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GameAPI.BudgetBoy.Controls Member List

This is the complete list of members for GameAPI.BudgetBoy.Controls, including all inherited members.

AGameAPI.BudgetBoy.Controls
AddAxis(params string[] idents)GameAPI.ControlsBase< TGame, TImplementation >inlineprotected
AddAxis2(Axis x, Axis y)GameAPI.ControlsBase< TGame, TImplementation >inlineprotected
AddButton(params string[] idents)GameAPI.ControlsBase< TGame, TImplementation >inlineprotected
AddCursor(RectF range)GameAPI.ControlsBase< TGame, TImplementation >inlineprotected
AnalogGameAPI.BudgetBoy.Controls
BGameAPI.BudgetBoy.Controls
ClearFrameWriter()GameAPI.Peripheralinlineprotected
CursorGameAPI.BudgetBoy.Controls
CursorPositionGameAPI.BudgetBoy.Controls
CursorRelativeGameAPI.BudgetBoy.Controls
Dispose()GameAPI.Peripheral< TGame, TProvider, TImplementation >inlinevirtual
FrameWriterGameAPI.Peripheralprotected
IsCursorVisibleGameAPI.ControlsBase< TGame, TImplementation >
LeftAnalogGameAPI.BudgetBoy.Controls
OnAttachImplementation()GameAPI.Peripheral< TGame, TProvider, TImplementation >inlineprotectedvirtual
OnCopyFrame(Stream stream)GameAPI.Peripheralinlineprotectedvirtual
OnDeserializeFrame(Stream stream)GameAPI.ControlsBase< TGame, TImplementation >inlineprotectedvirtual
OnDeserializeSetup(Stream stream)GameAPI.Peripheralinlineprotectedvirtual
OnInitialize()GameAPI.BudgetBoy.Controlsinlineprotectedvirtual
OnLoadResources(Resources volume)GameAPI.Peripheralinlineprotectedvirtual
OnRegisterResourceTypes(ResourceManager library)GameAPI.Peripheralinlineprotectedvirtual
OnReset()GameAPI.Peripheralinlineprotectedvirtual
OnSerializeFrame(Stream stream)GameAPI.ControlsBase< TGame, TImplementation >inlineprotectedvirtual
OnSerializeSetup(Stream stream)GameAPI.ControlsBase< TGame, TImplementation >inlineprotectedvirtual
OnSetCursorVisibility()GameAPI.ControlsBase< TGame, TImplementation >inlineprotectedvirtual
OnStartControlling()GameAPI.ControlsBase< TGame, TImplementation >inlineprotectedvirtual
OnStopControlling()GameAPI.ControlsBase< TGame, TImplementation >inlineprotectedvirtual
OnUpdateFrame(double dt)GameAPI.ControlsBase< TGame, TImplementation >inlineprotectedvirtual
RightAnalogGameAPI.BudgetBoy.Controls
SelectGameAPI.BudgetBoy.Controls
ShouldUpdateGameAPI.ControlsBase< TGame, TImplementation >protected
StartGameAPI.BudgetBoy.Controls