- r -
- Random()
: GameAPI.Mathf
 
- RandomUnitVector()
: GameAPI.Mathf
 
- RandomVector()
: GameAPI.Mathf
 
- Read()
: GameAPI.FrameStream
 
- ReadBytes()
: GameAPI.Tools
 
- ReadMessages()
: GameAPI.FirmwareBase< TGame, TImplementation >
 
- ReadVariableLength()
: GameAPI.Tools
 
- RectF()
: GameAPI.RectF
 
- RectI()
: GameAPI.RectI
 
- Register< T >()
: GameAPI.ResourceManager
 
- RegisterAPIAssembly()
: GameAPI.GameBase
 
- RegisterRemoteCallHandler< TMessage >()
: GameAPI.Sandboxing.InternalProxy
 
- Remove()
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Stage
 
- Render()
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Graphics
, GameAPI.BudgetBoy.IRenderable
, GameAPI.BudgetBoy.Sprite
, GameAPI.BudgetBoy.Stage
, GameAPI.BudgetBoy.Text
, GameAPI.BudgetBoy.Tilemap
 
- Render< TGraphics, TAudio >()
: GameAPI.Demo
 
- RenderPausedFrame()
: GameAPI.GameBase
 
- Reset()
: GameAPI.BudgetBoy.Animation
, GameAPI.GameBase
, GameAPI.IGame
 
- Resume()
: GameAPI.BudgetBoy.Coroutine
, GameAPI.IGame
 
- Rotate()
: GameAPI.Vector2F
 
- Rotation()
: GameAPI.Transform
 
- Round()
: GameAPI.Mathf
 
- RoundToInt()
: GameAPI.Mathf