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    Arcade
    
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An action that will run all contained actions in a linear sequence. More...
  
 Public Member Functions | |
| Sequential (WaitStyle waitStyle) | |
| Constructs a new Sequential.  More... | |
| Sequential (params Object[] inner) | |
| Constructs a new Sequential.  More... | |
| void | Add (Object inner) | 
| Adds a new Awaitable action to this action.  More... | |
| IEnumerator< Awaitable > | GetEnumerator () | 
  Public Member Functions inherited from GameAPI.BudgetBoy.Awaitable | |
| void | Update () | 
| Update the task represented by this Awaitable for one frame.  More... | |
Protected Member Functions | |
| override void | OnUpdate () | 
| Called when the task represented by this Awaitable should update for one frame.  More... | |
  Protected Member Functions inherited from GameAPI.BudgetBoy.Awaitable | |
| virtual void | OnStarted () | 
| Called when the Awaitable first begins updating its task.  More... | |
| virtual void | OnCompleted () | 
| Called when the Awaitable has completed its task.  More... | |
Properties | |
| override bool | IsComplete [get] | 
| Completion criteria depends on the WaitStyle specified when this Awaitable was constructed.  More... | |
  Properties inherited from GameAPI.BudgetBoy.Awaitable | |
| abstract bool | IsComplete [get] | 
| When overridden, returns true if the Awaitable's task has completed.  More... | |
Additional Inherited Members | |
  Static Public Member Functions inherited from GameAPI.BudgetBoy.Awaitable | |
| static Awaitable | FromObject (Object obj) | 
| Attempts to convert an object into an Awaitable. If the object is an IEnumerator or a function returning an IEnumerator it is converted into a Coroutine, otherwise it is assumed to extend Awaitable. Returns null if the object cannot be converted.  More... | |
  Events inherited from GameAPI.BudgetBoy.Awaitable | |
| EventHandler< AwaitableEventArgs > | Started | 
| Event called when the Awaitable first begins updating its task.  More... | |
| EventHandler< AwaitableEventArgs > | Completed | 
| Event called when the Awaitable has completed its task.  More... | |
An action that will run all contained actions in a linear sequence.
      
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  inline | 
Constructs a new Sequential.
| waitStyle | When should this action be considered finished? | 
      
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  inline | 
Constructs a new Sequential.
| inner | Child Awaitable actions that will be run in sequence by this action. | 
      
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  inline | 
      
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  inline | 
      
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  inlineprotectedvirtual | 
Called when the task represented by this Awaitable should update for one frame.
Implements GameAPI.BudgetBoy.Awaitable.
      
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  get | 
Completion criteria depends on the WaitStyle specified when this Awaitable was constructed.