameAPI.GameBase | inlineprotectedvirtual |
OnRender() | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
OnRenderPauseScreen(double timeUntilReset) | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
OnReset() | GameAPI.GameBase | inlineprotectedvirtual |
OnResume() | GameAPI.GameBase | inlineprotectedvirtual |
OnSaveState(BinaryWriter writer) | GameAPI.GameBase | inlineprotectedvirtual |
OnSetStage(Stage stage) | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
OnUpdate() | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
Paused | GameAPI.GameBase | |
PushPreUpdate(Action action) | GameAPI.GameBase | inline |
RegisterAPIAssembly(Assembly asm) | GameAPI.GameBase | inlinestatic |
GameAPI::GameBase.RenderPausedFrame() | GameAPI.GameBase | inline |
Reset() | GameAPI.GameBase | inline |
ResetWhenChangePlayer | GameAPI.GameBase | |
Restarted | GameAPI.GameBase | |
Resumed | GameAPI.GameBase | |
SavedStateSizeLimit | GameAPI.GameBase | |
SetStage(Stage stage) | GameAPI.BudgetBoy.Game | inline |
SetStage< TStage >() | GameAPI.BudgetBoy.Game | inline |
Tick | GameAPI.GameBase | |
Time | GameAPI.GameBase | |
TimeStep | GameAPI.GameBase | |
UpdateRate | GameAPI.GameBase | |