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GameAPI.BudgetBoy.Game Member List

This is the complete list of members for GameAPI.BudgetBoy.Game, including all inherited members.

AudioGameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
CanTransferStateGameAPI.GameBase
ControlsGameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
CurrentStageGameAPI.BudgetBoy.Game
Dispose()GameAPI.Sandboxing.Remotableinline
FirmwareGameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
FromAssembly(string path, string[] refPaths, Sandbox sandbox)GameAPI.GameBaseinlinestatic
FromAssemblyAsync(string path, string[] refPaths, Sandbox sandbox, LoadGameAsyncCallback callback)GameAPI.GameBaseinlinestatic
FromCSSources(string baseDir, Sandbox sandbox)GameAPI.GameBaseinlinestatic
FromCSSourcesAsync(string baseDir, Sandbox sandbox, LoadGameAsyncCallback callback)GameAPI.GameBaseinlinestatic
FromPackage< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet=null)GameAPI.GameBaseinlinestatic
FromPackageAsync< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet, LoadGameAsyncCallback callback)GameAPI.GameBaseinlinestatic
Game()GameAPI.BudgetBoy.Gameinline
GameInfoGameAPI.GameBase
GraphicsGameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
GraphicsInfoGameAPI.GameBase
IsPausedGameAPI.GameBase
LastFrameSizeGameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
LoadGameAsyncCallback(IGame game)GameAPI.GameBase
MaximumUpdateRateGameAPI.BudgetBoy.Game
MinimumUpdateRateGameAPI.BudgetBoy.Game
OnDispose()GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >inlineprotectedvirtual
OnInitialize()GameAPI.GameBaseinlineprotectedvirtual
OnLoadPalette(PaletteBuilder builder)GameAPI.BudgetBoy.Gameinlineprotectedvirtual
OnLoadResources(Resources volume)GameAPI.GameBaseinlineprotectedvirtual
OnLoadState(BinaryReader reader)GameAPI.GameBaseinlineprotectedvirtual
OnPause()GameAPI.GameBaseinlineprotectedvirtual
OnRegisterResourceTypes(ResourceManager library)GameAPI.GameBaseinlineprotectedvirtual
OnRender()GameAPI.BudgetBoy.Gameinlineprotectedvirtual
OnRenderPauseScreen(double timeUntilReset)GameAPI.BudgetBoy.Gameinlineprotectedvirtual
OnReset()GameAPI.GameBaseinlineprotectedvirtual
OnResume()GameAPI.GameBaseinlineprotectedvirtual
OnSaveState(BinaryWriter writer)GameAPI.GameBaseinlineprotectedvirtual
OnSetStage(Stage stage)GameAPI.BudgetBoy.Gameinlineprotectedvirtual
OnUpdate()GameAPI.BudgetBoy.Gameinlineprotectedvirtual
PausedGameAPI.GameBase
PushPreUpdate(Action action)GameAPI.GameBaseinline
RegisterAPIAssembly(Assembly asm)GameAPI.GameBaseinlinestatic
GameAPI::GameBase.RenderPausedFrame()GameAPI.GameBaseinline
Reset()GameAPI.GameBaseinline
ResetWhenChangePlayerGameAPI.GameBase
RestartedGameAPI.GameBase
ResumedGameAPI.GameBase
SavedStateSizeLimitGameAPI.GameBase
SetStage(Stage stage)GameAPI.BudgetBoy.Gameinline
SetStage< TStage >()GameAPI.BudgetBoy.Gameinline
TickGameAPI.GameBase
TimeGameAPI.GameBase
TimeStepGameAPI.GameBase
UpdateRateGameAPI.GameBase