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- s -
SaveState() :
GameAPI.BudgetBoy.Stage
,
GameAPI.IGame
Scale() :
GameAPI.Transform
ScreenToWorld() :
GameAPI.BudgetBoy.Graphics
Seek() :
GameAPI.FrameStream
SendMessage() :
GameAPI.FirmwareBase< TGame, TImplementation >
Sequential() :
GameAPI.BudgetBoy.CoroutineContainer
,
GameAPI.BudgetBoy.Sequential
Serialize() :
GameAPI.Sandboxing.Message
SerializeFrame() :
GameAPI.Internal.IPeripheralImplementation
,
GameAPI.Internal.PeripheralImplementation
SerializeSetup() :
GameAPI.Internal.IPeripheralImplementation
,
GameAPI.Internal.PeripheralImplementation
SetClearColor() :
GameAPI.BudgetBoy.Graphics
SetFlags() :
GameAPI.BudgetBoy.Entity
SetLayer() :
GameAPI.BudgetBoy.Stage
SetLength() :
GameAPI.FrameStream
SetScissor() :
GameAPI.BudgetBoy.Graphics
SetSpriteLayer() :
GameAPI.BudgetBoy.Entity
SetStage() :
GameAPI.BudgetBoy.Game
SetStage< TStage >() :
GameAPI.BudgetBoy.Game
SetTile() :
GameAPI.BudgetBoy.Tilemap
SetTileSwatch() :
GameAPI.BudgetBoy.Tilemap
Shuffle< T >() :
GameAPI.Tools
Sin() :
GameAPI.Mathf
SplitLocation() :
GameAPI.Resources
Sprite() :
GameAPI.BudgetBoy.Sprite
Sqrt() :
GameAPI.Mathf
Stage() :
GameAPI.BudgetBoy.Stage
Start() :
GameAPI.BudgetBoy.CoroutineCollection
StartCoroutine() :
GameAPI.BudgetBoy.CoroutineContainer
Stop() :
GameAPI.BudgetBoy.Sound
SubmitHighscore() :
GameAPI.FirmwareBase< TGame, TImplementation >
Suspend() :
GameAPI.BudgetBoy.Coroutine
Swatch() :
GameAPI.BudgetBoy.Swatch
SwatchIndex() :
GameAPI.BudgetBoy.SwatchIndex
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1.8.8