A basic rendering primitive used to draw text using a 16x16 character map at a given location on-screen.
More...
|
int | WrapWidth [get, set] |
| Maximum number of characters in a line before it wraps. More...
|
|
int | TabAlignment [get, set] |
| Number of characters between each tab level. More...
|
|
Vector2I | CharSize [get] |
| Size of each monospaced character. More...
|
|
String | Value [get, set] |
| The text to display. If null, nothing will be displayed. More...
|
|
override Vector2I | Size [get] |
| Bounds of the displayed text. More...
|
|
Image | Image [get, set] |
| The Image used for this sprite. More...
|
|
Vector2F | Position [get, set] |
| World space position. More...
|
|
float | X [get, set] |
| World space x-position. More...
|
|
float | Y [get, set] |
| World space y-position. More...
|
|
virtual Vector2I | Size [get] |
| Width and Height of this sprite's Image. More...
|
|
int | Width [get] |
| Width of this sprite's Image. More...
|
|
int | Height [get] |
| Height of this sprite's Image. More...
|
|
bool | FlipX [get, set] |
| Determines whether this sprite's Image is drawn flipped along the x-axis. More...
|
|
bool | FlipY [get, set] |
| Determines whether this sprite's Image is drawn flipped along the y-axis. More...
|
|
int | Orientation [get, set] |
| Local integer rotation. (0 = no rotation, 1 = 90° counter-clockwise, 2 = 180°, 3 = 90° clockwise) More...
|
|
bool | IsVisible [get, set] |
| Is this sprite visible? More...
|
|
SwatchIndex | SwatchIndex [get, set] |
| Swatch index from the palette to render with. More...
|
|
A basic rendering primitive used to draw text using a 16x16 character map at a given location on-screen.