AddAxis(params string[] idents) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
AddAxis2(Axis x, Axis y) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
AddButton(params string[] idents) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
AddCursor(RectF range) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
ClearFrameWriter() | GameAPI.Peripheral | inlineprotected |
Dispose() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlinevirtual |
FrameWriter | GameAPI.Peripheral | protected |
IsCursorVisible | GameAPI.ControlsBase< TGame, TImplementation > | |
OnAttachImplementation() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlineprotectedvirtual |
OnCopyFrame(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
OnDeserializeFrame(Stream stream) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
OnDeserializeSetup(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
OnInitialize() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlineprotectedvirtual |
OnLoadResources(Resources volume) | GameAPI.Peripheral | inlineprotectedvirtual |
OnRegisterResourceTypes(ResourceManager library) | GameAPI.Peripheral | inlineprotectedvirtual |
OnReset() | GameAPI.Peripheral | inlineprotectedvirtual |
OnSerializeFrame(Stream stream) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
OnSerializeSetup(Stream stream) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
OnSetCursorVisibility() | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
OnStartControlling() | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
OnStopControlling() | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
OnUpdateFrame(double dt) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
ShouldUpdate | GameAPI.ControlsBase< TGame, TImplementation > | protected |