Arcade
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Public Member Functions | |
void | Initialize () |
bool | BeginUpdate () |
void | EndUpdate () |
void | Pause (byte[] lastFrame) |
void | CapturePauseFrame (Stream stream) |
void | Resume () |
void | Reset () |
void | SaveState (Stream stream) |
void | LoadState (Stream stream) |
void | AttachToCabinet (ICabinet cabinet) |
void | LoadResources (IArchive archive) |
void | PushPreUpdate (Action action) |
IArchiveLibrary | InitializeArchiveLibrary () |
Properties | |
bool | IsPaused [get] |
IGameInfo | GameInfo [get] |
IGraphicsInfo | GraphicsInfo [get] |
Events | |
EventHandler | Restarted |
void GameAPI.IGame.AttachToCabinet | ( | ICabinet | cabinet | ) |
bool GameAPI.IGame.BeginUpdate | ( | ) |
void GameAPI.IGame.CapturePauseFrame | ( | Stream | stream | ) |
void GameAPI.IGame.EndUpdate | ( | ) |
void GameAPI.IGame.Initialize | ( | ) |
IArchiveLibrary GameAPI.IGame.InitializeArchiveLibrary | ( | ) |
void GameAPI.IGame.LoadResources | ( | IArchive | archive | ) |
void GameAPI.IGame.LoadState | ( | Stream | stream | ) |
void GameAPI.IGame.Pause | ( | byte[] | lastFrame | ) |
void GameAPI.IGame.PushPreUpdate | ( | Action | action | ) |
Implemented in GameAPI.GameBase.
void GameAPI.IGame.Reset | ( | ) |
Implemented in GameAPI.GameBase.
void GameAPI.IGame.Resume | ( | ) |
void GameAPI.IGame.SaveState | ( | Stream | stream | ) |
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get |
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get |
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get |
EventHandler GameAPI.IGame.Restarted |