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Stage.SpawnPattern Method

Namespace: SpaceUsurper

Overloads

SpawnPattern(DataPath<PatternData>, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player)

Parameters

DataPath<PatternData> path

Vector2 pos

Single angle

Boolean mirrorPatternRotation

Boolean mirrorBulletAngles

Single sizeMultiplier

Int32 loopNum

Int32 level

DataPath<StatusEffectData>[] statusPaths

Int32[] statusIndices

Player targetPlayer

SpawnPattern(DataPath<PatternData>, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player)

Parameters

DataPath<PatternData> path

Vector2 dir

Vector2 pos

Boolean mirrorPatternRotation

Boolean mirrorBulletAngles

Single sizeMultiplier

Int32 loopNum

Int32 level

DataPath<StatusEffectData>[] statusPaths

Int32[] statusIndices

Player targetPlayer

SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Single, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player)

Parameters

DataPath<PatternData>[] paths

Int32 pathIndex

Vector2 pos

Single angle

Boolean mirrorPatternRotation

Boolean mirrorBulletAngles

Single sizeMultiplier

Int32 loopNum

Int32 level

DataPath<StatusEffectData>[] statusPaths

Int32[] statusIndices

Player targetPlayer

SpawnPattern(DataPath<PatternData>[], Int32, Vector2, Vector2, Boolean, Boolean, Single, Int32, Int32, DataPath<StatusEffectData>[], Int32[], Player)

Parameters

DataPath<PatternData>[] paths

Int32 pathIndex

Vector2 dir

Vector2 pos

Boolean mirrorPatternRotation

Boolean mirrorBulletAngles

Single sizeMultiplier

Int32 loopNum

Int32 level

DataPath<StatusEffectData>[] statusPaths

Int32[] statusIndices

Player targetPlayer