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| class | APIAssemblyNotFoundException |
| | Exception thrown when a game platform API assembly is referenced that could not be found. More...
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| struct | AStarEdge< T > |
| | Represents a connection on a graph, for use with AStar(). More...
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| class | AudioBase< TGame, TImplementation > |
| | Base class for audio hardware interfaces. More...
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| class | AudioChannelBase |
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| class | AudioChannelProxy |
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| class | Axis |
| | Represents a single analogue axis. More...
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| class | Axis2 |
| | Represents two orthogonal analogue axes. More...
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| class | AxisHandle |
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| class | Button |
| | Represents a single discrete button. More...
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| class | ButtonHandle |
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| struct | Color24 |
| | Structure representing a 24-bit RGB color (8 bits per component). More...
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| class | Control |
| | Base class for any device providing game input. More...
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| class | ControlHandle |
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| class | ControlsBase< TGame, TImplementation > |
| | Base class for controls hardware interfaces. More...
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| class | Debug |
| | Provides tools for developers to diagnose issues with their games. More...
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| |
| class | Demo |
| | Contains a recording of an arcade game as a sequence of frames. More...
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| class | Ease |
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| class | FirmwareBase< TGame, TImplementation > |
| |
| class | FrameStream |
| | Represents a subsection of another stream, starting from a certain offset and with a given length. More...
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| class | GameBase |
| | Base class for all arcade games. More...
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| |
| class | GameBase< TControls, TGraphics, TAudio, TFirmware > |
| | Base class for all arcade games, specifying a particular controls, graphics and audio (virtual) hardware implementation. More...
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| |
| class | GameInfoAttribute |
| | Class-level attribute to provide information about an arcade game. More...
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| class | GraphicsBase< TGame, TImplementation > |
| | Base class for graphics hardware interfaces. More...
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| |
| class | GraphicsInfoAttribute |
| | Class-level attribute to provide information about the graphical specifications of an arcade game. More...
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| |
| class | Highscore |
| | Represents a score attained by a player in an arcade game. More...
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| |
| class | HighscoreExtensions |
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| class | HighscoreSubmittedEventArgs |
| | Provides information for events called when a Highscore is submitted. More...
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| |
| interface | IAudio |
| |
| interface | IAudioInternal |
| |
| interface | IControls |
| |
| interface | IControlsInternal |
| |
| interface | IFirmware |
| |
| interface | IGame |
| |
| interface | IGameInfo |
| | Interface for types that provide information about an arcade game. More...
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| |
| interface | IGraphics |
| |
| interface | IGraphicsInfo |
| | Interface for types that provide information about the graphical specifications of an arcade game. More...
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| |
| interface | IGraphicsInternal |
| |
| class | InfoExtensions |
| |
| interface | IPeripheral |
| |
| interface | ISound |
| |
| class | Mathf |
| | Provides constants and static methods for floating point mathematics. More...
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| |
| class | NetMessage |
| |
| class | Peripheral |
| |
| class | Peripheral< TGame, TProvider, TImplementation > |
| | Base class for hardware input and output devices. More...
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| |
| struct | RectF |
| | An axis-aligned rectangle, using single precision floating-point numbers for each component. More...
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| |
| struct | RectI |
| | An axis-aligned rectangle, using signed integers for each component. More...
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| |
| class | ResourceManager |
| | Class containing methods for registering and listing resource types. More...
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| |
| class | Resources |
| | Class containing methods related to accessing resources. More...
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| |
| class | SoundEventArgs |
| |
| class | StreamedSoundEventArgs |
| |
| class | Tools |
| | Provides some helpful methods that don't belong anywhere else. More...
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| struct | Transform |
| | Structure representing a 2D affine transformation. More...
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| |
| struct | Vector2F |
| | A two component vector of floats. More...
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| |
| struct | Vector2I |
| | A two component vector of integers. More...
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| |