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Arcade
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Public Member Functions | |
| void | Initialize () |
| bool | BeginUpdate () |
| void | EndUpdate () |
| void | Pause (byte[] lastFrame) |
| void | CapturePauseFrame (Stream stream) |
| void | Resume () |
| void | Reset () |
| void | SaveState (Stream stream) |
| void | LoadState (Stream stream) |
| void | AttachToCabinet (ICabinet cabinet) |
| void | LoadResources (IArchive archive) |
| void | PushPreUpdate (Action action) |
| IArchiveLibrary | InitializeArchiveLibrary () |
Properties | |
| bool | IsPaused [get] |
| IGameInfo | GameInfo [get] |
| IGraphicsInfo | GraphicsInfo [get] |
Events | |
| EventHandler | Restarted |
| void GameAPI.IGame.AttachToCabinet | ( | ICabinet | cabinet | ) |
| bool GameAPI.IGame.BeginUpdate | ( | ) |
| void GameAPI.IGame.CapturePauseFrame | ( | Stream | stream | ) |
| void GameAPI.IGame.EndUpdate | ( | ) |
| void GameAPI.IGame.Initialize | ( | ) |
| IArchiveLibrary GameAPI.IGame.InitializeArchiveLibrary | ( | ) |
| void GameAPI.IGame.LoadResources | ( | IArchive | archive | ) |
| void GameAPI.IGame.LoadState | ( | Stream | stream | ) |
| void GameAPI.IGame.Pause | ( | byte[] | lastFrame | ) |
| void GameAPI.IGame.PushPreUpdate | ( | Action | action | ) |
Implemented in GameAPI.GameBase.
| void GameAPI.IGame.Reset | ( | ) |
Implemented in GameAPI.GameBase.
| void GameAPI.IGame.Resume | ( | ) |
| void GameAPI.IGame.SaveState | ( | Stream | stream | ) |
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get |
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get |
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get |
| EventHandler GameAPI.IGame.Restarted |