| Audio | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
| CanTransferState | GameAPI.GameBase | |
| Controls | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
| CurrentStage | GameAPI.BudgetBoy.Game | |
| Dispose() | GameAPI.Sandboxing.Remotable | inline |
| Firmware | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
| FromAssembly(string path, string[] refPaths, Sandbox sandbox) | GameAPI.GameBase | inlinestatic |
| FromAssemblyAsync(string path, string[] refPaths, Sandbox sandbox, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic |
| FromCSSources(string baseDir, Sandbox sandbox) | GameAPI.GameBase | inlinestatic |
| FromCSSourcesAsync(string baseDir, Sandbox sandbox, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic |
| FromPackage< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet=null) | GameAPI.GameBase | inlinestatic |
| FromPackageAsync< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic |
| Game() | GameAPI.BudgetBoy.Game | inline |
| GameInfo | GameAPI.GameBase | |
| Graphics | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
| GraphicsInfo | GameAPI.GameBase | |
| IsPaused | GameAPI.GameBase | |
| LastFrameSize | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | |
| LoadGameAsyncCallback(IGame game) | GameAPI.GameBase | |
| MaximumUpdateRate | GameAPI.BudgetBoy.Game | |
| MinimumUpdateRate | GameAPI.BudgetBoy.Game | |
| OnDispose() | GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware > | inlineprotectedvirtual |
| OnInitialize() | GameAPI.GameBase | inlineprotectedvirtual |
| OnLoadPalette(PaletteBuilder builder) | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
| OnLoadResources(Resources volume) | GameAPI.GameBase | inlineprotectedvirtual |
| OnLoadState(BinaryReader reader) | GameAPI.GameBase | inlineprotectedvirtual |
| OnPause() | GameAPI.GameBase | inlineprotectedvirtual |
| OnRegisterResourceTypes(ResourceManager library) | GameAPI.GameBase | inlineprotectedvirtual |
| OnRender() | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
| OnRenderPauseScreen(double timeUntilReset) | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
| OnReset() | GameAPI.GameBase | inlineprotectedvirtual |
| OnResume() | GameAPI.GameBase | inlineprotectedvirtual |
| OnSaveState(BinaryWriter writer) | GameAPI.GameBase | inlineprotectedvirtual |
| OnSetStage(Stage stage) | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
| OnUpdate() | GameAPI.BudgetBoy.Game | inlineprotectedvirtual |
| Paused | GameAPI.GameBase | |
| PushPreUpdate(Action action) | GameAPI.GameBase | inline |
| RegisterAPIAssembly(Assembly asm) | GameAPI.GameBase | inlinestatic |
| GameAPI::GameBase.RenderPausedFrame() | GameAPI.GameBase | inline |
| Reset() | GameAPI.GameBase | inline |
| ResetWhenChangePlayer | GameAPI.GameBase | |
| Restarted | GameAPI.GameBase | |
| Resumed | GameAPI.GameBase | |
| SavedStateSizeLimit | GameAPI.GameBase | |
| SetStage(Stage stage) | GameAPI.BudgetBoy.Game | inline |
| SetStage< TStage >() | GameAPI.BudgetBoy.Game | inline |
| Tick | GameAPI.GameBase | |
| Time | GameAPI.GameBase | |
| TimeStep | GameAPI.GameBase | |
| UpdateRate | GameAPI.GameBase | |