Represents an audio clip with a single channel, stored as an array of samples.
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Inherits GameAPI.ISound.
Inherited by GameAPI.BudgetBoy.SoundInstance, and GameAPI.BudgetBoy.SoundInternal.
Represents an audio clip with a single channel, stored as an array of samples.
| abstract Sound GameAPI.BudgetBoy.Sound.Clone |
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| ) |
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pure virtual |
| override bool GameAPI.BudgetBoy.Sound.Equals |
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object |
obj | ) |
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inline |
| bool GameAPI.BudgetBoy.Sound.Equals |
( |
Sound |
sound | ) |
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inline |
| override int GameAPI.BudgetBoy.Sound.GetHashCode |
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| ) |
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inline |
| void GameAPI.BudgetBoy.Sound.Play |
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float |
pan = 0f, |
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float |
volume = 1f, |
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float |
pitch = 1f, |
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bool |
looping = false |
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) |
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inline |
| void GameAPI.BudgetBoy.Sound.Stop |
( |
| ) |
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inline |
| abstract int GameAPI.BudgetBoy.Sound.ID |
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get |
| bool GameAPI.BudgetBoy.Sound.IsPlaying |
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get |
| double GameAPI.BudgetBoy.Sound.Length |
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get |
| abstract int GameAPI.BudgetBoy.Sound.SampleCount |
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get |
| abstract int GameAPI.BudgetBoy.Sound.SampleRate |
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get |