- o -
- OnAttachImplementation()
: GameAPI.GraphicsBase< TGame, TImplementation >
, GameAPI.Peripheral< TGame, TProvider, TImplementation >
 
- OnCompleted()
: GameAPI.BudgetBoy.Awaitable
 
- OnCopyFrame()
: GameAPI.AudioBase< TGame, TImplementation >
, GameAPI.BudgetBoy.Graphics
, GameAPI.Peripheral
 
- OnDeserializeFrame()
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.FirmwareBase< TGame, TImplementation >
, GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
 
- OnDeserializeSetup()
: GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
 
- OnDispose()
: GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
, GameAPI.Sandboxing.Remotable
, GameAPI.Sandboxing.Sandbox
 
- OnEnter()
: GameAPI.BudgetBoy.Stage
 
- OnEnterStage()
: GameAPI.BudgetBoy.Entity
 
- OnInitialize()
: GameAPI.BudgetBoy.Controls
, GameAPI.BudgetBoy.Graphics
, GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
, GameAPI.Peripheral
, GameAPI.Peripheral< TGame, TProvider, TImplementation >
 
- OnLeave()
: GameAPI.BudgetBoy.Stage
 
- OnLeaveStage()
: GameAPI.BudgetBoy.Entity
 
- OnLoadAudio()
: GameAPI.BudgetBoy.Entity
 
- OnLoadGraphics()
: GameAPI.BudgetBoy.Entity
 
- OnLoadPalette()
: GameAPI.BudgetBoy.Game
 
- OnLoadResources()
: GameAPI.BudgetBoy.Audio
, GameAPI.BudgetBoy.Graphics
, GameAPI.GameBase
, GameAPI.Peripheral
 
- OnLoadState()
: GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
 
- OnPause()
: GameAPI.GameBase
 
- OnReady()
: GameAPI.BudgetBoy.Entity
 
- OnRegisterResourceTypes()
: GameAPI.BudgetBoy.Audio
, GameAPI.BudgetBoy.Graphics
, GameAPI.GameBase
, GameAPI.Peripheral
 
- OnRender()
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Game
, GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
 
- OnRenderPauseScreen()
: GameAPI.BudgetBoy.Game
, GameAPI.GameBase
 
- OnReset()
: GameAPI.GameBase
, GameAPI.Peripheral
 
- OnResume()
: GameAPI.GameBase
 
- OnSaveState()
: GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
 
- OnSerializeFrame()
: GameAPI.BudgetBoy.Graphics
, GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.FirmwareBase< TGame, TImplementation >
, GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
 
- OnSerializeSetup()
: GameAPI.AudioBase< TGame, TImplementation >
, GameAPI.BudgetBoy.Audio
, GameAPI.BudgetBoy.Graphics
, GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
 
- OnSetCursorVisibility()
: GameAPI.ControlsBase< TGame, TImplementation >
 
- OnSetStage()
: GameAPI.BudgetBoy.Game
 
- OnSetup()
: GameAPI.Internal.PeripheralImplementation
 
- OnStartControlling()
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Peripheral
 
- OnStarted()
: GameAPI.BudgetBoy.Awaitable
 
- OnStop()
: GameAPI.AudioChannelBase
 
- OnStopControlling()
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Peripheral
 
- OnUpdate()
: GameAPI.BudgetBoy.Awaitable
, GameAPI.BudgetBoy.Delay
, GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Game
, GameAPI.BudgetBoy.Parallel
, GameAPI.BudgetBoy.PlayAnimation
, GameAPI.BudgetBoy.Sequential
, GameAPI.BudgetBoy.Stage
, GameAPI.BudgetBoy.Until
, GameAPI.BudgetBoy.While
, GameAPI.GameBase
, GameAPI.Internal.PeripheralImplementation
 
- OnUpdateFrame()
: GameAPI.AudioBase< TGame, TImplementation >
, GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Peripheral
 
- operator byte()
: GameAPI.BudgetBoy.SwatchIndex
 
- operator Color24()
: GameAPI.Color24
 
- operator int()
: GameAPI.Color24
 
- operator RectF()
: GameAPI.RectI
 
- operator RectI()
: GameAPI.RectF
 
- operator SwatchIndex()
: GameAPI.BudgetBoy.SwatchIndex
 
- operator Vector2F()
: GameAPI.Vector2I
 
- operator Vector2I()
: GameAPI.Vector2F
 
- operator&()
: GameAPI.RectF
, GameAPI.RectI
 
- operator*()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Transform
, GameAPI.Vector2F
, GameAPI.Vector2I
 
- operator+()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Tools.EventDelegate< THandler >
, GameAPI.Vector2F
, GameAPI.Vector2I
 
- operator-()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Vector2F
, GameAPI.Vector2I
 
- operator/()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Vector2F
, GameAPI.Vector2I
 
- operator|()
: GameAPI.RectF
, GameAPI.RectI