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StatusEffectPlayerModifierData Resource

Namespace: SpaceUsurper

Inheritance: ObjectHotloadedData → StatusEffectPlayerModifierData

Note

This resource type supports #include, so it can inherit properties from other resources of the same type.

Properties

Name Description
#include (Inherited from HotloadedData<StatusEffectPlayerModifierData>)
bodyColorA
bodyColorB
bodyColorC
bulletHitboxLeniency Multiplied with the Player's bulletHitboxLeniency property.
bulletPushPercent Multiplied with the Player's bulletPushPercent property.
damageAmount
facingSpeedMultiplier
frictionMultiplier
gunAimSpeedMultiplier Affects how quickly the player's gun moves to its target angle.///
gunTargetAngleAmount Adds to the player guns' target facing angle.///
hitboxRadiusMultiplier
ignoreBulletDamage
ignoreLaserDamage
intangible Ignore collision with bullets, pixels, and lasers.///
lookSpeedPercent
moveSpeedMultiplier Affects normal velocity and physics forces.///
moveSpeedMultiplierX
moveSpeedMultiplierY
opacityMultiplier
precacheTextures (Inherited from HotloadedData<StatusEffectPlayerModifierData>)
reverseInputPercent
threatMultiplier
velocityMultiplier Affects only default velocity, not physics forces.