Skip to content

PixelGroup.ChargePattern Method

Namespace: SpaceUsurper

Overloads

ChargePattern(DataPath<PatternData>, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Player)

Parameters

DataPath<PatternData> path

Single randomDegrees

MirrorMode mirrorMode

FlipPatternMode flip

Single chargeTime

ScriptFunc<Vector2> dir

Single sizeMultiplier

Int32 numVolleysAddition

Int32 numBulletsAddition

Single shootDelayModifier

Int32 loopNum

Int32 level

List<DataPath<StatusEffectData>> overrideStatusEffects

Player targetPlayer

ChargePattern(DataPath<PatternData>[], Int32, Single, MirrorMode, FlipPatternMode, Single, ScriptFunc<Vector2>, Single, Int32, Int32, Single, Int32, Int32, List<DataPath<StatusEffectData>>, Player)

Parameters

DataPath<PatternData>[] paths

Int32 pathIndex

Single randomDegrees

MirrorMode mirrorMode

FlipPatternMode flip

Single chargeTime

ScriptFunc<Vector2> dir

Single sizeMultiplier

Int32 numVolleysAddition

Int32 numBulletsAddition

Single shootDelayModifier

Int32 loopNum

Int32 level

List<DataPath<StatusEffectData>> overrideStatusEffects

Player targetPlayer