| A | GameAPI.BudgetBoy.Controls | |
| AddAxis(params string[] idents) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
| AddAxis2(Axis x, Axis y) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
| AddButton(params string[] idents) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
| AddCursor(RectF range) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotected |
| Analog | GameAPI.BudgetBoy.Controls | |
| B | GameAPI.BudgetBoy.Controls | |
| ClearFrameWriter() | GameAPI.Peripheral | inlineprotected |
| Cursor | GameAPI.BudgetBoy.Controls | |
| CursorPosition | GameAPI.BudgetBoy.Controls | |
| CursorRelative | GameAPI.BudgetBoy.Controls | |
| Dispose() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlinevirtual |
| FrameWriter | GameAPI.Peripheral | protected |
| IsCursorVisible | GameAPI.ControlsBase< TGame, TImplementation > | |
| LeftAnalog | GameAPI.BudgetBoy.Controls | |
| OnAttachImplementation() | GameAPI.Peripheral< TGame, TProvider, TImplementation > | inlineprotectedvirtual |
| OnCopyFrame(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
| OnDeserializeFrame(Stream stream) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
| OnDeserializeSetup(Stream stream) | GameAPI.Peripheral | inlineprotectedvirtual |
| OnInitialize() | GameAPI.BudgetBoy.Controls | inlineprotectedvirtual |
| OnLoadResources(Resources volume) | GameAPI.Peripheral | inlineprotectedvirtual |
| OnRegisterResourceTypes(ResourceManager library) | GameAPI.Peripheral | inlineprotectedvirtual |
| OnReset() | GameAPI.Peripheral | inlineprotectedvirtual |
| OnSerializeFrame(Stream stream) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
| OnSerializeSetup(Stream stream) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
| OnSetCursorVisibility() | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
| OnStartControlling() | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
| OnStopControlling() | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
| OnUpdateFrame(double dt) | GameAPI.ControlsBase< TGame, TImplementation > | inlineprotectedvirtual |
| RightAnalog | GameAPI.BudgetBoy.Controls | |
| Select | GameAPI.BudgetBoy.Controls | |
| ShouldUpdate | GameAPI.ControlsBase< TGame, TImplementation > | protected |
| Start | GameAPI.BudgetBoy.Controls | |