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GameAPI.FrameStream Class Reference

Represents a subsection of another stream, starting from a certain offset and with a given length. More...

Inheritance diagram for GameAPI.FrameStream:

Public Member Functions

override int Read (byte[] buffer, int offset, int count)
 
override long Seek (long offset, SeekOrigin origin)
 
override void Flush ()
 
override void SetLength (long value)
 
override void Write (byte[] buffer, int offset, int count)
 

Properties

override bool CanRead [get]
 
override bool CanSeek [get]
 
override bool CanWrite [get]
 
override long Length [get]
 
override long Position [get, set]
 

Detailed Description

Represents a subsection of another stream, starting from a certain offset and with a given length.

Member Function Documentation

override void GameAPI.FrameStream.Flush ( )
inline
override int GameAPI.FrameStream.Read ( byte[]  buffer,
int  offset,
int  count 
)
inline
override long GameAPI.FrameStream.Seek ( long  offset,
SeekOrigin  origin 
)
inline
override void GameAPI.FrameStream.SetLength ( long  value)
inline
override void GameAPI.FrameStream.Write ( byte[]  buffer,
int  offset,
int  count 
)
inline

Property Documentation

override bool GameAPI.FrameStream.CanRead
get
override bool GameAPI.FrameStream.CanSeek
get
override bool GameAPI.FrameStream.CanWrite
get
override long GameAPI.FrameStream.Length
get
override long GameAPI.FrameStream.Position
getset