This is the complete list of members for GameAPI.GameBase, including all inherited members.
  | CanTransferState | GameAPI.GameBase |  | 
  | Dispose() | GameAPI.Sandboxing.Remotable | inline | 
  | FromAssembly(string path, string[] refPaths, Sandbox sandbox) | GameAPI.GameBase | inlinestatic | 
  | FromAssemblyAsync(string path, string[] refPaths, Sandbox sandbox, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic | 
  | FromCSSources(string baseDir, Sandbox sandbox) | GameAPI.GameBase | inlinestatic | 
  | FromCSSourcesAsync(string baseDir, Sandbox sandbox, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic | 
  | FromPackage< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet=null) | GameAPI.GameBase | inlinestatic | 
  | FromPackageAsync< TCabinet >(Sandbox sandbox, Stream stream, TCabinet cabinet, LoadGameAsyncCallback callback) | GameAPI.GameBase | inlinestatic | 
  | GameInfo | GameAPI.GameBase |  | 
  | GraphicsInfo | GameAPI.GameBase |  | 
  | IsPaused | GameAPI.GameBase |  | 
  | LastFrameSize | GameAPI.GameBase |  | 
  | LoadGameAsyncCallback(IGame game) | GameAPI.GameBase |  | 
  | OnDispose() | GameAPI.Sandboxing.Remotable | inlineprotectedvirtual | 
  | OnInitialize() | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnLoadResources(Resources volume) | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnLoadState(BinaryReader reader) | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnPause() | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnRegisterResourceTypes(ResourceManager library) | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnRender() | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnRenderPauseScreen(double timeUntilReset) | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnReset() | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnResume() | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnSaveState(BinaryWriter writer) | GameAPI.GameBase | inlineprotectedvirtual | 
  | OnUpdate() | GameAPI.GameBase | inlineprotectedvirtual | 
  | Paused | GameAPI.GameBase |  | 
  | PushPreUpdate(Action action) | GameAPI.GameBase | inline | 
  | RegisterAPIAssembly(Assembly asm) | GameAPI.GameBase | inlinestatic | 
  | RenderPausedFrame() | GameAPI.GameBase | inline | 
  | Reset() | GameAPI.GameBase | inline | 
  | ResetWhenChangePlayer | GameAPI.GameBase |  | 
  | Restarted | GameAPI.GameBase |  | 
  | Resumed | GameAPI.GameBase |  | 
  | SavedStateSizeLimit | GameAPI.GameBase |  | 
  | Tick | GameAPI.GameBase |  | 
  | Time | GameAPI.GameBase |  | 
  | TimeStep | GameAPI.GameBase |  | 
  | UpdateRate | GameAPI.GameBase |  |