A basic rendering primitive used to draw text using a 16x16 character map at a given location on-screen.
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| int | WrapWidth [get, set] |
| | Maximum number of characters in a line before it wraps. More...
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| int | TabAlignment [get, set] |
| | Number of characters between each tab level. More...
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| Vector2I | CharSize [get] |
| | Size of each monospaced character. More...
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| String | Value [get, set] |
| | The text to display. If null, nothing will be displayed. More...
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| override Vector2I | Size [get] |
| | Bounds of the displayed text. More...
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| Image | Image [get, set] |
| | The Image used for this sprite. More...
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| Vector2F | Position [get, set] |
| | World space position. More...
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| float | X [get, set] |
| | World space x-position. More...
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| float | Y [get, set] |
| | World space y-position. More...
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| virtual Vector2I | Size [get] |
| | Width and Height of this sprite's Image. More...
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| int | Width [get] |
| | Width of this sprite's Image. More...
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| int | Height [get] |
| | Height of this sprite's Image. More...
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| bool | FlipX [get, set] |
| | Determines whether this sprite's Image is drawn flipped along the x-axis. More...
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| bool | FlipY [get, set] |
| | Determines whether this sprite's Image is drawn flipped along the y-axis. More...
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| int | Orientation [get, set] |
| | Local integer rotation. (0 = no rotation, 1 = 90° counter-clockwise, 2 = 180°, 3 = 90° clockwise) More...
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| bool | IsVisible [get, set] |
| | Is this sprite visible? More...
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| SwatchIndex | SwatchIndex [get, set] |
| | Swatch index from the palette to render with. More...
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A basic rendering primitive used to draw text using a 16x16 character map at a given location on-screen.